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Why Sunset Overdrive Can Go Suck A Lemon
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Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

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Huge Super Gamernet Thing
Posted on Friday, April 24 2009 @ 21:09:17 Eastern

(From my blog @ http://tingz0rbgs.blogspot.com/)

  Paying for XBox Live sucks.

(However, I recommend buying subscription cards off of Newegg.com. *winkwink*)

  But seriously, we're buying your console, we're buying your games, we're buying your horrifyingly-overpriced peripherals and you're going to make us pay for playing online.

  This is something I hoped to see wiped out with next-gen gaming, and I even thought it was a ridiculous idea when the PS2 did it. If you want people to pay you for connecting stuff over the internet, then provide internet service or phone service or something. But for gaming? What's the point?

  Here's a reason for charging players to pay for online multiplayer: start a huge super network thing that connects all the consoles together. Not over the internet, but a certain "gamernet" type thing. Of course, you'd probably have to start offering free installation of a satellite dish used to access the network, but hey, you'd have a sensible reason to charge people to play online.

  And think of the fluidity of online play. People everywhere would have one less port being used up on their router, rewarding them with better connections on their computers, and console gamers would be experiencing nothing less of smooth, uninterruptible gameplay.

It's genius, I tell ya.
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