More Reviews
REVIEWS Resident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?

Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Being A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.

Everything I Learned About Call of Duty: Ghosts Last Week
I wasn't allowed to talk about the new Infinity Ward game last week when I met with Activision, and I don't have much to say now that Xbox One spilled the beans.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Bras
On the future of some gamers
By Bras
Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.  ...

MEMBER BLOG

Melaisis Melaisis' Blog
PROFILE
Average Blog Rating:
[ Back to All Posts ]
Narration v. Interpretation
Posted on Sunday, November 1 2009 @ 05:06:18 Eastern

“What the **** was that?”


A month ago a friend and I went to see District 9 at a surprisingly packed cinema. Despite often viewing new releases together, we have totally different tastes in films. He likes traditional Hollywood blockbusters with firm starts, middles and ends. He thinks Die Hard is a cult classic. Conversely, I argue that Children of Men and Reservoir Dogs are true pieces of art. My friend dislikes any form of entertainment that utilises any ambiguity in its plot – hence his above comment on District 9's climax. This article is a short analysis on what different people like in entertainment and how videogames attempt to deal with such varying tastes.


I imagine that the entire comments section will dispute this, but the success of most titles come down to two things: Narration or interpretation. An example of the former would be Call of Duty, with a firmly established story that follows through from start to finish – the Die Hards of videogames. Interpretative titles are like Flower. They allow the player to make their own decisions about what the Hell is going on. A lot of titles fall between these two extremes. To demonstrate I've made something I like to call, 'The What The Fuck Scale'.


I hope mentioning some of those games has caused you to do some nostalgic reinstalls.


Recently films have turned away from their typical 'Easily Understood' side to experiment with different storytelling techniques. Videogames have followed suit in clever attempts to inject a new level of novelty into the industry. It's ironic, considering films have always tried to tell stories but videogames began as an ambiguous entertainment medium and then implemented stories in the late 80s. Now they're moving back into their rawest form. Some developers are even turning around sand saying, 'hey, these ambiguous titles have gained a cult following – we should make our games like that!'


Despite the popularity of is strange new movement, the community is divided. Folks like the guy I saw District 9 with don't like to be confused by stories that fail to explain their endings. Other players rejoice at the lack of proper narratives. Left 4 Dead is a great example of this; there's a lot of exposition hidden away on graffitied safehouse walls and randomised dialogue, but it's all optional. This means you can always keep up with impatient team mates who just want to rush through the campaign, but can go back to these bite-sized, non-linear lore developments. I'd go as far to say that titles which provide all the required information players expect but present it subtly are the most successful at storytelling - games lying between Halo and Everyday Shooter on the scale fit into this category. Shadow of the Colossus is the lead example in this sector; there's clues as to the backstory of the world littered around and are hinted at within the limited interactions between characters. Telling the story never really takes priority over gameplay. Similarly, games that present their story poorly are not regarded highly. Look at World of Warcraft – no one trawls through reams of text to find out a bit of plot in the midst of a fast-paced raid. Fortunately, Wrath of the Lich King tries to put most plot development in solo quests, so players can read at their leisure. But they're still walls of writing instead of bite-sized chunks. Hand-holding narratives are inappropriate in such environments. Storytelling is vital to most modern-day games, but poor presentation can serve as a title's fatal flaw. Some ambiguity can be a good thing.


I predict that the stories in future games will become both more complex and ambiguous. Developers are more willing than ever to trust gamers to figure out stories using their own intuition and creativity. Some people will even argue this new direction, where interpretation overtakes hand-holding narration, brings videogames closer to art. Games will also continue to be by-the-books tales of World War heroes and fantasy worlds. Some won't even tell stories. But plots comprised of intelligent messages, subtle metaphors and less bloody cutscenes are garnering more attention. Halo made videogames acceptable to 19 year-old fratboys. Maybe a popular interpretative title will make videogames acceptable to 50 year-old art elitists. This is really about developers having faith in gamers and hoping we won't just turn up our noses at concepts that don't immediately make sense.

Comments
  • Completely_Lost
    Completely_Lost

    Joined: Mar 2007
    Posted: Nov 14th, 2009 at 12:29 am
    You make a couple of good points, although the scale is a bit, um, off. Forgive me, I have been drinking this night and cognitive thought is a little hard to get at. I tend to agree with an interpretive title grabbing at older gamers. I will use as an example my dad, who is a 45 year old gamer who is very much interested in a storyline based game, yet I have seen have fun whilst playing Halo. I think it will be entirely based on the player and not the game, where one sees a narrative, story based game, another may think that there isn't enough storyline. There are games that straddle the line between the two, but as I have said, been drinking and thinking is rather hard...
  • Melaisis
    Melaisis

    Joined: Jan 2008
    Posted: Nov 15th, 2009 at 12:24 pm
    I implemented the scale to mix the article up a bit, but I ended up finding it incredibly hard to categorise games on it. Too many factors. And it's not really about OLDER gamers, but simply more mature ones. A 15 year-old who has been gaming since he was 5 will find interpretative titles to be just as refreshing as a person 20 years older than him, albeit for different reasons. You're right to mention subjectivity. Developers can only put us in the direction of interpretation and not force it down our throats.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.
 
More On GameRevolution