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Call of Duty will never be the same
By oneshotstop
Posted on 07/28/14
       We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...

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Working hard...yet hardly working
Posted on Monday, March 31 2008 @ 21:31:24 Eastern

Want to see the **** I have been doing for the past three months?! No???

Tough!

Ok, I am a bit tired, so sorry for the cynical stuff lately, but this research project is so ridiculously off putting it's not even funny. Here is the outline for the major paper. I say major because it will be roughly 30-40 pages in length, so do not let the amount of information here fool you.

Introduction Overview of African Slavery. Definition of African Slavery. Concept of Ideological Frameworks.

 

      2.     Kinship

Definition of Kinship. Kinship ideology. Practices and procedures. The economic effects of Kinship.    Pawnship Definition of Pawnship. Pawnship ideology. Pawnship practices and procedures. The economics and effects of Pawnship vs Kinship.    Muslim Law Slavery under Muslim Law and the Qur’an. Ideology of Slavery in Islamic societies. Procedures and practices under Muslim Law. Slave roles within Muslim Law. Comparisons to Pawnship and Kinship. Treatment of women.   Other Types of Slavery Self-Slaves. Debt-Slavery. Subordinate tribesmen.   General Practices within the Slavery system. Overview of information. Purchasing of slaves. Slave hierarchies. Slaves as wealth. Slave Roles. Tribal Rituals and slaves. Housing and treatment of slaves.     Centralized vs Non-Centralized Societies in Africa Overview of Centralized and Non-Centralized societies. Importance to slavery in Africa. Centralized Society practices. Non-Centralized Society practices. Influence on the Slave Trade.   The Slave Trade Within Pre-Colonial Africa Overview of the Slave Trade. Overview of the geographic locations of the Trade. The trade routes. Slave Raiding. Economic estimates and effects. Influence on the Atlantic Slave Trade   9.       Conclusion Final thoughts. Overview of the books and articles read. Graphs and Charts. Bibliography.

I am actually expecting a shorter paper than most, roughly 25-30 pages, but the information here is vast, old, and very hard to decipher, let alone explain in a paper...and a oral presentation....and on an outline.

 

Got to love senior year.



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Outpacing the Technology from Today
Posted on Thursday, March 20 2008 @ 11:33:49 Eastern

I finally saw some videos of Crysis today, and I have to say that it is impressive visually. It looks as close to as realism as I think we have ever gotten in the graphics department, and quite frankly I smacked my face once because I forgot I was looking at a game for a moment.

But one thing troubles me about the game; it's not that the graphics are bad, it's just that they can't run at full capacity on any computer system. When I saw these videos of Crysis, it was only as HALF capabilities; even then it was still kind of choppy; stopping and slowing down at points when too much was going on at once. Crysis is a beautiful looking game, but it is TOO powerful.

And the funny thing is I have fallen out of PC gaming a long time ago. The last game I remotely wanted to play was The Sims 2, but I couldn't purchase it because the game wouldn't fit on my computer system at that time. Funny thing is I still have that same computer five years later, and it still runs smoothly, with only Impossible Creatures and the Original The Sims on it, as well as iTunes and other memory eating behemoths.

But a lot of PC games out there look interesting, at least the ones that are PC only, like the Witcher, Crysis, Warhammer 40k, Dawn of War or the upcoming Spore sound like fun games that I want to eventually play, but graphically it is impossible because the graphic technology is almost outpacing the graphic cards used to run the game, not to mention the processors that make the game go.

Now this is nothing new, since the late 1990's it seems like every new PC has an updated graphics card, or every other month a new Raedon 3500 w/e came out, which gave people the chance to update their systems by modding it, in a way. But for someone who is not that computer savy, it is hard to justify paying over $100.00 for a graphics card and not know how to put it in, with or without instructions. So with that, I can't update a computer I know is outdated by five years, and new games are all but impossible to run on the settings given to them.

This is actually a continuous problem I think, because I am sure there are numerous gamers in the casual PC market that are possibly in the same boat as me, as well as just game enthusiasts in general who love tight and complex controls and hotkeying over console gaming. The hardcore crowd probably has a $20,000 Alienware machine that was modded to play Crysis on two separate screens, with one disk, so they are not suffering too much with this problem, but the question is why is the technology of the future outpacing what is used now.

Best example I always had was the Blu-Ray system. The whole HD-Blu Ray thing was pointless, because both looked the same to me, and only Blu-Ray had slightly clearer sound. There is little, if any, difference between HD and regular tv; at best you can see things more clearly, which is good, but not justification for something that is used on at best one big TV in the household.

And other little known thing is that Blu-Ray is also old technology, since 2001 they have been working on a new, codenamed "holographic" disk system, that should be able to hold quite literally 100x the amount Blu-Ray can hold, and it is supposed to be released around 2010 or 2011.

In other words, the technology were creating for tomorrow is outpacing the technology we have now, and it is putting a damper on the PC industry because everything has to have some form of dynamic lighting or special effects to survive and be noticed in todays world. The graphics are bigger and better, but they are causing feebler systems around the world to buckle and chug and lag, sometimes so much so they fry the system. It happened to me once, with a windows 2000 computer that failed to run the original Sims  and its 2000 expansion packs. And Crysis is another example of this, as it is beautiful yes, but barely works because the graphics are so high quality that no PC machine, unless you have a state of the art machine from Nasa modded to play games and control satellites at the same time, can run it properly.

In the end, how much longer with this last? Will it come to a point where even modding wouldn't work anymore for PC games? It is hard to say what will happen as the PC industry goes on, but one thing is for sure, my old computer will be left in the dust, if it has not been already, and then I have to shell out cash for a newer system that is well out of my price range. So I guess it is a two-way street, in a sense. I need to upgrade eventually, while everything gets better with each passing week. Got to love technology and capitalism.


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The MMO effect
Posted on Tuesday, March 4 2008 @ 13:30:52 Eastern

Since when did all of PC gaming revolve around World of Warcraft? I mean, looking at it's unprecedented dominance in the PC market for the past couple of years is impressive yes, but is it really that big of a deal? So 9 billion waste time online doing level grinding and monster hunting, or looking for that one item that will make them kick more ass then another guy.

While there is nothing wrong with MMORPG's, the influx of them the past decade is staggering. Beginning with Everquest nearly ten years ago now, we have had dozens of MMORPG's on the market. Some, like City of Heroes and the aforementioned WOW, are really good. Others, like the poor Star Wars Galaxies, fail to meet any expectations that were given. But what about these games does it attract people? What element in the gameplay let's people be a pink dancing wookie, or a gnome druid who looks like Danny Devito?

I guess first and foremost is choice and customization. Let's face it, we like choices, and customization. That was actually one reason why I bought City of Heroes, and later City of Villians. The choice of making villians and heroes with clever costume designs is a fun passtime. I would spend hours crafting costumes, just for the hell of it, and clever names along with the costumes. That was part of the fun of City of Heroes.

Another reason is choice, do I want to be a shaman or a warlock? That would affect my role in the game, be it a healer or a tank, things that craft a degree of strategy that is not seen often in regular RPG's where you have a specific character for that role, or your character can be adept in everything, like in Oblivion.

But besides the addicting customization and leveling up, the gameplay is actually, well, shallow. You go to X npc to do task Y for reward Z. Thats it, in a nutshell. Your quests are almost all fetch quests, looking for 10 boar hides or clearing a building with evil minions. It never changes. Oh sure, some areas you need a group to do them, but even with that, the game comes to a halt when it drags onward with these type of quests and level zones.

And what is worse, this type of gameplay is starting to translate into single player PC games as well. Recent games like The Witcher are essentially MMORPG's that are for single players; you do the same amount of quests for items and eventually you move onto a harder level zone. It is, in all honesty, a chore.

Yet people are playing the MMO's religiously, getting to the level cap so they can partake in wide-scale battles with other players online. This is a neat idea, but at the same time it's also kind of pointless in the end. Sure you can have a match and it will never be the same match as far as you go, but the problem is that it takes so damn long to GET to that stage of the game, and once your there you are likely outclassed by everyone who is involved with capture the flag games or sport arena gladiator combat.

So in the end, MMORPG's live and die by the dedicated diehards, but a lot of people out there are not interested into putting up the work for it. I don't blame them, because a lot of people find pleasure in other things, be it games, movies, TV, friends, or sex.  It is not necessarily a bad thing, that MMO's are the king of PC games, but I think we should look through the hundreds of titles online, as well as the single player PC MMO's and think about this critically. Why is it so addictive? Is it just the degree of choice, or is it truely the work thats involved to attain a level of Nirvana in the game itself? Whatever the case may be, one thing is clear. MMORPG's are the in thing right now, and along with that, they also contain a dedicated fanbase that will ensure it's survival, even from the naysayers or the non-hardcore crowds.



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Simple Pleasures and Retro Memories.
Posted on Wednesday, February 6 2008 @ 23:11:32 Eastern

I feel like I watch too much of the same movie lately. What movie you ask? Why, none other than "The King of Kong: A Fistful of Quarters." This was a DVD that I actually won in a contest recently here on GR, and I have to say, I choose w...   read more...

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Political Correctness
Posted on Wednesday, January 16 2008 @ 12:59:06 Eastern

Well, it was bound to happen.

With the recent blog in the manifesto about the creation of the PAC, video games is no longer a "fad" or an underground phenomenon. Were now a respected member of the media community, working with l...   read more...

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Merry Christmas from the poorhouse
Posted on Monday, December 24 2007 @ 11:19:53 Eastern

Happy Holidays guys. You know, it is funny but every time this time of year rolls around, I feel like a homeless man on the street, partially because I am broke after gift-shopping, and partially because I AM broke.

No jobs avalibale, all...   read more...

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More Poetry
Posted on Monday, December 17 2007 @ 13:12:11 Eastern

*sigh*

enjoy it if you like it.

Flying High

Always happy as I catch the air, Flying high without much care. Sensations take over, my world turns to distort my mind races as my body cavorts, laughing, grinning a toothy grin...   read more...

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From Rise to Ruin, the story of Acclaim
Posted on Wednesday, December 12 2007 @ 13:54:54 Eastern

Back in 1918, a group known as the Bolsheviks, lead by a man named Vladimir Lenin, stormed the capital of Russia, and in a bloody revolution, took control of the Russian Government. Lenin was a Marxist socialist who wanted to start over in Russia;...   read more...

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New poem
Posted on Tuesday, December 11 2007 @ 20:14:22 Eastern

Ok i\'m not the best poet, but humor me on this one.

Revolt   Take up arms! Join our cause! Leave your thoughts with little pause to change our world we need violence, to quell the discontent and silence. Let our voices be heard, j...   read more...

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Gamegate: The firing of Jeff Gerstmann
Posted on Friday, November 30 2007 @ 21:11:01 Eastern

It is not everyday so much **** goes on around the world. Evel Kinevil past away today, some nut took over the Clinton campaign building in New Hampshire, Chavez is probably going to win another election, and now this!

By now it\'s obvious...   read more...

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