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The MMO effect
Posted on Tuesday, March 4 2008 @ 13:30:52 Eastern

Since when did all of PC gaming revolve around World of Warcraft? I mean, looking at it's unprecedented dominance in the PC market for the past couple of years is impressive yes, but is it really that big of a deal? So 9 billion waste time online doing level grinding and monster hunting, or looking for that one item that will make them kick more ass then another guy.

While there is nothing wrong with MMORPG's, the influx of them the past decade is staggering. Beginning with Everquest nearly ten years ago now, we have had dozens of MMORPG's on the market. Some, like City of Heroes and the aforementioned WOW, are really good. Others, like the poor Star Wars Galaxies, fail to meet any expectations that were given. But what about these games does it attract people? What element in the gameplay let's people be a pink dancing wookie, or a gnome druid who looks like Danny Devito?

I guess first and foremost is choice and customization. Let's face it, we like choices, and customization. That was actually one reason why I bought City of Heroes, and later City of Villians. The choice of making villians and heroes with clever costume designs is a fun passtime. I would spend hours crafting costumes, just for the hell of it, and clever names along with the costumes. That was part of the fun of City of Heroes.

Another reason is choice, do I want to be a shaman or a warlock? That would affect my role in the game, be it a healer or a tank, things that craft a degree of strategy that is not seen often in regular RPG's where you have a specific character for that role, or your character can be adept in everything, like in Oblivion.

But besides the addicting customization and leveling up, the gameplay is actually, well, shallow. You go to X npc to do task Y for reward Z. Thats it, in a nutshell. Your quests are almost all fetch quests, looking for 10 boar hides or clearing a building with evil minions. It never changes. Oh sure, some areas you need a group to do them, but even with that, the game comes to a halt when it drags onward with these type of quests and level zones.

And what is worse, this type of gameplay is starting to translate into single player PC games as well. Recent games like The Witcher are essentially MMORPG's that are for single players; you do the same amount of quests for items and eventually you move onto a harder level zone. It is, in all honesty, a chore.

Yet people are playing the MMO's religiously, getting to the level cap so they can partake in wide-scale battles with other players online. This is a neat idea, but at the same time it's also kind of pointless in the end. Sure you can have a match and it will never be the same match as far as you go, but the problem is that it takes so damn long to GET to that stage of the game, and once your there you are likely outclassed by everyone who is involved with capture the flag games or sport arena gladiator combat.

So in the end, MMORPG's live and die by the dedicated diehards, but a lot of people out there are not interested into putting up the work for it. I don't blame them, because a lot of people find pleasure in other things, be it games, movies, TV, friends, or sex.  It is not necessarily a bad thing, that MMO's are the king of PC games, but I think we should look through the hundreds of titles online, as well as the single player PC MMO's and think about this critically. Why is it so addictive? Is it just the degree of choice, or is it truely the work thats involved to attain a level of Nirvana in the game itself? Whatever the case may be, one thing is clear. MMORPG's are the in thing right now, and along with that, they also contain a dedicated fanbase that will ensure it's survival, even from the naysayers or the non-hardcore crowds.

Comments
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Mar 5th, 2008 at 8:44 pm
    Interesting read, but I don't think there are 9 billion people on this planet :P
  • xfire35
    xfire35

    Joined: Nov 2006
    Posted: Mar 5th, 2008 at 9:33 pm
    he said 9 billon hours also try mount and blade
  • Bipumaster
    Bipumaster

    Joined: Mar 2007
    Posted: Mar 5th, 2008 at 11:17 pm
    Of course, MMORPGs are pointless, time-consuming and even dumb on some parts, but still, I don't know why, they're way too fun. I'm seriously becoming addicted to WoW, and I don't even own it. My computer can't run it, it sucks...
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Mar 5th, 2008 at 11:33 pm
    With the 9 billion I was just exaggerating as a joke, and yeah, there is an addictive quality to MMORPG'S, but when it gets to be a second life/ job, it becomes too tedius to play. If this were like a Dungeon and Dragons game, were with live friends having fun, acting out in character and stuff, all the while doing one or two quests in character a night, it would be fun. As it stands, its more of business as usual when in a MMORPG. Nothing wrong with that, in fact some people like the grinding in and out, but for me it gets boring after a while if there is no story thats detailed and varied behind it.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Mar 6th, 2008 at 12:24 am
    Yeah, I don't get the appeal of MMOs and some of my friends try to convince me to play WoW
  • daemon45
    daemon45

    Joined: Apr 2007
    Posted: Mar 6th, 2008 at 2:15 am
    One of the fundamental draws of MMOs is the interaction with other people in an online world. Sure, the gameplay boils down to "go kill x number of monster y for lazy NPC prick z", but that's not actually the point. Speaking as someone who has played WoW for almost four years, it actually feels like a communal activity when you're in that raid dungeon and everyone's talking and joking around over Teamspeak or Ventrilo. I'm levelling a character with my wife at the moment, and doing quests with her is a lot more fun than sitting and watching TV, or a DVD. Gaining levels and completing quests gives a feeling of something accomplished, and that feeling is why people play. Some games exist to advance storylines, and while WoW does that to a degree the real goal of playing it is, on some level, interaction with other people.
  • daemon45
    daemon45

    Joined: Apr 2007
    Posted: Mar 6th, 2008 at 2:19 am
    Just as a sort of appendage to my previous post (didn't want to go over the character limit), do you fault Counterstrike players for spending all day on the same map, shooting the same models in the head over and over and over again? Of course not, and some people actually make a living off doing that. PvP in MMOs is quite similar; it's a match of skills and knowledge of your characters and, nominally, it's a match of internet connection speeds. It appeals to our competitive nature. Same applies to all video games with any kind of multiplayer or scoring system, really.
  • mooseodeath
    mooseodeath

    Joined: Jul 2006
    Posted: Mar 6th, 2008 at 3:31 am
    it's a bigger issue than youve raised links, the publishers want mmo's. they see blizzard with 10 million accounts at about $15 a month and think i want some of that.. what the p[ublishers fail to realise is an mmo isn't about the game itself but the people playing it. you can thrash WoW in every aspect of game design and still never get a dime for your hardwork because the gamers are logging on to play online with each other. it's now at a point where good quality development studios are getting forced into a corner where they feel they NEED to make an mmo to compete in the pc market, and when they do the sheer expense of the developement bankrupts the studio when the game flops.
  • Altron
    Altron

    Joined: Oct 2005
    Posted: Mar 6th, 2008 at 3:11 pm
    id like to point out one of the major appeals of massively-multiplayer online role-playing games: it is in the title itself that is basically self explanitory. massively multiplayer. think about that for a second. people are social animals, and with escapism as the medium it will draw people like flies to ****. now it isnt necessarily a bad thing, technically. but there is a point it needs to curtail. everything, in moderation. i can't stand these people who play it for 8+ hours everyday, theres only a minimal amount of social interaction, the anonymity of the whole medium is the most bothersome aspect to me as it embodies all the worst parts of the internet.
  • nuclearzombie
    nuclearzombie

    Joined: Mar 2008
    Posted: Mar 6th, 2008 at 6:55 pm
    I was most drawn to mmo's for the laid back social experience something not readily available in battlefield or counterstrike. I agree that for the most part mmo's currently are a simple formula where everyone does the x+y=z quest structure, for the most part that's why I left EQ2. I'd like to think that as the buisness of mmo's becomes more competitive that will change. Take for example the upcoming Warhammer online, if it does what it says then you'll be discouraged from just doing quest and instead pulled into attacking or defending keeps, it's far from what I really want. Which is a completely dynamic mmo where what you do changes the game for everyone else, but it's a step in the right direction.
  • StandardStache
    StandardStache

    Joined: Nov 2007
    Posted: Mar 7th, 2008 at 1:55 am
    I have a friend who moved to Minnesota. How do we still hang out? We boot up our computers and raid villages and dungeons in WoW. That is the true draw.
  • taidan19
    taidan19

    Joined: Mar 2007
    Posted: Mar 7th, 2008 at 4:09 pm
    Commenters have explained it well already. MMO's are popular because they are a great social experience. You are looking at it from the perspective of gold farmers and other blights, when in fact there are a lot of people that will play one or two hours a night, just like a game of Dungeons and Dragons. Second, it is money. So what if 9 billion people played? That equals a lot of revenue even if you can gain a fraction of WOW's fanbase. People keep coming to them, and so companies will make them.
  • doafan
    doafan

    Joined: Mar 2008
    Posted: Mar 8th, 2008 at 2:13 am
    I beleive all social onlines suck. I have been on 4 different ones and all the epole do is use them to online date.
  • warmaster670
    warmaster670

    Joined: Jun 2007
    Posted: Mar 8th, 2008 at 9:21 am
    "Beginning with Everquest over ten years ago" Everquest isnt even quite at the 9 year mark, let alone over 10 years
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Mar 8th, 2008 at 2:20 pm
    Everquest was around since 1997 no?
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Mar 8th, 2008 at 2:24 pm
    Wait...1999. Whoops.
  • warmaster670
    warmaster670

    Joined: Jun 2007
    Posted: Mar 8th, 2008 at 8:05 pm
    i only know because i logged in the other day and it said something about a 9th aniversary i think it was
  • UglykitteN
    UglykitteN

    Joined: Mar 2006
    Posted: Mar 10th, 2008 at 3:42 pm
    I play WoW, and it honestly sucks now. For what it's worth, I did play to socialize, but now it's become a monster. World of Warcraft is ALL about arena ratings now. It's all people EVER discuss and is usually for forefront of all verbal arguments. I simply can't play it anymore. But you are right Links, the mass appeal for MMO's are the customization that is possible and also that the games themselves are made good/bad by their subscribers. WoW is turning into **** because the subscribers are making it ****.
  • kaasty
    kaasty

    Joined: Feb 2011
    Posted: Feb 23rd, 2011 at 11:39 pm
    http://www.kaasty.com Internet game trade Hi,this is www.Kaasty.com, Is a large network trade sales all network game currency. City Of Heroes influence we have lower price 10% bonus and better service . 1000 million +10% bonus = $10 in 10 mins. Powerleveling (CoH) 1 - 50 = $40 in 12 hours. If you have any questions,Pls contact with our 24*7hours Livechat! http://www.kaasty.com This kaasty sales team!
  • kaasty
    kaasty

    Joined: Feb 2011
    Posted: Feb 23rd, 2011 at 11:39 pm
    http://www.kaasty.com Internet game trade Hi,this is www.Kaasty.com, Is a large network trade sales all network game currency. City Of Heroes influence we have lower price 10% bonus and better service . 1000 million +10% bonus = $10 in 10 mins. Powerleveling (CoH) 1 - 50 = $40 in 12 hours. If you have any questions,Pls contact with our 24*7hours Livechat! http://www.kaasty.com This kaasty sales team!

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