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Why Sunset Overdrive Can Go Suck A Lemon
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Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

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EyeToy - Crafting Visual Interfaces in Video Games
Posted on Wednesday, May 9 2007 @ 23:08:46 Eastern

For my elective course Visual Interfaces to Computers, I wrote a comprehensive 20-page research paper on the Eyetoy and its impact as a motion-tracking, light-sensing visual interface in the gaming industry. Considering GameSpot's character restriction in posts as well as the numerous images used in the document, if you are interested in reading it, please view the paper as a downloadable Acrobat .pdf file. If you only want to read the more editorial-focused sections, please refer to the section labelled "Analysis and Synthesis" on page 12. I hope this paper illuminates on the eventually place of cameras in game design.

EyeToy - Crafting Visual Interfaces to Computers

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