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Motion controls suck
Posted on Wednesday, February 9 2011 @ 00:09:00 Eastern

In one of my technology for boneheads classes that I'm taking for extra credits, we recently talked about motion controls and games. All the responses were exactly the same, being like "OH IT'S GREAT BECAUSE IT'LL GET THEIR FAT ASSES UP AND OFF THE COUCH!" As the only person in there who had ever actually beaten a game, I of course brought up how motion games are rather shallow, and while they're somewhat engaging from a gameplay perspective, very few of them have actual plots or stories or characters or setting or worth. I also mentioned how many of the games that do feature these qualities would be improved or just as good if they were on a conventional mouse/keyboard or controller. Well, I lost everyone when I mentioned that games are more than just poppin dem bloons or some sort of simulation game or simple stuff like that, and then again when I mentioned that mice and keyboards are the best medium for gaming in general. So that brings me to my point here. Motion gaming sucks.

Why does it suck, you ask? Well if you didn't ask that, **** you, I'm telling you anyway. It sucks because it's leaving an outdated impression on the minds of people who don't know **** about video games. It's bringing back the ancient stereotype of shallow level-based gaming with no objective other than to get the most points, and that it's only for basement dwellers and children. Basically, it's a regression to 1988. And let me tell you something, the 80's SUCKED! Everything you like about the 80's was made specifically to get kids to buy a shitload of cheap merchandise. And the fashions were disgusting! But I digress. The people who don't know a thing think that there hasn't been any change since it started, that there ain't more to the plot than saving some broad or killing people because they're evil and that's what you do, and that gameplay hasn't evolved from early platforming.

So yeah, **** motion gaming. And that's all I have to say about that.
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