More Reviews
REVIEWS Resident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?

Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Being A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.

Everything I Learned About Call of Duty: Ghosts Last Week
I wasn't allowed to talk about the new Infinity Ward game last week when I met with Activision, and I don't have much to say now that Xbox One spilled the beans.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Bras
On the future of some gamers
By Bras
Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.   Months ago,...

MEMBER BLOG

Melaisis Melaisis' Blog
PROFILE
Average Blog Rating:
[ Back to All Posts ]
What IS Wrong With The 3AM /Gquit?
Posted on Monday, March 30 2009 @ 02:14:21 Eastern

Whilst the anecdotes in this post are specific to World of Warcraft, the overall themes and discussion points can be applicable to any online game where people gather in guilds or clans to play.

This is a very relative topic to me. In WoW, I've recently quit a guild, and started my own. In the past, my own organisations have been highly successful and I hope my new project will follow a similar suit to its predecessors. Each guild I run seems to follow a similar model. A step-by-step programme, if you will:

1. Someone is interested in making a guild with me. This is either because they don't like their current one, want something new to do or simply have fond memories of my past ones. They wish to experience the kinda stuff we did before, again. Somehow, they convince me that taking on the stress and pressure of being a guild master is a good idea, and I go get a guild charter.

2. After spending four hours thinking up a decent name that doesn't include the words 'Of', 'Holy', 'Shadow', 'Darkness' or 'Light', I go out into the world to find willing people who will sign my charter. Despite my original ideas behind forming the guild, alongside the predicted plans for it, I can only get people under level 20 to sign the charter. Even then I have to give them money in return for signatures.

3. Guild is formed. I spend the next week recruiting around 100 members of all levels. Try to motivate them into attacking Horde/running old instances/cybersex orgies, each to varying degrees of success.

4. Three more weeks pass. I either get bored/run out of things to do/experience guild drama/something in real life comes up, and the guild disbands. Everyone accepts that it 'had a good run', and go their separate ways.

Currently my new guild, Prevailing Euphoria, is in the third stage. We're getting over twenty new members a day and I'm not even really trying to actively recruit people. So why is a person such as myself bothered about a few randomers quitting inconspicuously in the early hours of the morning?

Truth is, I'm not really bothered. Yes, it is rude to sneak out the backdoor, but so what? My guild relies on sheer numbers alone, so I do admit that losing people is always a problem, but I don't care. Aside from a few of the 'higher ups' and active, talkative members (that really participate in guild events), I have no real emotional attachment to the membership. I know that's an awful thing to say, but I think everyone understands that if you don't talk, don't come to my planned events and generally aren't part of the guild, then why should I care about you? /Gquit'ing slyly is better than going 'YOUR GUILD SUX, I H8 U' and stirring discontent amongst the remaining membership, surely?

Unfortunately, the forums don't really shine a light on this issue. Everyone there is obviously the type of person I'd naturally get along with, and only leave guilds if they're ****. However, one person (a leader), claims she likes to know because she's a leader and therefore needs to know if something is going wrong in her guild. This is a fair reason, but surely questioning a person who has just left your guild is not the best way to find out what's going wrong? They may be angry, and hard to deal with. If they've simply left for greener grass, then this may do nothing but frustrate yourself anyway, as your guild is 'sub-par' in comparison. Furthermore, if the flaws in your guild are not obvious to you or your officers, then reconsider your analytical skills.

Some people are simply bad at saying goodbye, or are at risk of being seen as 'weak' because they've chosen to quit. The consensus between guild masters is that people who leave without explanation are 'cowardly'. Perhaps they've leaving for a really shitty reason, or don't feel they need to explain themselves to a bunch of people they've never liked from the beginning? In an ideal world, people never quit because their emotional attachment to the guild is too strong. The benefits for staying should outweigh the factors that pull the member away. Heck, I stayed in the same guild (not my own) for three months because I simply didn't have anywhere better to go. A good and manipulative guild leader will realise that the best way to keep people reeled in is to both hold events to motivate them to stay, alongside painting a very ugly picture of the 'outside'.

No one person is constantly obligated to stay in a guild. If anything, a guild leader should be thankful that the leaver has chosen to quit in a discrete way, instead of actively burning bridges with the guild and its members. If you're really that curious as to why they've chosen to quit, then send them an in-game mail. Preferably with some gold for 'participating' in the guild, and to entice them back - it may be the first thing they've actually gotten out of your organisation.
Running after a member who has just left (especially if they've done it quietly) is a sure way to display your weaknesses and insecurity. Surely if you're that good of a leader, then you can just go recruit someone else similar, if not better?

I'd like to know what you guys think. Obviously due to my guild model, I'm not too attached to members. Obviously I care enough to hear what they think, but surely they can give criticism whilst being in the guild? Is quitting in the 'slow' periods of the day really that big of a faux pas, or are certain leaders just paranoid?
Comments
  • JCvgluvr
    JCvgluvr

    Joined: Feb 2009
    Posted: Apr 6th, 2009 at 5:36 pm
    No offense, but while this may be a very relative topic to you, it's very hard for me and other non-MMORPG-addicts to relate to. I, for one, have grown quite tired of seeing yet another blog based upon a very specific topic that many people like me can't even understand. And I've got a feeling I'm not the only one who's tired of WOW blogs. I'd much appreciate it if Vox Pop selected better blogs with broader topics to feature. Again, no offense to Melaisis/MMORPG-addicts
  • Daddio
    Daddio

    Joined: Nov 2008
    Posted: Apr 6th, 2009 at 9:10 pm
    I used to play WoW like an addict but now play it casually on my brothers account. I went through all the guild drama etc etc and just like JC said without meaning any disrespect to Melaisis. the last thing I want to read about when I'm not on WoW is a blog about guilds, the drama of guilds and those who like to cause drama in a game that has 13 year old girls chasing after 40+ 350lb south park look-a-like asshats. People are so addicted to pleasing, hurting and the general acceptance of someone half way across the world with the name "GNOMECRUSHER" it makes me want to gut myself and feed said guts to the dogs wandering around the country at night.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Apr 7th, 2009 at 6:16 pm
    It seems like guilds are just built on social groups that are for a few weeks. I don't know the appeal to them personally, because the super groups in City of Heroes (the only MMO I have played long enough to be in one.) are very interpersonal, everyone basically goes at their leisure and doesn't really band together for a long haul campaign that often.
  • Odbarc
    Odbarc

    Joined: Apr 2007
    Posted: Apr 9th, 2009 at 11:20 am
    What I hated about people who left when no one was on was that members seemed to just disappear. No explanation or anything. Sometimes it's just the simple social curtsy that people desire that's almost non-existent in an online world that only becomes apparently disturbing when in a social-heavy game like MMOs. When I finally quit WoW, I told people why I was leaving and why I wouldn't be playing anymore. If anyone cared enough to contact me, I had left contact information. Having received zero communication from that point was a sure sign that a majority of the clannies weren't really interested in me at all. Merely the benefits they'd receive from my character(s). In the end, if they were even deserving of a farewell, I choose to give one because that's who I am and that's how I act.
  • Clum-Z-Boy
    Clum-Z-Boy

    Joined: Aug 2006
    Posted: Apr 10th, 2009 at 8:33 pm
    I think it's mostly people that don't interact much in the guild that do it. If nobody really knows you, then you don't feel like you need to say goodbye. Ever had to hang around your friend's friends? Sure, you'd say a curt "bye," but add anonimity into it and you just don't feel like speaking up. And, JC, don't interpret this as me picking a fight, but a genre's a genre. People won't complain when a JRPG blog goes up. Or an FPS one. Or any other for that matter. So why is an MMO blog a big deal?
  • JCvgluvr
    JCvgluvr

    Joined: Feb 2009
    Posted: Apr 11th, 2009 at 12:09 am
    Because they have begun to appear quite frequently, that's why. And since these blogs take a while to update, to see yet another one dedicated to such a specific demographic is mildly disappointing. The way I see it, a blog deserves to be featured when it has something clever and/or humorous to say. Something that many other people can understand and relate to. MMORPG's have a very narrow demographic. So narrow, that those of us who don't play them won't understand blogs dedicated to them. I'm not saying those blogs shouldn't be written (I'm sure Melaisis had something good to say). I'm just saying blogs of that specific variety don't deserve to be featured on such a regular basis. Put up something understandable and relate-able. (BTW, I'm in no way trying to tell GR what to do, but merely communicating my mild amount of disappointment.)
  • Clum-Z-Boy
    Clum-Z-Boy

    Joined: Aug 2006
    Posted: Apr 11th, 2009 at 9:52 pm
    I definitely understand where you're coming from. If you're right about MMO blogs being featured too often (don't follow the Vox Pop too closely), then I do agree that some variety should be introduced. For the sake of being technical though, this particular blog can be discussed with people who have no stake in MMOs, seeing as it deals mostly with human behavior.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Apr 13th, 2009 at 6:33 pm
    I don't see why were critiquing someones choice of article though. I have done numerous blogs int he Vox Pop that were about specific things in gaming, like Rock Band and Nintendo and genre-specific stuff that all gamers can relate too. Granted, doing four or five in a row about rock band does get stagnant, but a good article is a good article. Give Mel some credit guys, he's a better writer than me for one, and he knows what he's talking about.
  • Clum-Z-Boy
    Clum-Z-Boy

    Joined: Aug 2006
    Posted: Apr 14th, 2009 at 9:40 am
    I'm absolutely not critiquing Mel's choice of article, and I believe that whatever he posts is very well thought out and expertly written. I don't think JC was saying otherwise either. He was merely pointing out the fact that quite a few MMO articles have been featured on the Vox Pop, which can't be attributed to Mel.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.
 
More On GameRevolution