EyeToy - Crafting Visual Interfaces in Video Gamescomments powered by Disqus
Posted on Wednesday, May 9 2007 @ 23:08:46 PST
For my elective course Visual Interfaces to Computers, I wrote a comprehensive 20-page research paper on the Eyetoy and its impact as a motion-tracking, light-sensing visual interface in the gaming industry. Considering GameSpot's character restriction in posts as well as the numerous images used in the document, if you are interested in reading it, please view the paper as a downloadable Acrobat .pdf file. If you only want to read the more editorial-focused sections, please refer to the section labelled "Analysis and Synthesis" on page 12. I hope this paper illuminates on the eventually place of cameras in game design.
EyeToy - Crafting Visual Interfaces to Computers (http://www.columbia.edu/~nat2102/EyeToy.pdf)
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