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Ridicolous notions: Multiplayer unlockables
Posted on Monday, September 8 2008 @ 14:39:59 Eastern

OK, we're in for a big one today, as we are assaulting one of the most set-in-stone notions that lives and prospers in the video game world, yet is absolutely ridicolous when you actually take a look at it: Multiplayer unlockables.

Or, to be more specific, games that are primarily multiplayer, but where you need to play through the singleplayer game in order to unlock essential parts of the multiplayer game.

Example? Well how about almost every fighting game ever made? I mean, take Tekken, for example. Tekken is definitely a multiplayer game first and foremost. 99.9% of those buying a game in the Tekken series buy it with the intention of playing it with one or more friends. The characters are definitely an essential to multiplayer. They and their moves are in fact the entire game. Yet, for some reason, you are forced to play through the singleplayer game if you want all the characters, even if playing it alone is entirely uninteresting to you.

Not only is it entirely flawed from the very get-go, but it turns more ridicolous once you realise that the game is more or less stuck to your home, as well as constantly having to take up memory space as long as you plan to ever play it again. You can't just bring the game itself to a friend, you also need to bring a memory card... Or even the entire console. Unless all of your friends like to invest five-ten hours (or maybe even more...) each just to have access to what should have been there in the first place.

The only thing even close to explaining this phenomena is the mindset that the player should somehow have to "earn" the full rooster of characters or weapons. Say what? Since when is "earning" a new character through singleplayer gaming relevant in any way to multiplayer gaming? The only thing it does is taking away time you should instead spend to develop and earn - note the lack of quote marks - the actual multiplayer skill it takes to find out which characters you play best with in general, which characters are working as a counter as other characters, etc.

And in pretty much every multiplayer game ever made, the only way to become substantially better against human opponents is to play against human opponents. Sure, repeating motions on difficult tricks has its place, but that's what Practice Mode is for. The real issue is to figure out if trick X should be used at all, and if so, when.

Besides being irrelevant, it's also a misplaced elitist attitude to say that only the "grinding way" is the right way. If you like grinding things, sure, fine by me, it's a free country. But just because you spent all those hours going through every tedious mission in Soul Calibur 2's Weapon Mode, doesn't mean you should be able to look down on those who'd rather just have Sophia and all her weapons available from the start. Nor demand that they must do the same.

So, developers of future fighting games (I know, I know, not a single one of them are reading this blog.), hear my plea: Let the only multiplayer unlockables be superficial stuff, like skins, clothes, a wall of medals, a neat ending scene, a coupon for a popsicle, whatever you like. Just stop forcing people to play through the single-player game, and let instead the gamers decide if the single-player game is fun enough in itself to play through.
Comments
  • mooseodeath
    mooseodeath

    Joined: Jul 2006
    Posted: Sep 12th, 2008 at 6:41 pm
    you can't buy a toyota and then compalin it's not a ferrari. japanese games routinnely make you earn stuff. it's what they do. and fighting games have always made you earn extra characters. a more legitimate arguement would've been some game that makes you earn things to even be competitive online through a single player option. and any game that does that should be boycotted. for the most part your complaint is about some aesthetic unlockables. just consider them as such or look up the cheat codes
  • Mistajiggyfly
    Mistajiggyfly

    Joined: Dec 2005
    Posted: Sep 12th, 2008 at 7:46 pm
    I never really thought about it, but you're totally right. I remember when Smash Bros. Brawl first released, me and 3 buddies all got together, and we ended up playing the single player most of the night to unlock the characters. But at the same time I guess you can't make everyone happy.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Sep 12th, 2008 at 10:22 pm
    "Rank Matching" is a good thing to use in addition to unlockables. Say if someone has something really tide-changing in multiplayer, they can only be officially matched with others who have the same thing.
  • Nitewolf
    Nitewolf

    Joined: Dec 2007
    Posted: Sep 13th, 2008 at 7:48 am
    funny how you make it first sound like fighting games is just an example, then ramble on about nothing else. and i'm not so convinced that as many ppl as you claim play them only vs human opponents, i for one don't. i do enjoy playing with my friends, but we all have lives so it's not that frequent. and it's not like unlocking chars in fighter games takes ages, after a few hours of play you got them all usually.
  • Hawk_one
    Hawk_one

    Joined: Sep 2006
    Posted: Sep 13th, 2008 at 5:57 pm
    moose, your analogy is nothing like what is going on. My point is more akin to buying a Ferrari, but having to drive a Toyota for five hours before I am actually allowed to drive the Ferrarri to the full of its extent. Also, the entire deal with me "ridicolous consepts" is exactly that they've been around, but that doesn't make it any less stupid. And if you think fighting characters are about "some aesthetic unlockables". Then I just can't help you.
  • mooseodeath
    mooseodeath

    Joined: Jul 2006
    Posted: Sep 13th, 2008 at 6:17 pm
    i think the analogy is far more apt than you realise. you bought a fighting game, they have had unlockable characters for decades.literaly. right back to the four armed guy in mortal kombat. you can't buy a fighting game and then complain there are characters you have to unlock to play, lastly you can believe this all you like but there isn't anything bar visual appeal different between characters you unlock and those available from the start.they are unlockables because they were throw away characters or boss characters. their moves list is copied from another character.
  • ein311
    ein311

    Joined: Aug 2006
    Posted: Sep 13th, 2008 at 8:38 pm
    What the HELL kind of fighting games have you been playing?
    I played hours of soul calibur 4 just to get my favorite charactersets for my custom character all settled.
    I can understand it for that, because the custom characters are supposed to get beefy through the prizes/fights you win in single player.
    But games like Tekken, where characters DO have a completely varied set list of moves (minus dress characters like Eddie/Tiger, etc), should be included in the game from the get go.

    You can't say that a character in SC4 like Ivy has the same set list as the unlockable Sophitia. Also moose, your analogy about buying a Toyota and complaining it isn't a Ferrari is completely irrelvant to the argument being
  • ein311
    ein311

    Joined: Aug 2006
    Posted: Sep 13th, 2008 at 8:39 pm
    .presented. Dang limit. Moose play a few fighting games and see if all unlockable characters are throw-away characters. You'll find that most aren't. Plus some arcade-favorites end up being unlockables.
  • mooseodeath
    mooseodeath

    Joined: Jul 2006
    Posted: Sep 13th, 2008 at 11:07 pm
    mate i can't stand the bloody things. they are the same characters with a visual change. if your in a position that you can tell they're different these arguements are wasted on you because your a fan. people buying a fighting game to play with friends are going to do little else than button mash for 3 hours then go home. if your the kind of person that can even TEll they're different than your not what this topic is about and i would tell you to watch yahtzee's review on soul calibur 4 and smash bros . i'd link but they wont let me
  • Nitewolf
    Nitewolf

    Joined: Dec 2007
    Posted: Sep 15th, 2008 at 7:04 am
    lol, yahtzee's review on sc4 was one of his worst reviews ever, if not THE worst. you can tell if he doesn't like games before he starts playing them because in that case the review is incredibly biased and ignores huge parts that he couldn't nag on about all the time. on the subject, i mostly agree with moose altho i wouldn't call other chars purely aesthetical since they occasionally have different movesets. however they aren't needed to make you competitive online. which was his main point.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Sep 16th, 2008 at 6:33 am
    if you noticed wolf, yahztee hardly praises a game to begin with because people watch him just to hear why something in a game stinks. the fanboys that flame him over such things just strokes his ego, rightly so
  • Nitewolf
    Nitewolf

    Joined: Dec 2007
    Posted: Sep 17th, 2008 at 3:08 am
    there's a difference in the way he trashes games though. some games he does it in a good, stylish way and really covers the gameplay. then you have reviews like sc4 where he ignores huge parts of the game on purpose just so he has not to think or play much. then again he's getting worse and worse generally, which is hardly a surprise.
  • Rinnon
    Rinnon

    Joined: Nov 2005
    Posted: Sep 18th, 2008 at 11:42 am
    No, I entirely agree with the OP. Games that are built for Multiplayer should only have asthetic unlockables. Look at Brawl, trying to say the unlockable characters there are throw away's is just silly. Sure, you don't NEED them to play the game, but you also don't NEED Brawl, if you have Melee. Honestly, I don't even like Smash Brothers, I own it because I know when people come over, they'll want to play it, and as the host, I am happy to oblige. But I can't agree more the fact that I had to play through single player for 8 hours to unlock everything, is a bit un-nessesary. It's almost as if game developers think that after spending 60 dollars, we WANT something we HAVE to sink time into. In retrospect though, SC4 wasn't bad for this, took 30 minutes to get all the chars. SC3 was absurd. I actually did not play SC3, because the unlockables were ridiculous.
  • Rinnon
    Rinnon

    Joined: Nov 2005
    Posted: Sep 18th, 2008 at 11:46 am
    As a follow-up to that. I question Mooseofdeath's stance on the subject. He's certainly right that it would be silly to be SURPRISED that there were unlockables in a fighting game. We're not dumb, we all know how these games are made, and we buy them in spite of it. (Or because some of us enjoy the unlockables, to each their own) So yes, don't buy a fighting game, and then be surprised and disapointed that you have to unlock stuff. However, I think what the OP was getting at, was that it doesn't have to be this way. Nobody said Unlockable characters were written in stone. It would be nice to see a game come out that tried having most things unlocked right from the begining.
  • Hawk_one
    Hawk_one

    Joined: Sep 2006
    Posted: Sep 19th, 2008 at 6:08 pm
    Moosedeath, when you're saying that unlockable characters like Gon, Gun Jack, Heihachi, Bryan Fury (all unlockables in Tekken 3) are mere aesthetics, then it's absolutely pointless to even talk to you. You're not even wrong, you're just completely off the field altogether. I have nothing more to say to you at this point. Rinnon, on the other hand, gets my actual point perfectly. Hey, Rinnon, the new Street Fighter Super Turbo HD is soon out on Xbox Live. No unlockables there (the SF series has to my knowledge very seldom unlockables. Or only one or two). ;)
  • kronos_question
    kronos_question

    Joined: Nov 2006
    Posted: Sep 21st, 2008 at 8:54 am
    Who still plays fighting games anyways? I agree about the playing through the singleplayer to unlock multiplayer stuff part, but I was surprised you didn't talk about DLC that you have to pay for (I'm looking at you EA)
  • Rinnon
    Rinnon

    Joined: Nov 2005
    Posted: Sep 22nd, 2008 at 1:15 am
    Hehe, looking forward to SF2Turbo actually. Should be a good time!

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