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JRPG: Jaded Role Playing Game
Posted on Sunday, December 7 2008 @ 06:17:54 Eastern

It's not fun when you realize that something you have admired over the past years turns out to be complete ****. Whether it's a TV show or a movie, you can't help but feel retarded for liking that thing. There have been allot of things I liked in my childhood, but later realized they were worthless and had the value of Mariah Carey's movie resume'. The most recent object that I've come to realize as "stupid", is none other than the Japanese Role-Playing Game genre. I first saw a true game in the genre early in the new millennium when someone, at this summer camp I went to, was playing Final Fantasy IX, and I instantly fell in love. It was like nothing I've ever seen before. A couple of months later, JRPGs was the only genre that I cared about. Then the years went buy, and with no changes in its core gameplay, I've realized that the genre is clichéd, tedious, and boring.

Anyway, the purpose of this blog entry (hopefully, Vox Box entry), is to list the complaints that I have with the genre and to hopefully to persuade developers (who has learned english, and feels like he/she should read the information from a website that has little to no popularity in the gaming sub-culture) to stop milking these game design elements.

1: Androgynous characters

I don't understand why developers of the genre think that having feminine looking characters as a good thing to have. Maybe it's because the character designers behind these games are transvestites and they want to express those inner-feelings they have into the characters they created, rather than do so in the real world, but sadly can't because they are trapped inside the closet. Or maybe because they are gay and have a fetish to feminine looking men. However despite how you see it, the problem with Androgynous characters is that they are supposed to be taken seriously in these games. I mean, in the real world, if you found a man who almost looks like a girl, and tells you that he's out save (or the destroy) the world, would you try to join (or stop) him in his objective? or would you rather call the police? Besides, when you see characters like Kuja from Final Fantasy IX and Calintz from Magna Carta, who would make you say to yourself or your friends, "wow, that girl's hot". Only to later realize that she's has a penis.

2. Random Encounters

Back in the NES days, JRPG developers had to implement random encounters into their games, simply because of the limitations in technology at the time. Despite that, with 2 decades of increased technology, that makes it possible to create individual polygons for a piece of grass, you still can't make an enemy appear on screen!? Allot of fan-boys defending this, will tell you that random encounters help you progress through the game without worrying about leveling-up. Although, isn't the point of an RPG to worry about leveling-up? It gives you a sense of accomplishment once you finally increase your strength, so that way, you can enter, what were initially impossible, to reach areas. Besides the real reason why developers keep implementing random encounters is to save money on production costs, and that way, they can make allot more money.

3. Emphasis on story

JRPGs usually have a heavy focus on its' stories. And this is really the appeal of the genre, with many people playing JRPGs just to follow the game's story. Now to me, that just goes against the whole idea of playing video games. The reason why we chose video games over any other medium (like movies or TV) is to have an interactive experience. And when you have a genre that has a heavy emphasis on the un-interactive part of a game, it shouldn't count as a video game. Besides it's not like these stories are any good. They usually involve an amnesiac boy who tags along with 6 other people to fight some big, evil corporation or kingdom, with there being a heavy emphasis on plot-twists (plot-twists, a good story does not make). If you are going to have a large emphasis on a video game's story, you should make it more interactive, and I'm not just talking about adding choices in your response, I'm talking about the feeling of being involved in the story, where you can move freely, and have the feeling that your are a part of the story, rather than someone observing it, like in Half-Life 2. Or you can just go the easy route and add quick time events.

4. Turn-based battles

Again, back in the NES days, JRPG developers had to implement turn-based battles into their games because of, again, the technical limitations at the time. Still, how come after 2 decades, with all of the technological capabilities, turn-based battles are still a staple of the series? Sure they were pretty cool when you first saw and experienced it, but after 20 years, it just becomes a tedious chore. Besides, it's not like it makes the battles more strategic, like the fan-boys say it would, since the battles are usually short and can mostly be won by simply selecting "Attack" commands for all of your characters, with little to no risk involved. Again, this purpose is solely used to save more money during the production of the game, and in turn, make more money.

5. Lack of immersion

JRPGs usually try to use the games' story to keep the player interested, but I think that a better option would be to make games more immersing. You see, when you play a game that can make you feel like that you are actually in the game, you can't help but feel engaged. Now, the 8 and 16 (32 maybe)-bit games didn't have any immersing feel to them because of their limited technology (and therefore, excused), but with technology in its present state, there should be no reason for JRPGs to not feel immersing. JRPGs have this weird fetish of including static, lifeless backgrounds and NPCs that contain no emotion or life whatsoever. This would've been acceptable in the early-to-mid 90s, but in 2008, with games out there like GTA IV and Half-Life 2 that have settings and characters that are full of life and emotion.

6. Lack of variety

The lack of variety in its' game-play is one thing that adds to the tedium of JRPGs. The games usually consist of the linear progression of 'going to towns to buy and sell items; traversing through dungeons to fight monsters; rinse; repeat, And that's it, and it gets very boring after 40 hours of game-play. The towns are especially boring, with nothing to do there except go to the stores. Oh sure, you can talk to those NPCs but nowadays, they just spurt out boring dialogue about their life stories, unlike the NPCs of the 8 and 16-bit days, where NPCs had important things to say that helps you progress through the main game.

7. Progressing the genre

This leads to my biggest complaint to the genre as a whole. The lack of improving the fundamentals of the genre. You see, all of the above complaints are caused by this very problem. The JRPGs you play today, really play the same as they did in the 16-bit era, with little to no improvements over gameplay. Fanboys call this lack of progression "traditionalism", but anybody who's familiar with other video game genres would understand that without changes to those genres' fundamentals, those genres could not survive. Take point-&-click adventure games. Allot of gamers think that this genre died because of the rise of games like Doom and Quake, but in reality, the reason why that genre died, was because of the lack of evolution occurring to the games in the genre. Throughout the decades, the point&click adventure genre has always been about constantly clicking on everything with little to no risk, trying to solve illogical puzzles, until you find something that causes you to progress further into the game. That's exactly what's occurring to the JRPG genre. In all honesty, did 3D RPGs do anything different, gameplay-wise, compared to their 2D siblings?

So that was the list of my complaints for JRPGs. Congratulations for reading the angry writing of some nerd sitting in front of his computer for most of his day. You know, you're probably asking me "LF, isn't there a single JRPG you like?", well as it may surprise, yes, there are actually a couple I like, and I'll be happy to tell you what they are. They are Earthbound, Growlanser Generations, Barkley: Shut Up & Jam: Gaiden, A Blurred Line, Pokémon and Dragon Quarter. The reason why I like those games is because they don't fall to the typical conventions of a JRPG, they do things differently, like, adding a sense of charm, or offer a different type of experience. However, like I mentioned in the beginning, it's not fun to realize that you dislike something especially if you became attached to it, and was usually your favorite genre of video games. Despite that, it makes us look back in our lives and come to the revelation that we were stupid back then. To me, the JRPG genre is dead now, and if games like White Knight Chronicles and Final Fantasy XIII, convince me otherwise, I will to post a video on YouTube of me punching my crotch with simultaneously saying, "I'm a ****".

Comments
  • Lateralus
    Lateralus

    Joined: Nov 2005
    Posted: Dec 8th, 2008 at 12:03 pm
    I lol at Turn-based combat. The most laughable concept in gaming.
  • ZankerH
    ZankerH

    Joined: Nov 2008
    Posted: Dec 8th, 2008 at 12:07 pm
    I categorically deny your arguments and findings. JRPG = The RPG, with RARE exceptions such as Diablo and Oblivion.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Dec 8th, 2008 at 12:13 pm
    I disagree with a lot of this. Yes the turn based combat is kind of archaic now, but it still has moments of pure strategy and tactical value, something many RPG's really lack. I also would argue you points of a storyline and immersion. You seem to focus only on Final Fantasy too, but look at a storyline, like Suikoden, Blue Dragon, or even more random ones like The World Ends With You. You have teen angst, political upheaval, racism and the legitimacy of ones purpose in higher power. It not only would immerse you into the game, but if it's well written and, taken some liberties, be creative in it's approach, you have a strong story to follow and be a part of, as you shape the characters who are in it, for the most part.
  • Lateralus
    Lateralus

    Joined: Nov 2005
    Posted: Dec 8th, 2008 at 12:51 pm
    Also, don't you love getting callouses from smashing the "continue" button when there's a dialogue? Goddammit.
  • Hawk_one
    Hawk_one

    Joined: Sep 2006
    Posted: Dec 8th, 2008 at 12:55 pm
    I've never really understood these socalled "androgynity". OK, so they don't look directly macho, but so what? Seriously, if anyone feels that their sexuality offended because not the entire world conforms to your view of what's supposed to be manly, then the problem is really on your end, buddy.
  • mooseodeath
    mooseodeath

    Joined: Jul 2006
    Posted: Dec 8th, 2008 at 1:50 pm
    i agree with hawk one on the androgenous characters. ok i think they look stupid for wearing the gimp suits and having ridiculous haircuts, but offends my sexuality? if your uncomfortable about your own sexuality i could see that happening. i mean you even give a stellar example of your own issues with the mistaken objectification. firstly game character. secondly grow up. for the record i'm also not a fan of jrpg, i was just angered by the bigotry
  • acdibble
    acdibble

    Joined: Jul 2007
    Posted: Dec 8th, 2008 at 2:02 pm
    Turn-based battle is fun in the Paper Mario games.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Dec 8th, 2008 at 2:08 pm
    Most of the characters in RPGs look the way they are because that's how the Japanese see their men, kinda like how we view our men huge and powerful. FFXII did try to throw away random battles and I think it could go in the right direction if tried again. I somewhat agree with what points you made, but then again I liked most Final Fantasies anyway. Your rant on JRPGs remind me of the same rant Yahtzee did on the same subject.
  • RoadieTrash
    RoadieTrash

    Joined: Jul 2006
    Posted: Dec 8th, 2008 at 2:19 pm
    The Witcher just may be for you, brother.
  • AMANIAC
    AMANIAC

    Joined: Nov 2008
    Posted: Dec 8th, 2008 at 2:33 pm
    Turn-based battle is fun in Worms games.
  • Hawk_one
    Hawk_one

    Joined: Sep 2006
    Posted: Dec 8th, 2008 at 3:14 pm
    But the worms look androgenus, and with their silly helium voices, they don't sound manly enough. That threatens my heterosexuality!!!!!!!!
  • BobGoesNinja
    BobGoesNinja

    Joined: Oct 2008
    Posted: Dec 8th, 2008 at 3:57 pm
    i disagree with a lot of the things you write, but i would like to know what you think JRPGs should do about the lack of variety. i mean yeah, the rutine you've described is tedious and annoying. but isn't that like the concept of the game? You also complain that npcs don't have any emotions or life at all, but at the same time you complain that they if you talk to them, they start talking about their boring life instead of giving you clues to complete some quest they couldn't care less about. The npcs will seem even more unreal if they for no obvious reason tells you that "a blue gem can be found in a cave to the south".
  • Lord_Fornelius
    Lord_Fornelius

    Joined: Apr 2007
    Posted: Dec 8th, 2008 at 5:30 pm
    ^ *chuckle*, you do make a good point about the NPC blue gem thing, but another good point would be to question why these people would tell their life stories to a complete stranger.
  • freakystyley
    freakystyley

    Joined: Mar 2008
    Posted: Dec 8th, 2008 at 5:38 pm
    ".unlike the NPCs of the 8 and 16-bit days, where NPCs had important things to say." Are you for real?
  • clockworks
    clockworks

    Joined: Aug 2008
    Posted: Dec 8th, 2008 at 7:54 pm
    I've noticed over-time that the main charaters in JRPGs become self-loathing at a certain point in the game(not all of them).as a matter of fact, these story lines become preety predictable. Sure you get the odd few the mixes **** up, but other then that it's generic. But I will say this.after playing Blue Dragon, I will never purchase or play aonther JRPG ( ****ing hate the game with extreme predjudice)
  • mooseodeath
    mooseodeath

    Joined: Jul 2006
    Posted: Dec 8th, 2008 at 10:18 pm
    haven't played them since (or before) final fantasy 7, i find them boring. western rpg's in the vein of TES and bioware games better suit my style.
  • Mediocre_Man
    Mediocre_Man

    Joined: Jul 2006
    Posted: Dec 8th, 2008 at 10:51 pm
    Congratulations, you've just described the differences between JRPG's and Western RPG's. That's why I don't see JRPG's as RPG's at all, more like slightly interactive movies.
  • Nitewolf
    Nitewolf

    Joined: Dec 2007
    Posted: Dec 9th, 2008 at 3:21 am
    i hope for your sake this blogentry (how the **** did it make to vox box btw?) will be one of those things you feel retarded for thinking it was cool as well one day. it's so full of prejudices and contradictions, i don't know whether i am annoyed or amused by it.
  • warmaster670
    warmaster670

    Joined: Jun 2007
    Posted: Dec 9th, 2008 at 3:30 am
    "Maybe it's because the character designers behind these games are transvestites and they want to express those inner-feelings they have into the characters they created, rather than do so in the real world, but sadly can't because they are trapped inside the closet. Or maybe because they are gay and have a fetish to feminine looking men." Or, feminine male characters could be a media thing in japan, and where do japanese rpgs come from? oh ya, Japan. its no different than the steroid abusing overly macho male characters that western games like to have, gears of war anyone? a main character that looks like hes a footbal player on massive steroids, and sounds like he smokes 3 or 4 packs of cigs a day. JRPGs are no worse than WRPGS, just look at oblivion, characters that have no life whatsoever and just spout the same dialog with teh same voice through teh entire game, not to mention theboring story.
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Dec 9th, 2008 at 11:11 am
    This is kinda an outdated argument. Like 10 years outdated.
  • Gabyea
    Gabyea

    Joined: Nov 2005
    Posted: Dec 9th, 2008 at 3:58 pm
    you lost me at the first paragraph. maby you should get out of the closet . with lines like this one "Besides, as a straight person, it just offends your sexuality" it makes me think you are insecure about your sexuality and every time you see gays all you can do its hate them because they remind you something that you hate about yourself. And remeber most japanese man look really weak and girly ( and even more if they are the nerdy type ) so all that developers are doing is putting them selves in their games, their alter egos are phisically atractive with out being too masculine ( think in johny deep, he looks like a girl but all girls love him ). and your final line :""wow, that girl's hot". Only to later realize that she's has a penis." just confirms you are incredible insecure about your sexuality. Fact, it doesnt matter if he she has a pennis if you think she or he is good lookin,g you wont become gay. You just need to grow up.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Dec 9th, 2008 at 4:03 pm
    actually now that i think about it, this guy probably lying about the whole thing just to get into vox pop
  • Gabyea
    Gabyea

    Joined: Nov 2005
    Posted: Dec 9th, 2008 at 4:05 pm
    isnt there some kind of quality control so we dont have to read about the biased and prejudice rants of teens?
  • Lord_Fornelius
    Lord_Fornelius

    Joined: Apr 2007
    Posted: Dec 9th, 2008 at 5:39 pm
    To clear up the rumors that I'm homophobic, closseted, bi-currious etc. because I said that looking at characters like Kuja 'offend your sexuallity'. I can't believe you guys took that seriously, I was just making the blog humorous. Don't make such a big deal out of it.
  • Lord_Fornelius
    Lord_Fornelius

    Joined: Apr 2007
    Posted: Dec 9th, 2008 at 5:41 pm
    Besides, I think you would feel a little gay if you thought that those characters were attractive women. Also, don't deny it.
  • PsionicSoldier
    PsionicSoldier

    Joined: May 2006
    Posted: Dec 9th, 2008 at 10:26 pm
    I guess I'm a little old fashionyou know, cause I do love turn based games. gives me lots and lots of time to think of the perfect tactics. I like to do the absolute best possible. But, thats just me.
  • clockworks
    clockworks

    Joined: Aug 2008
    Posted: Dec 9th, 2008 at 10:28 pm
    Mistaking a girl for a guy in JRPG happens from time to time. ex.Sweet aother hot skank joined my partywait a secondwheres her tits? o'well, they all can't have rockin knockers.wait another seconad.why did they just refer to her as he? Must be a typo or something.shes got a sweet ass too,Noice!whoa whoa whoawtf is that bulge between her legs.hmm so it was a dudestill,sweet ass
  • clockworks
    clockworks

    Joined: Aug 2008
    Posted: Dec 9th, 2008 at 10:35 pm
    Maby it's a joke created by the designers to get us to question our sexuality or just to **** with are minds. haven't you ever showed a buddie the top half a picture of some smoking babe, only to then later reviel the penis on the bottom half? Or haven't you ever saw a guy who dresses like a chick. Then when he turns around,you lean over to your buddy and ask "Hey man, what to you think of the chicks ass over there"
  • Affen
    Affen

    Joined: Sep 2008
    Posted: Dec 10th, 2008 at 10:11 am
    ^You have clearly thought these things out :P. I personally hate those girlyboys in JRPG's. I can't emphatise to the charecters.
  • ZankerH
    ZankerH

    Joined: Nov 2008
    Posted: Dec 10th, 2008 at 5:20 pm
    OP, homophobia isn't "humorous", even if you pretend to be a homophobe to get people to laugh. It's wrong, you're a terrible person and you should feel bad about it.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Dec 11th, 2008 at 6:19 am
    Fornelius, if you really meant this to be humorous, then you failed badly. That first paragraph *was* right on the line between stupid and offensive, and the rest was just trite and old. None of it came across as funny or satirical. Now, to be fair, writing satire isn't easy. I know from experience. But if you want to do it, learn how first.
  • Lord_Fornelius
    Lord_Fornelius

    Joined: Apr 2007
    Posted: Dec 11th, 2008 at 2:45 pm
    Ok, I removed that whole "sexuallity" thing, so now everyone can stop talking about it. If it offended you, than I apologize.
  • Kijan
    Kijan

    Joined: Aug 2008
    Posted: Dec 14th, 2008 at 6:47 am
    Woah . heated discussion going on. :P
  • radaclysm
    radaclysm

    Joined: Aug 2008
    Posted: Dec 15th, 2008 at 12:56 am
    i'm glad youve found other things. the japanese role playing game scene died more than a decade ago in my opinion western rpg's have exceeded jrpg's in every way. zelda is still totally awesome though.

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