More Reviews
REVIEWS Loadout Review
What do you really expect of a shooter these days? Loadout probably already has it somewhere in gobs of gameplay, but you won’t hear me saying it’s worth your time.

Dokuro (PC) Review
Dokuro makes the jump from handheld to PC, but does it help or hinder this unusual platformer?
More Previews
PREVIEWS Magicka 2 Preview
How does that sing-along song go? "Magicka 2, Magicka 2, for the Playstation 4, and the PC, too..."
Release Dates
NEW RELEASES Persona 5
Release date: 12/31/14

Motorcycle Club
Release date: 01/01/15

Atelier Ayesha Plus: The Alchemist of Dusk
Release date: 01/14/15

Saints Row: Gat out of Hell
Release date: 01/20/15


LATEST FEATURES GameRevolution's Top 25 Xbox 360 Games - 2014 Edition
Pull yourself away from that Xbox One for a few minutes and join us as we look back on some of the very best games that graced Microsoft's last-gen console.

Yakuza 5: Good Game With a Few Pacing Problems [Hands-on Preview]
I like this, but will others be OK with the change?
MOST POPULAR FEATURES GameRevolution’s PlayStation Store Holiday Gamer Guide
Looking to download a few classics for your PlayStation hardware over the holidays? Save money, stay inside where it’s warm, and get by with these downloadable games.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP ryanbates
Gamer Love
By ryanbates
Posted on 12/19/14
When a player one meets his or her player two, it's a beautiful thing. Check out this cake my friend and GameRevolution reader Lindsey L. gave her sweetums on their two-year anniversary!   ...

MEMBER BLOG

De-Ting De-Ting's Blog
PROFILE
Average Blog Rating:
[ Back to All Posts ]
Achievement Unlocked
Posted on Wednesday, March 25 2009 @ 13:04:14 Eastern

(Taken from my blog @ http://tingz0rbgs.blogspot.com/ )

Here I will do a brief look at both the achievement/gamerscore system for the XBox 360 (Box is what I'll be calling it) and the trophy/gamer level system for the PS3.

Achievements are sort of like a hobby inside of a hobby. Mostly, they are put there to encourage gamers to continue playing the game, with the sick, hidden meaning of trapping you--nay, forcing you to play the game more and more until you get that last freakin' achievement.

Some games implement them very well. Uncharted: Drake's Fortune, one of the first games to have trophy support on the PS3, took it's skill point layout and converted it to trophies. This is also an excellent example of how trophies should be incorporated into a game; skill.

Most games you see have achievements for simply getting through each chapter of the story. This is a cheap and lazy use of the system, especially when not accompanied by the proper amount of skill achievements to make up for it. Achievements for getting through the entire story are alright, however.

Some games also achievements for reaching 100 level completion percentages, such as Kung Fu Panda. This is very 'in-the-middle', because it's both a good way to get players to keep playing the game, but usually forces them to keep playing until their manipulative brains are content. I am hardly an exception.

Now comparing PS3 trophies to Box achievements, I'd have to say I favor trophies. (This is one thing I like about Sony. Sure, you can say they steal ideas from everyone, but what you've then failed to notice is how much better they tend to make everything. Ex.: DualShock.) Earning trophies gain you experience, value-dependant on what level of trophy you got, and level-up your rank. Gamerscore only tallies up all of the point values from your achievements and displays them as one big number.

With trophies, you can see more clearly how skillful a player is. Since the trophies are categorized by difficulty (bronze, silver, gold and platinum,) you can tell if that player has been getting the harder achievements instead of just buying a lot of games and earning the easy ones.
comments powered by Disqus