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Call of Duty will never be the same
By oneshotstop
Posted on 07/28/14
       We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...

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Getting the full experience
Posted on Saturday, November 19 2011 @ 03:58:17 Eastern

These days when you beat a game it’s not necessarily all over. It just might have got some DLC, maybe already on the release day.  The age of internet has brought good and bad things with it. Buggy games are being patched, more content getting added, but these things brought rushing games to be released a standard. “It’s okay, we can add it later”, is probably a common phrase within developers these days.

Technically there’s nothing wrong with that, but then they got the idea: “Hey! What if we don’t release all this for free and charge for it instead?” and so the DLC of today was born. Some companies handle their dlc well. Rockstar for example, usually adds hours of new story content to be played that not necessarily has anything to do with the main game. They are great expansions to the game and sometimes bring stuff you wouldn’t experience in the main game, Undead Nightmare for an example.

Sadly Rockstar is one of the few companies that release quality DLC worth it’s price. It’s common that even before a game is released there’s information about DLC and that DLC is available on the release date. That makes me feel like they just cut parts out of the game to be sold separately like in the days of shareware. Multiplayer DLC is usually just maps and skins, but sometimes they add gamemodes. There’s no better way to split up or even kill a community than charging for those. I’ve stopped playing many multiplayer games when these kind of DLC’s came, because I didn’t feel they were worth their price.

Console exclusivity is one thing I hate too. “Console X will have all this and more, while Console P will be left without. But don’t you worry! They’ll cost the same price!”. Another worrying thing is the rise of one console policy. In attempt of killing used game sales, they have for example made the multiplayer to be unlocked with a code and once it’s used, you have to purchase one again if you want to play it on other account/console. Capcom has done this kind of thing with its 3DS games. Off with sharing is caring I guess.

I miss the times you could just put the game in the console and without any updates or installs you could just start playing. Then when you were finished with that you could trade the games with your friends and share the experiences. I guess from now on I’ll stick to only GOTY versions, the complete game for just half the price.

Games, you used to be cool. Now you’re just trying to be cool.


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We don't have what you want.
Posted on Friday, October 14 2011 @ 08:24:09 Eastern

Ever gone to a gamestore looking for that certain game? Shuffled through all the possible shelves and dug to the bottom of the sale bins? Even asked the salesman, but still no luck?

I know how you feel. Just today I went to 6 different stores looking for that certain game and now at the end of the day all I got was a case of beer and a huge urge to drink them. When I really start to think about it, this happens to me every time I go in shops looking for something. Whatever it is, it isn't there.

It was so easy as a kid. When I had the money, I'd just go to store and pick a game that looks the most
interesting. No looking up reviews, release dates or prices on the internet. Only the look of the game cover mattered. I think this shopping tactic makes me overlook many great lesser known games. Like Enslaved, what tinymhg was talking about in his blog.

Today while I was scavenging the stores for the treasure, I saw many different games that I had never even heard of, but the fear of disappointment kept me from buying any of these games.

It's good for your wallet, but you'll get stuck on tracks. Buying just the most highly rated and discussed games, while the smaller unknown games will be left on the shelves and eventually to sale bins. Then guys like me come and push them around without even giving a second thought, just looking for that certain thing.

I'll go looking for the game I was looking for today, again tomorrow and maybe I'll grab some cheap game I don't know anything about with it. Maybe you should too. You might find a hidden gem.






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Back to the Dungeons
Posted on Wednesday, December 3 2008 @ 11:04:57 Eastern

Back to the Dungeons

So after the information about Dungeon Keeper MMO coming.
I started wondering are the old games still as great I remember
them to be.

Took out my game case and took out Dungeon Keeper Gold and put
it inside the computers disc tray. After installing, familiar intro
started rolling and at the end one of the best bad guys
(or good guys in this situation) of the gaming history showed up.
Horny. This red skinned, hot blooded horned reaper, that I remember
destroying my underground lairs when going on those so often rampages.

That's one of the things I really liked in DK. Unlike the other
RTS games, in Dungeon Keeper your creatures were indepentend and
often did things the way they wanted. Of course you had those always
loyal Imps to do your diggings. One of my best memories is Imp
skirmishes I had with my friends. Nothing beats seeing 100+ Imps
running, teleporting and beating the crap out of others with pickaxes.

Playing through the campaign again was a blast. After that I went even
deeper. To the Deeper Dungeons expansion pack that brought many new
scenarios to play. Many of them really hard and time consuming.
Nevertheless more fun, fun, fun. Dungeon Keeper is over now and I'm
ready to move for number 2. Dungeon Keeper 1 were as great I remembert it
to be, even the graphics were more than standaple. Too bad the
first person mode didn't age as well as the main game.

Dungeon Keeper 2 then. First I was stunned how graphic style had
changed from the dark, grimy and edgy to brighter, colourful
and smooth. I must admit I liked the sprites more than these full 3d
ones, but they still are functional and good looking
(nevermind the pancake faces).

 Dungeon Keeper 2 has the mode that DK 1
really needed. My pet dungeon. It were always fun to just "micromanage"
your dungeon and nevermind getting past the levels. So it's good that
DK 2 has a own mode for that. You still can get through these pet
levels by optaining the right amount of points, you get by expanding
your dungeon and getting more creatures to move in. Oh boy,
the creatures. Or what would you say about a fat devil with no legs
that kills enemys with farts and burbs? I say amazing. Theres also
all kinds of other creatures from traditional vampires and goblins
to weird hand cratures and so on. Too bad DK 2 does'nt have all the
great creatures from the first one, but they have replaced those
with other good ones.

So after getting through all Dungeon Keeper 2
campaing levels, pet dungeons and watched all the funny cutscenes.
I went to extras to see the Dungeon Keeper 3 trailer. It's a shame
that EA practically destroyed Bullfrog and DK 3 nor Horny didn't ever
get to see the daylight.

Now I'm just hoping that the Dungeon Keeper
MMO turns out to be good and I get more great experiences as a Dungeon
Master.

Dungeon Keeper GR review

Dungeon Keeper 2 GR review



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