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"Games Don't Need Romance!"
Posted on Monday, March 24 2008 @ 11:45:07 Eastern


Hmm. Romantic subplots in games, eh? Well my opinion is a tad torn on this one. Check it:

It seems that not only are romances genre-specific, but format-exclusives as a result. When is the last time you saw a tale of sweet, sexual tension between a man and a woman on your PC, after all? Aside from the obvious strong, mutual emotions between Kane and Lynch on their newest adventure*, then PC gamers world-wide are a bit limited when it comes to this sort of area. The most recent time a game on your computarh went really into detail about creating a fascinating, platonic relationship between two people might just be as far back as the likes of Pyschonauts with Raz and Lilly; or even in Grim Fandango sporting the Manny-Meche slash. It appears that people on this system are just satisfied with blowing one another up in their gaming worlds, whilst creating strange 'fan' forms of art in their spare time to fulfil their romantic desires. No doubt I could quite easily turn this into a thesis about how if computer games included more romance then we wouldn't have as much gamer-focused, fan-made cartoon explication. I mean, how come it is that we have lots of Tomb Raider pornography, but no Mass Effect stuff? Especially when, logically, there's far more 'meat' to the latter's favour, making it easier for these so-called 'skilled' artists de perversion to create their own erotica.


Anyway, so we've established that PC gamers are mainly perverts but don't like to fap over videogame characters unless its been under the tablet of an amateur's pirated version of Photoshop and stuck up on Deviant Art first. They're more than happy to trundle around, shooting each other and laughing at pornographic sprays on Counterstrike than actually be involved in a true, deep subplot. Or at least it’s been mainly that way for a number of years. In a case exactly the opposite of this, console releases (well, the releases which initially are publicised as being on consoles-only), designers can't simply get enough of forming little affairs between characters. Ranging from the highly 'controversial' mannerisms of the protagonists in titles such as Mass Effect or Grand Theft Auto, to the more sublime and dramatic features of those as the Final Fantasy series, or even Metal Gear Solid. This only becomes a problem, however, when gameplay or overall quality of the release suffers because of this inclusion of a subplot. I guess you're all expecting me to bring up the likes of The Witcher due to the unclassy inclusion of the whole 'collecting women as cards' thing. Well yes, but I understand that whole part of the game is somewhat optional. The same can apply for Mass Effect; unless you're extraordinarily horny and haven't got access to the unrestricted Internet - it is entirely your own choice whether or not a (pointless!) romantic subplot develops. I am more in favour of this sort of type, because, after all, I can't think of a game where a romance is instrumental to the storyline (aside from Mario, maybe?). Certainly Tidus may be driven by love not to let Yuna die in FFX, or Octacon might be a little more against the Patriots since their rogue project killed off his source of semi-incestuous romance, but would these games fail to function if these arcs were not included? No? Then why do writers feel the need to include such an element if all it furthers is 'character development'. Sure, I appreciate these loving scenes where the players of the story express their passion for one another in an untimely fashion; but what about the rest of the gaming world whose opinion of such events amounts to no more than a mere sigh and rolling of eyes? Often it is only the artsy, nu-journalist types (like myself!) which fall for the pizazz of ten-hour cut scenes in which people proclaim their love for one another. Optional, it seems, may just be the way to go.


If top-of-their-league creations such as Ico and Half Life can have both powerful male-female roles within but without a necessary romantic element (if there is one then it is merely implied for humorous or even negative), then why can’t this be applied across the board? I’m not saying that we should all beat down on the next writer to come along and imply that we should all embrace the power of love, but what I am saying is that I don’t think the silent masses will care.

*May not be true.

Melaisis

Original post.
Comments
  • Solaris10
    Solaris10

    Joined: Mar 2008
    Posted: Mar 25th, 2008 at 12:13 am
    Though not much of a comment. I think male / female relation are too stereotyped. It seems there can only be love between 2 persons of different sex...... there is no middle emotion like..... friendship.... Which I find stupid.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Mar 26th, 2008 at 11:10 am
    Or what about same sex friendships/romance. Army of Two is now going to be stigmatized as a homoerotic game, when it is either a very good friendship or it is a real case of lovers. Romance in games can be anything, the problem is people expect it to be the dashing prince and the elegant princess. Unfortanatly, that's not how it works, but it's what we believe should work.
  • Sodbuster
    Sodbuster

    Joined: Jan 2006
    Posted: Mar 27th, 2008 at 11:35 pm
    As to the Witcher, I don't want to post any spoilers but let's just say that you can pursue a romantic relationship with one of two women in it. Your character is torn between his current lifestyle, which is wandering monster-slayer playboy, and settling down with the girl of his dreams and the orphan boy she takes care of. It's not crucial to the plot (though which woman you pick, if any, does significantly alter the storyline somewhat) by any means, but it is more fleshed out than any other RPG romance I've seen. You also forget the romances that start in MMO's. I've heard about plenty of people who met playing WoW or some other MMO and ended up getting married. While MMO's are on the consoles and have been since FF11, I'm sure you would agree that's definitely a PC dominated market there.
  • Bipumaster
    Bipumaster

    Joined: Mar 2007
    Posted: Mar 28th, 2008 at 9:23 am
    Well, for the MMO thing, I think he wanted to talk about romance in storylines. I don't really think MMO games count, since people create and play their own character's storyline (especially in RP servers).
  • 3scapism
    3scapism

    Joined: Jan 2008
    Posted: Mar 28th, 2008 at 1:16 pm
    Yeah, both of you got my basic point. Sodbuster is right in the way that I think The Witcher gets a load of undeserved hatred simply because it simply offers something different (I offered up the negative side of the whole 'trading card' element, whereas he points out the dilemma which actually does affect the protagonist emotionally). But, as I said in the original article; its worth noting that this sub-quest is optional. Bipu; you're also correct. I did want to talk about storylines and all. But this whole 'MMO' point is quite interesting. Do single-players of PC games not feel the need to have the theme of romance in their games because they can get it from real people in MMOs or (if we're going to extend it) just the Internet in general?

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