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So I promised that list and here it is.  It's late and it's not as thorough as I'd hoped.  I also wish I had images handy to illustrate every point where helpful.  So, in no particular order - a subjective set of desired features for Fallout 4: Things to...

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Raider Mentality [Leading A Guild]
Posted on Thursday, May 28 2009 @ 07:33:33 Eastern

This post is also taken from my new blog. I thought it wise to publish it to GR to get some feedback on its content, to see what makes people laugh, and to see if people are offended by the huge assumptions I make. :P As usual, it focuses towards the MMORPG player (WoW specifically) but see if you guys enjoy the guild anyway.

The mind of a typical raider has always been stranger to that of a normal player. Not in some deep, Freudian way by which their desire to possess mighty swords is symbolic of the fact their dad threatened to cut off their penis at a young age. Rather, they have different priorities than the rest of the playerbase. Usually, their lives are fairly unfulfilling. They may be employed, but their jobs are boring and lifeless. They seek satisfaction through teaming up with like-minded, competent individuals so they can work together towards a goal they all share. When anyone starts raiding, they get a huge rush of adrenaline, but that wears off over time. The most enthusiastic raiders retain this feeling. Is it because they are yet to accomplish the same sense of accomplishment in real life? You may wager so, but that way of thinking leads us down some very dark paths indeed. When we begin to judge raiders as lifeless loons who can only get off by fighting giant vaginas, then what does that make us guild leaders? I like to think we're a breed of folks who are driven purely by the need to be productive and help others. Then again, others may perceive us as insane control freaks who need to exercise our need to dominate on strangers. Despite me being against stereotyping, I tend to do it a lot on this blog. Just understand that good raiders are essentially different to your average bloke off the street.

GIANT VAGINA, EYEBALL, OR AN OLD GOD? VOTE NOW!

For a start, you'll never really find a raider on the street. Given the choice, most people would stay in and do a few instances than go out for a random walk, especially considering what sporadic weather we've been having recently. This doesn't mean that raiders don't have lives. Most do, but they seek self-satisfaction more than your average human being. This means that whatever they do, its probably a means to an end. They are powered by a natural drive to achieve, which is something all guilds should look to capitalise on. I've spent more than seven thousand words talking about how to motivate your members, but these guys only need a specific goal to get themselves in the mood. That's all you need. Give them the gear and tactics, shove them in a dungeon, and they'll plough through it in no time.

This is a 'Raider'. He's angry because you play a Paladin, DON'T YOU!?

Or so you'd think. In fact, these folks are more likely to squabble over the basics than your average player. Take a look around your server. How many raiding guilds are there? Fifteen? Twenty? More? How many are actually making progress at a substantial rate? Five? I will never say that the people who join these establishments are not true raiders at heart, but they seem to lack the brain capacity to really put their dreams into reality. I know I always insist that you should never encounter such idiots in your own guild if your screening process is fine enough, but always prepare for the worst. Their mum could have filled in their application form for them, and their dad could have fluked his way through the TeamSpeak interview. Hell, most guilds only have one of those types of recruitment routes, so its statistically likely that you'll end up with a total moron once in a while. Identify and kick. Just don't assume that someone who makes a mistake is likely to cause more trouble. You should know when someone is constantly buggering up and how to get rid of them.

'THROW MOAR DOTS!'

Even folks who have proved themselves to be able in the past may turn out to be tossers once they join your guild. We all know the guy who is just a little too hardcore. If they were a Pokemon, they'd be Gyrados; angry and overpowered. He knows all the tactics and is more purple than a gay rights parade, but is all too quick to remind the rest of the guild of his awesomeness at any opportunity. Its almost as if he's sacrificed part of his humanity in exchange for being a pretty good player. Some people refer to blokes like this as cocks. Others call them dedicated. I brand them as unproductive. When you end up having to sacrifice morale for these blokes, then kick 'em out.

'Oh no! Its a raider with a huge ego!' 'GIVE ME PURPLLLEZZZZZ!'

Once your guild has been going a while, you'll realise that a natural hierarchy develops within the raiders. There's the lower tier of players, who you drag along to Naxx to gear up and get them used to a raiding atmosphere. Then there's a middle tier, where members have some decent epics and know the tactics on most bosses. Or claim they do. These people should make up the majority of your guild, and the skill and gear of the people you recruit should scale with your progress, in order to sustain progress. When you get people joining who are above the current bar standard in your guild, you encounter problems. They are used to raids that probably don't wipe as much as you do and have grown accustom to members who know exactly what they're doing. Some of this higher tier are polite and sympathise with the woes of a growing guild. These kind-hearted souls will stick around to help your own guys get up to his standard and therefore improving everyone's lives. Unfortunately, most of these more experienced players will simply leave when they realise you can't keep up to their high expectations. You must stoke the fire that warms the heart of every raider, but the more progress they've made in the past, the more coal you're going to have to pile on those flames. Otherwise, they'll proudly point out how superior they are to you and abruptly leave. You don't gain anything out of that, so avoid recruiting people from the higher tiers unless you're very close to their level of experience.

Story of my sex life.

Utilise the natural drive that all raiders have. Once the ball starts rolling, it will take a very long time to stop. This means you must be dedicated to such a cause from the moment you down your first boss. Get into their hearts, and inspire them to fight using their heads. These people are probably just like you, so tie in your own goals with theirs and bond together to make progress.

To summarise:
  • Raiders are special. Not in a retarded way; they're just passionate about what they do.

  • They may be a tad sensitive about why they raid. I know a couple who argue all the time, but work together perfectly if you stick them in front of a large monster. They use it as a way of bonding. Or taking out their frustration. All the same, best to keep out of such complicated psyche.

  • Be wary of the occasional idiot slipping into your ranks. When you spot one, kick them.

  • Fend off people who consider themselves too good to be in your guild. Their constant whining will do nothing but drag morale down. Its never worth the slight hike in DPS.

  • Collect momentum. Sometimes a successful guild will continue to motivate itself, given the right circumstances. Good vibes are all you really need.


[Mad props for the images go to: BossKillzahs, this fan site, this other fan site, these Pokemon fanatics and this.]
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