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Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

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Ratchet & Clank: Up My Ass-hole
Posted on Friday, August 31 2007 @ 19:55:20 Eastern

  You know, I'm getting sick and tired about all of the hype over "Ratchet & Clank: Tools of Destruction". Now, don't get me wrong, I like the Ratchet & Clank games. The first one was great and "Going Commando" was a big improvment over the original, but "Up Your Arsenal" wasn't a step forward like how "commando" was. Arsenal felt more like an expansion pack than a full blown sequel. Now "Destruction" is in the works, and I was mildly excited when I first heard about it, but all that excitment went away when I realised that there are no fundamental improvments over "Arsenal" (other than the new space combat and weapon modification).

  Yet, journalists can't stop talking about it. They keep talking about the graphics (as usual), the newly added scripted events, and the larger number of enemies. They never really talk about the new stuff in "Destruction" (read above). Instead they think that most important aspect of the game is the "Groove-O-Tron" (that weapon that makes enemies dance), but is that weapon really different? You see, it's basically the same weapon as the "Chicken Ray" from the first game (or any other animal transformation weapon). The only thing different about the Groove-O-Tron is that there is more animations than chickens walking around aimlessly. I remember Game Informer saying that the lack of improvments or changes don't matter because of the Groove-O-Tron. Give me a ****ing break. So basically, I'm so ****ing tired of the hype that is surrounding "Tools of Destruction". It's nothing groundbreaking or next-gen.

                                  Ratchet & Clank Future: Tools of Destruction

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