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Ridiculous notions: FAQ Secrets
Posted on Wednesday, May 20 2009 @ 05:18:42 Eastern

Another installment in the series of certain traditions of video games that should be reckognised as being utterly stupid, yet somehow is persisting even amongst the best of video games. Now, I once talked about how games with "100% complete" requirements for extra bonuses often serves no purpouse but to piss off the gamer. I got a good response to this, but one response slightly (and understandably) misunderstood what I meant, and brought up an example of a very similar, yet still different theme: FAQ Secrets.

Now, what is a "FAQ Secret"? Looks pretty obvious, but let me define it, just to be safe: A FAQ Secret is a secret within the game that you cannot find on your own, and have to resort to an internet FAQ (or a strategy guide) to discover. This, in my opinion is not a desirable state of affairs at all, because a game secret is actually something that is meant to be found. You're supposed to discover where all the heart pieces in a Zelda game are, but sometimes, you have to f.ex. do some great feats of archery to actually get it. I'm perfectly fine with difficult tasks like that, as long as I don't first have to spend five hours bombing every single surface of Hyrule to simply find the hole that leads to the archery contest (fictional example there, by the way).

The difference between this and having to discover 100% of the secrets for a bonus scene is that while a game may force you to find a gazillion coins to get full completeness, you don't necessarily need to apply a FAQ to discover them. For instance, I mentioned that the Normal Mode of Kingdom Hearts 2 required a stupid amount of minigame scores etc. for the extra bonus scene. But here's the thing, you don't have to look up on the net where to find any such minigame , because the game itself tells you roughly where they are (KH2 really has a wonderful system of keeping tracks of sidequests and minigames and treasure chests, an example to follow).

Whereas a FAQ secret is like having to find the Excalibur 2 in Final Fantasy IX. There truly is no way for any halfway normal gamer to discover this ingame, and it's also made twice as stupid by the fact that you're required to stress through the kind of game that one normally does the exact opposite of stressing through. It's almost the very definition of counterintuitive.

One question remains before putting up some examples, and that is of course to figure out where to draw the line. Not every gamer even wants to find all the secrets, they just want to finish the game; obviously we can't just put all the secrets right in front of them. Me, I personally would say that if more than 10% of those who makes a dedicated search won't discover the secret on their own, then it's a FAQ Secret, and thus ridiculous. Others might think that's a bit of a low number, but once again, game secrets are secrets that are (supposedly) meant to be found. They were incredibly tough to find 20 years ago because there usually wasn't that much game back then, but in this modern game world, that **** just won't fly.

Anyway, on to examples of really stupid secrets in otherwise really good games:

Final Fantasy XII - The Zodiac Spear
One of the greatest weapons there is in this game (and you can theoretically get it quite early, even), but the only way to get it is to -not- open a completely random assortment of the gazillion treasure jars. I never found anything ingame that as much as hinted about not opening any jars, much less gave me any clues whatsoever to which jars I should leave alone. And absolutely nobody who plays through the game for the first time will ever resist taking every piece of treasure they can spot. This one, I bet, was put in to sell more strategy guides, as I'm pretty certain even the first FAQs on the internet stole this from said strategy guides. Seriously, it's just that horrible a secret.

Oh, and their "rare monster" list is also a bit over-the-top, to say the least. The game can provide you with hints on most (all?) of them, but I got really tired of it long before I was halfway through.

Super Mario Sunshine - The Blue Coins
Both Super Mario 64 and Super Mario Galaxy were pretty much spotless in making proper game secrets - i.e. secrets meant to be discovered - so it's a mystery why we had these blue coins. You don't get a clue on how many blue coins there are in any stage (I even had to use a FAQ to discover it was 30), and it only gets downhill from there. The way some coins are only found under certain conditions, and the way they are so arbitrarily hidden... I'd be surprised if more than 1% of those doing a dedicated search found all those coins without resorting to the almighty internet.

Most Neversoft games (like Tony Hawk and Guitar Hero III) - cheat codes
Look, either you just put in the "cheats" ingame, or you just don't have them there at all. F.ex. to have all songs appear on Quick Play is something that should always just be there (for when you buy the game for party purposes) instead of having to be unlocked or having to use cheat codes that you can't possibly find ingame. To have a "no fail" cheat for quickplay is also an option you could just enable at wish, and instead making it so that you won't get any highscores when you do. Big fat "OUTDATED" on Neversoft.

Fortunately, some game series are showing improvements on this, and hopefully, the FAQ Secrets will diminish further on as years go by. Heck, even as early as Super Mario World, they were nice enough to give you a hint of which of the normal stages that had a secret exit (marked with red), and which didn't (yellow). Metroid Prime 3 gave you searching satelites, making you spend more of your time and brains on -how- to get it (some of those energy tanks took me some time figuring out what to do), not -where- to find it. Zelda: Wind Waker provided you with special maps of roughly where to find the heart pieces (and those maps were secrets in themselves, but not FAQ Secrets), and in Twilight Princess, you could get an image of the rough location of any heart piece not yet found, in case you have just one or two pieces left, and have already scoured Hyrule without success. And that is, I believe, the proper way of doing things.
Comments
  • JCvgluvr
    JCvgluvr

    Joined: Feb 2009
    Posted: May 27th, 2009 at 12:22 pm
    I completely agree with you. FAQ secrets, as you call them, are simply bull****! I refuse to accept them. I don't care if the secret is hard to figure out, but at least let me know that it exists! I think NES games suffered terribly from this. Perhaps they were trying to add length to the game, idk. The first Zelda was especially evil in this regard. I am absolutely positive that nobody beat that game by themselves. They either had someone help them, or read Nintendo Power, or had some sort of outside info. I'd bet every single rupee I've ever collected in every Zelda on it!
  • x_y
    x_y

    Joined: May 2009
    Posted: May 27th, 2009 at 12:43 pm
    JCvgluvr: I finished the first Zelda without outside help. Of course I played for hundreds of hours before I finally figured out where the first dungeon was, but that's beside the point. I don't really have an opinion about FAQ secrets because I just like to finish the main storyline of a game. If I don't get to see the super-secret bonus cut-scene because I didn't kill a purple monster in the first 15 seconds of the game, I don't lose any sleep over it. But that's just me. Maybe there are tons of people that really want to see that 18 seconds of secret story exposition that reveals that the main character is the brother of some guy that died in the first act of a game.
  • JCvgluvr
    JCvgluvr

    Joined: Feb 2009
    Posted: May 28th, 2009 at 12:13 am
    I require electronic evidence before I can bequeath to you my vast collection of rupees. (Besides, Link needs them more than you do!)
  • Tykk
    Tykk

    Joined: May 2007
    Posted: May 28th, 2009 at 1:17 am
    n This
  • Melaisis
    Melaisis

    Joined: Jan 2008
    Posted: May 28th, 2009 at 2:52 am
    As a man who thoroughly used a FAQ and Prima guide to get through FFX and uncover all its secrets, I could not agree more with this article.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: May 28th, 2009 at 6:08 am
    JC, why do you think there are so many FAQs out there on the internet? Because gamers are dedicated to finding every nook and cranny and secret which they can share with the rest of the gaming world. These regular gaming joes use their own time and energy to find these secrets on their own and that is a feat in itself. Not to mention claiming that no one was ever able to beat the first Zelda game is the most ignorant statement I ever heard. Out of the millions of units sold, do you truly believe that every single person that bought the game could not beat it on their own?
  • JCvgluvr
    JCvgluvr

    Joined: Feb 2009
    Posted: May 28th, 2009 at 11:52 am
    Well, sure, there are plenty of FAQs now. Games are much easier these days (with a few exceptions). I never claimed that no one was ever able to beat the first Zelda game. I'm willing to bet that no one was ever able to beat the first Zelda game WITHOUT OUTSIDE HELP. Either a developer gave secrets, Nintendo Power showed the way, or word of mouth made it possible. But I will admit, there probably is some nutso-ultra-super-Zelda 1-fanboy who was so obsessed with beating the game, he took the time to collect rupees nonstop, just so he could buy enough items to get thru the entire game. Of course he'd probably have to bomb every single square inch of Hyrule in the process (which is why its so unbelievable to me in the first place), but yeah, there probably IS a few crazy people who did it on their own. But I'll never believe anyone who claims to have done it on their own; it's just too far-fetched a claim!
  • Hawk_one
    Hawk_one

    Joined: Sep 2006
    Posted: May 28th, 2009 at 7:42 pm
    x_y: Well, I should perhaps have made it clearer that good game secrets are still meant to be found by people that care about searching for them, whereas those who wants to beat the game should go ahead and beat the game. And as for me, I don't care much about super-extra scenes at the end - in fact, I personally'd rather they just quit that business, but now we're heading back into the "100& complete" territory again - it's simply that there is a piece of heart left that makes it look complete*, thus I must have it. End of story. Yeah, I'm a freak. *Most Zelda fans, I'm sure, will agree with me that it really looks much better with two full rows of hearts. Right?
  • Odbarc
    Odbarc

    Joined: Apr 2007
    Posted: May 28th, 2009 at 8:09 pm
    Two examples of great games and their secrets; #1 Final Fantasy 3. While most of the 'secrets' were merely stuff like rare scenes (Setzer & Cid, Sabin & Duncan's Wife, ect.) while some of them were more interesting like Gogo. The meant to be found things like the Fiagro underground castle parts and stuff were awesome too. #2 Twisted Metal 2. This game had it's secrets hidden but once you found them you were like, "OMG COOL!" The Sweet Tooth code could be seen if you fell off at the right parts in Rooftop 2. Secret levels were hidden under paintings which required a Naplam to discover and the signs.
  • Odbarc
    Odbarc

    Joined: Apr 2007
    Posted: May 28th, 2009 at 8:09 pm
    The Zodiac Spear is kind of an irritation to me. I'm not even going to look up the FAQ to acquiring it. As for game-guides, I found the FF9 guide to be next to utterly useless. Everything said refer to the website for more information. GameFAQ would have worked just as good! (It was a gift. I never buy guides.) Uber secret things should be something that envelopes the entire game. Like, 100 tips scattered though out the game hidden right under your nose that you gotta piece together and figure out like a riddle. I think Final Fantasy tactics has this sort of feature with the Rumors/Bars. Getting Cloud and such. They say stuff like, "There's a machine in this area." but going there doesn't 'do' anything. unless you have your machinist. And he gives you a clue, and you get your friggin' own robot. And then there's another clue and whoops, more areas, more fun, more secrets.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: May 28th, 2009 at 8:32 pm
    JC it is NOT crazy for someone to beat a game like Zelda on their own. You are stuck in this mindset that a game is so hard and obscure that you believe no one can do it on their own. It's like me saying that if I couldn't beat Contra, then one else can do it because it is too hard or that beating Super Mario 64 with all 120 stars without help can't be done by me so no one else can do it. You say only the most craziest Zelda fanboy could beat the game without help, so what do you think most Zelda fans were back in that day? A bunch of young kids with plenty of time on their hands to be playing video games. If people can do insane speed runs or low item runs today, it is not hard to believe that someone could beat an NES game without help.
  • Hawk_one
    Hawk_one

    Joined: Sep 2006
    Posted: May 29th, 2009 at 7:50 am
    Odbarc: A strategy guide that just refers to the website I bet the marketing department felt it was stroke of bloody genius, saving all the extra printing cost, but (I assume) still keeping the same price-tag as usual.
  • WingRider
    WingRider

    Joined: Jan 2007
    Posted: Jul 8th, 2009 at 1:19 pm
    I remember playing Zelda and the original Super Mario Bros. I found out about secrets by playing what I had dubbed "Monkey Man" on SMB and falling down a tube on the first level. I then ducked on every tube in the damn game to find other secrets. Similar thing to Zelda. I found that nearly every map zone had some secret in it (by missing an enemy with the candle, by the way), and meticulously found each one, which did indeed lead to the stuff to beat the game/ unlocked the final dungeon. I may not count, as my brother used this info to beat the game, and I have never done so (my list of beaten games is way too small - something like 3 or 4, because of the reason that I am always looking/doing something random like burning bushes). Long story short, Zelda could be beaten without outside help, especially if you learned early about all the hidden secrets in the game and started to look for them.

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