More Reviews
REVIEWS GRiD 2 Review
Grid 2 surprised me. I was going through the motions, getting used to the cars and their handling, when suddenly something happened. I started having fun.

State of Decay Review
Undead Lab's zombie-infested action title has finally hit XBLA. Is it worth a few of your precious Microsoft Points, or should you whack it over the head with a two-by-four and continue on your merry way?
More Previews
PREVIEWS Bandfuse: Rock Legends Preview
This game makes me feel like my dream of having a GR band may be closer to coming true.
Release Dates
NEW RELEASES The Last of Us
Release date: Out Now

Deadpool
Release date: 06/25/13

Dynasty Warriors 8
Release date: 07/16/13

Mamorukun Curse
Release date: 07/16/13


LATEST FEATURES Software Without GamePad Purpose Drives Nintendo's Disappointing E3
If Nintendo can't develop games made especially for the Wii U GamePad, then no one will be able to.

Xbox One Controller Hands-On
The more time I spend with the Xbox One's controller, the more subtle yet meaningful improvements reveal themselves.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Starling
E3: PC or rather about the lack of it
By Starling
Posted on 06/15/13
E3 2013 has been very silent for me. There's tons of media, but most of it buzzes past my ears without them catching the important keyword that my ears are fine tuned to receive: "PC" or "Personal Computer". Microsoft, Sony, EA and Ubisoft have all shown their cards...

MEMBER BLOG

LinksOcarina LinksOcarina's Blog
PROFILE
Average Blog Rating:
[ Back to All Posts ]
Fiction Over Fact: Why EA Is Destined To Lose When It Doesn't Deserve It
Posted on Wednesday, September 19 2012 @ 12:36:47 Eastern

This member blog post was promoted to the GameRevolution homepage.


A sort of disclaimer before I begin. It is not every day that I normally throw myself out there with the purpose of starting a conversation to discuss discourse of the general gaming audience, but with the calm before the holiday storm ebbing away and with little news to really report at the moment, now is as a good as time as any to really sink my teeth into something that has been troubling me for a while now.
 
I admit as a pseudo-journalist, I tend to over-value truth and integrity to the point where I am sometimes gobsmacked at the reactions of the “uninformed” around me, and fight with every fibre of my being to stem the tide of misinformation. Not because I am some sort of journalistic elite entitled to his opinion due to my stature, but because it is more of the right thing to do to actually foster a more positive outlook on the industry as a whole. Take today’s example, for instance, as we go down the road of discussing the merits of Electronic Arts.
 
Yes, good old EA, the “cancer that is killing gaming” depending on which slack-jawed attention-seeker you currently believe. Not because they are right, mind you, but because they believe they are right, a universal truth based on a perpetual myth of things. As is such a case, it is quite easy to stack the house of cards against the corporate entity and erode its foundation with spewed hatred ad-nausea. It’s like it’s hip to be a hater of a game company on the internet, and because of that perception, EA will always be fighting a losing battle.
 
What do I mean by this? Well, wind the clock back a week, and you see what I mean. It was reported that EA was under fire for promoting the idea that single-player games were no longer going to be developed under their label. At least, that is what the spin doctors of sensationalist titles took from the comments by EA Games President Frank Gibeau. For example, Destructoid’s own Jim Sterling ran with the quotation and used it to call doom and gloom for the company based on the singular soundbyte, which is as follows below: 
 
"We are very proud of the way EA evolved with consumers," he said. "I have not green lit one game to be developed as a singleplayer experience. Today, all of our games include online applications and digital services that make them live 24/7/365. “
 
Sterling of course penned the article titled “EA Boss Proudly Refuses to Publish Single-Player Games.” on Destructoid, and in an instant, EA loses. Just like that, they no longer have credibility or clout to counteract any dissenting voice on the internet.

Of course, upon closer examination of the quote and the context it was said, things are not as dark as Mr. Sterling, and other journalists among the gaming-sphere, would have you to believe. For starters, the quotation were remarks taken from promotional materials for a cloud-gaming conference, a place where the talks would likely reflect the discussion of online applications and digital services, as described in the quotation. It also doesn’t distinguish what digital services are considered “non-singleplayer.” Not that my opinion matters so much in this case, but non-single player can have several meanings, from online leader boards found in score games like Rock Band, to applications tracking single and multiplayer progress like Halo 3. Of course, multiplayer and co-op modes have also made appearances as well, some correctly implemented and some not. But does this truly lead to the death of all single-player games?


To be fair to Gibeau, this is not an earth-shaking stance from him, as he has spoken in similar terms since 2010, discussing how social interactions and connectivity are the way to go. In fact, EA as a company has been fairly vocal about this idea of social interaction; COO Peter Moore has stated his opinion on the future of gaming as it transitions into the more lucrative free-to-play model for everything out there. See, the trick is to differentiate the multiplayer aspects, something that looks to be in the forefront of Gibeau’s mind when he replied to the criticism made by his comments on Kotaku.
 
"Let me clarify," Gibeau began. "What I said was [about not greenlighting] anything that [doesn't have] an online service. You can have a very deep single-player game but it has to have an ongoing content plan for keeping customers engaged beyond what's on the initial disc. I'm not saying deathmatch must come to Mirror's Edge."
 
Gibeau chuckled at his own example and continued to explain what the shape of EA's game-making approach will be moving forward. "What I'm saying is if you're going do it, do it with an open-world game that's a connected experience where you can actually see other players, you can co-operate, you can compete and it can be social. Everything that we do, we see the telemetry coming in telling us that's the best way to build our business and that's the best way to build these experiences and be differentiated from others. Yeah, I'm not suggesting deathmatch must be in Bejeweled. It's just… You need to have a connected social experience where you're part of a large community."
 
It should also be noted that Gibeau’s stance on social interaction is nothing new in the industry, since several high-profile leaders in the industry have described similar ideals in different ways. Essentially, Gibeau is discussing gaming as a service over a commodity, echoing the stance of giants such as Satoru Iwata, who recently discussed how the New Nintendo Wii U will have a critical social component that is mandatory for the future of gaming. Valve’s CEO Gabe Newell also is a proponent of this ideal; speaking at the Sony conference at the 2010 E3 that “the needs of gamers and developers are evolving. Specifically, it‘s not just about chips rendering pixels or calculating nav meshes, it‘s about giving gamers a complete, social connected experience."
 
No wonder EA wanted to buy Valvethey think alike on this issue.
 
This new development philosophy may also be the reason why Half-Life 2: Episode 3 is never going to come out, since Newell once said back in 2011 that it is finished with episodic content. And we can see this “gaming as a service” model used by Valve without much penalty, Team Fortress 2’s entire Manconemy is emblematic of this change, creating a drop system, a barter system, and an online store in the blink of an eye to add to the service model, and longevity, of Team Fortress 2. It offers microtransactions and interactions with players, all of which adheres to the service model Valve has adopted. All of which is also met with pure praise by fans. 
 
But I digress, because we are talking about why EA is destined to fail, and in the end it becomes perception above all else. What is the real difference between Valve and Electronic Arts? Well, one was voted the worst corporation in the United States in an arbitrary online poll, while the other is lauded for being a shining light in the gaming world. Critics and entertainers alike seem to universally agree on this myth, that EA is, and always will be, evil and destructive, while Valve can do no wrong and the best company in gaming today.
 
 
Opinions aside for each company (in which I personally don’t see a difference between the two since they both make quality products), it seems clear that there are other differences under the surface argument here. Of course, one can say that EA has been doing their emulations of Valve wrong, and that is somewhat true. Origin being a prime punching bag for critics is again, emblematic of that whole perception. But the shortcomings of Origin aside, why does one company get the pass while another gets the boot? Why do both follow a similar business model, but people cry foul against one of the two?
 
I can’t answer this. Hell, it can be argued that their models are not the same, although the goal they are attempting to achieve is within both of their sights. Of course reaching it on different terms is up for interpretation, but that is besides the point. In the end, it doesn’t matter if EA copied everything Valve did for their race to gaming as a servicethey would still be seen as a blight by the near-sightedness of those around them, as “the inexorable march towards videogames becoming one indistinguishable mass of grey sludge continues," according to Jim Sterling. 
 
But it is Sterling’s, and other journalists' chicken-little attitude regarding a narrow point of view that causes the sky to fall in this myth. Not to discredit Sterling too much here, but the fact that he is openly against gaming as a service model (if an episode of Jimquisition is to be believed), and yet, when reporting on the story about EA’s alleged buyout of Valve, Sterling made the comment, “It's really hardly surprising, given that EA likes to buy hot studios and turn them into hit factories. I hope Valve continues to resist though -- we need more companies like it in this industry, not less.”
 
A rather curious choice of words [Particularly since the right word is "fewer", not "less". ~Ed. Nick], considering Valve is essentially doing what he hates. Of course, the context is everything, although Mr. Sterling has yet to really give context to the line, since it can be interpreted in several ways, like I am doing right now, putting words into Mr. Sterling’s mouth. Clarification is key. 
 
But all is fair though, because EA is evil. Right? So it doesn’t matter what Sterling or those reading really think. Of course it can be argued that there is major differences between the business models of both EA and Valve, and rightfully so there are. But that is wholly irrelevant in the end because even if they were the same, the company would be called a copycat for taking ideas from one to use on their own. Either way, Electronic Arts can’t win.
 
So it boils down to perception, a slanted myth that everyone has a "my side" bias based off of hypotheticals. It is one thing for a fact to reach the ears of listeners and to be used to create an opinion; it is another entirely to eliminate those facts because of such bias. Journalists, entertainers, bloggers and gamers alike each come loaded with bias, and it skews their vision when facts are present. It is a fact, that EA is going to follow a gaming as a service model, and hopes to implement a social interaction, through multiplayer, co-op, online connectivity, or social media application, and free-to-play microtransactions into their product line. It is a fact that Valve is doing the same thing, with minor or no differences, social interaction, in-game currencies and barter systems, micro-transaction models and online connectivity. It is a fact that they are not alone in this practice, as the comments by Iwata weeks ago indicate. And it is a fact that EA is receiving the brunt of this hated despite being guiltless to the practices around them.
 
Hell, the recent reveal of Command & Conquer: Generals 2 inclusion of a single-player mode is proof of this, despite even adding the mode and listening to the rather vocal feedback of the gaming community, the overall feeling is one of uncaring neglect. It doesn’t matter if they cater to our needsit will still be terrible because it’s EA. So to complain about what was missing, and then getting what was missing yet dismissing it immediately is okay because we know how EA operates. I think my point is made clear here, that it doesn‘t matter what EA can do to help itself, be it damage control or just being generally responsive to their fanbase. They will always be hated, no matter what. 
 
Hell, maybe I am just being biased myself. It is certainly possible. But it is also hard to give a pass to one group over the other when both do the same thing, only in different ways. One can say it is a false equivalent, and I won’t dismiss it, but all that remains that it becomes irrelevant to the fiction that we perceive, leaving the facts drowned out by the noise with little chance to rise above it. In the end, it may be too late for EA to ever change their image, but they should not be blamed for the evils of the industry as much as they are, because they are just doing what everyone does bestadapt and survive a changing tide.

The opinions expressed here does not necessarily reflect the views of Game Revolution, but we believe it's worthy of being featured on our site. This article has been lightly edited for grammar and image inclusion. It has been submitted for our monthly $20 Vox Pop prize. ~Ed. Nick
Comments
  • pennpsu
    pennpsu

    Joined: Sep 2010
    Posted: Sep 19th, 2012 at 3:50 pm
    EA has the reputation as a profit first, quality second company (that doesn't treat its employees especially well) because of their actions, not some myth perpetuated by misinformed people across the spectrum. EA has had some good games recently, but their development process isn't necessarily the best creative environment. Let's see what the "retiring" doctors have to say about that in the coming months. Maximizing profits over product, putting shareholders before customers and buying up competition instead of innovating is how EA rolls, that's why they have a bad rap. If EA and Valve completely switched personalities, Valve would have been voted crappiest company, and EA would be the studio everyone WANTED to work for. EA's business model is great for making cash, but that doesn't always mean its great for making games, where creativity and passion trump stock price anyday.
  • Somaroth
    Somaroth

    Joined: Feb 2011
    Posted: Sep 19th, 2012 at 6:28 pm
    As far I'm concerned, this mandatory multiplayer mode/social integration has been the writing on the wall for some time. It also has no factor toward my judgement of them. My issue with EA is the same that I have with all game publishers: I, in one way or another, constantly feel shafted by their practices. I'm aware that they are businesses, their ultimate goal is to make money and they have obligations to shareholders, so they do what they believe must be done. However, I'm not obliged to feel anything for them. It's not just EA, but their exposure makes them the target of the moment. It was not long ago when Activision was the indisputable "monument of evil," and as far as I'm concerned nothing really changed in terms of their business practices. Yet, that seems to be almost forgotten now.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Sep 19th, 2012 at 7:19 pm
    There are very few developers and publishers that I have some semblance or trust or respect in the industry anymore. I base my thoughts and feeling from self experience with these companies, not some line of bs people spread. (and this includes considering how much money over the years Ive wasted from over hyped games with great marketing schemes, and other ways they have gotten money out of me over the years.) Its why Im still a huge supporter or borrowing a game first from your friend or renting. If a game has disagreeable marketing and business practices we should try to negate as much money as we can going to them.(Im looking at you ubisoft, you just recently got acceptable DRM) Anyways until companies start focusing back to just making a outstanding game and less about just making selling appeal and to sell you the bits of the game piece by piece, there is going to be a lot of ill feelings with the players.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Sep 19th, 2012 at 7:21 pm
    p.s. Steam gives me free dlc's, It has sales almost every other week. There client is much improved and has fairly non invasive DRM. And through all these features and commitments to the customer they have garnered a lot of good rep with pc gamers. Im not sure how EA can expect to compete with a clearly superior service in the end. Sure they could try to pump out a exclusive blockbuster for it but steam clearly has the upper hand.
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Sep 20th, 2012 at 4:06 am
    Also i love how Steam gives small companies are chance to actually enter the marked. Alot of the smaller games on steam are very good. I believe its mostly because they are made by people who puts alot o heart into it. Last time i checked origin didnt do this.
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: Sep 22nd, 2012 at 7:19 pm
    indeed, They advertise smaller company games more than big titles when you randomly click the main page.
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Sep 20th, 2012 at 1:36 pm
    I do admit the taking quotes out of context and going full bore bat **** crazy with their meanings is very annoying when it comes to the gaming industry. You think they said this when they said that and some avid fans will believe what they see without checking the facts... probably how some politicians get into office too.
  • Icepick
    Icepick

    Joined: Dec 2002
    Posted: Sep 21st, 2012 at 7:02 pm
    http://www.youtube.com/watch?v=ZR6-u8OIJTE put your spin on this links. Explain to me how people are taking that quote out of context. The reason I, along with many others, have an issue with EA is it's motivated purely financial. A business needs to make money to survive, and no one can blame them for pursuing financial success, but when you're looking to gouge your consumer for every penny, for what was once offered as basic gameplay, you become a ****ing *******. That simple, or am I one of the attention seeking slack jawed folk you were talking about?
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Sep 21st, 2012 at 8:33 pm
    So...is that his voice? either way, it doesn't matter. Yeah that kinda sucks, I agree. But like I said, EA doesn't deserve all the hate in the end. Hate them for the right reasons, like this, and not just because they are EA. That makes you look foolish in the end.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Sep 21st, 2012 at 11:04 pm
    A) Can you cite evidence backing up the cartoon that tries to paint EA as the innocent one in the Valve/EA dispute? Some of their (older) games are still available for sale on Steam. Them not releasing newer titles to Steam while requiring installation of their own digital distro service would seem to accord with the commonly perceived account. B) On the subject of cartoons, I'm sure you've seen the 'EA takes Bioware out back and shoots it in the head' cartoon where the dead Bioware falls into a mass grave made up of Origin Systems, Westwood, Bullfrog, Pandemic and Maxis. It might surprise you but, yes, people are still pissed off that EA killed five of the most important game makers in history.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Sep 21st, 2012 at 11:13 pm
    Damn formatting again... Another item... "And it is a fact that EA is receiving the brunt of this hated despite being guiltless to the practices around them." As Sterling put it they're not really the worst - it's rather the gleeful blissfully ignorant enthusiasm they bring to toxic behavior that causes them to receive so much bile. Their behavior has all the hallmarks of shortsightedness and they are usually only defensible by relative comparison - when they sued Zynga for plagiarism (I seriously hope they win that suit and run Pincus' glorified intellectual property fence shop into receivership) people cheered. Not because EA is good, but because a bad entity in an ecosystem was attacking an even worse one. A very dark 'gray' fighting a 'black' moral actor gains some measure of high ground.
  • MajorStryker
    MajorStryker

    Joined: Aug 2012
    Posted: Sep 25th, 2012 at 6:00 pm
    My dislike of EA stems from "B" Although I don't truly HATE Electronic Arts, the fact they took some of my favorite game companies growing up and destroyed them will make it where I can never forgive them.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Sep 23rd, 2012 at 3:10 pm
    One, I didn't put those images in. Two, what is your point on all of that? That their behavior is bad therefore we should hate them for doing bad things? Isen't that a bit short-sighted because, like any other company, they have done good things as well. The EA Partners program for one is brilliant and actually gives a chance for new IP to thrive. We also have EA being one of the few game companies right now investing in new generation tech so that they survive any kind of bubble we see, and the only gaming company outside of Valve and Nintendo that is experimenting with the "gaming as a service" model as pointed out before. Are they doing it right? You can say no, I would agree on that. But to call their behavior toxic when, in most cases, they are just doing what everyone else is doing, is a poor excuse. If they are doing it worse, then you can point it out, but most of the time it's not even the case.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Sep 25th, 2012 at 11:44 am
    Consider the question/possible conversation on that story dropped, then. To call EA's behavior toxic is not to say they're 'evil'. Evil is a normative term. Zynga is evil. They're a parasite feeding off existing ingenuity and creating no value of their own. If Zynga's development model became standard the industry would die in a very predictable manner and the blueprint for its progression could be found in 1983.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Sep 25th, 2012 at 1:04 pm
    It's not necessary to say who is worse. EA is one of the AAA publishers which are creating a climate where top talent is systematically driven out and away. It isn't that burning out Origin Systems, for example, is some faraway past thing which an unreasonable public just won't let go. It is an ongoing pattern. The worst of it occurred when Probst was at the helm. I think Riccitiello is genuinely trying to fix things but some of the approach runs the severe risk of precipitating a crash. Not for the reasons Zynga are, but they are running that risk. EA has run numerous studios into the ground. Pushing budgets up forces changes in design to ensure that the game hits the right marks to not move beyond the lowest common denominator. In the long run these two trends can and will kill the industry. If the only way to stop it is to severely punish the companies responsible (even if not in a perfectly just and equitable manner) then so be it.
  • Baseketcase
    Baseketcase

    Joined: Aug 2010
    Posted: Sep 24th, 2012 at 8:33 am
    Online passes ruin games, though EA isn`t entirely to blame for them, they pushed for them and a few other douches like *cough* Sony *cough* implemented them as well. Let`s not forget that EA also shuts down the servers for a lot of their sports titles to force consumers to buy the newest EA sports title and it has to be new otherwise they have to pay an extra 10$ for access to a multiplayer that just so happens to be a social experience. I don`t know about you guys but what is social about alienating people who can't pay for it or shutting down servers to games barely live for a year?
  • aaronexus
    aaronexus

    Joined: Mar 2013
    Posted: Mar 11th, 2013 at 8:35 pm
    Inasmuch as I give a damn, which is to say, hardly at all, I find myself more on Sterling's side than LO's. The quotes, such as the previously linked youtube video, make me a more cautious buyer when it comes to their company, and rightly so. I remember quite clearly the stream of addons EA released for every Sims game ever. It still didn't stop me from purchasing each of the base games. A good game is a good game. I have only twice preordered a game, almost always waiting for reviews and demos to make a decision. So long as EA continues to produce quality titles, even if 99% of everything else they do is shite, I'll still buy the good ones, download it through their admittedly prosaic Origin, and promptly connect it to my Steam account. As Sterling correctly pointed out in his video on piracy, torrenting AAA CoD clones might mean little, but doing the same to innovative and risky titles just because they're produced by [insert eViL soulless corp here] does nothing but hurt gamers.
  • aaronexus
    aaronexus

    Joined: Mar 2013
    Posted: Mar 11th, 2013 at 8:52 pm
    I feel I should also add that the quote about charging players a dollar to reload is likely taken very far out of context. I imagine he expected his talk to be heard by potential investors who know little about gaming, and thus used the most well known genre, FPS, a reference to reloading, which most any idiot would understand, and a small, but still relevant form of currency that an ignorant person would assume would be an acceptable charge for a microtransaction. Only a gaming industry neophyte would think charging a dollar a clip would result in anything but hilarity and tears. Of course, should EA ever release a title that made such egregious encroachments on their customers, even the staunchest of defenders would turn on them.
  • aaronexus
    aaronexus

    Joined: Mar 2013
    Posted: Mar 11th, 2013 at 9:11 pm
    As far as whether EA deserves to go out of business, if it happens by way of a massive revolt and not an unforeseen bubble, from a business perspective they most certainly would deserve it. For example, oil companies are almost universally reviled, with gestures such as 'don't buy gas' days common. They survive the poor PR by providing a much needed service, rendering any backlash nothing more than hot air. EA does not, by any stretch, provide such a service. If they charge exorbitant prices, even for HQ, most people will get their jollies elsewhere.
  • aaronexus
    aaronexus

    Joined: Mar 2013
    Posted: Mar 11th, 2013 at 9:17 pm
    The crux of the matter isn't simply EA's dislikable business practices, but rather bungling missteps at public relations. It is not the fault of gamers that they didn't play Skyward Sword, by all accounts a wonderful game. Gamers game for enjoyment; businesses make sales pitches to convince them they have what gamers need. Nintendo bungled their PR and rightly suffered for it. If EA, as a business, actually generated the massive amounts of ill will it would require to put them out of business, and did not use the fortune they've amassed to make corrections in time, they deserve it. Case closed. As long as they provide HQ content at competitive prices, however, something that seems all but certain in the near term, such a future seems unlikely, even under current management.
  • aaronexus
    aaronexus

    Joined: Mar 2013
    Posted: Mar 11th, 2013 at 9:32 pm
    I should point out, my musings here aren't in any way an argument that one should like EA, or be anything but cautious in doing business with them. As I previously stated, what little I've seen and heard doesn't engender trust as a consumer. However, regardless of the veracity of claims made against EA, if people really want a game, they're going to hold their nose and buy it, because it's small potatoes. And as long as the quality holds true, they'll continue to do just that. EA's PR as a company is largely meaningless against a game's hype. Here's what will happen. EA will run a relentless ad campaign for [game you want]. Said campaign foments enough desire in you to swing a preorder. Game launches. From here, two paths emerge. Game lives up to hype, engendering the only trust that matters in VG land. OR, Game is terrible, subsequent games are terrible, EA chokes on its own fecal matter. Because dumping your refuse on the street outside your door always bites you in the ass later.
  • aaronexus
    aaronexus

    Joined: Mar 2013
    Posted: Mar 11th, 2013 at 9:34 pm
    In short, EA most certainly deserves whatever they get. You reap what you sow.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.
 
More On GameRevolution