More Reviews
REVIEWS Overwatch Review
Blizzard's first shooter is an ace.

Homefront: The Revolution Review
Will this alternative-history FPS make players want to shout “Wolverines” or will they want to forget it ever existed (like the pathetic remake of Red Dawn)?
Release Dates
NEW RELEASES Teenage Mutant Ninja Turtles: Mutants in Manhattan
Release date: Out Now

Guilty Gear Xrd -REVELATOR-
Release date: 06/07/16

Odin Sphere Leifthrasir
Release date: 06/07/16

Mighty No. 9
Release date: 06/21/16


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

MEMBER BLOG

Nick_Tan Nick_Tan's Blog
PROFILE
Average Blog Rating:
[ Back to All Posts ]
EyeToy - Crafting Visual Interfaces in Video Games
Posted on Wednesday, May 9 2007 @ 23:08:46 PST

For my elective course Visual Interfaces to Computers, I wrote a comprehensive 20-page research paper on the Eyetoy and its impact as a motion-tracking, light-sensing visual interface in the gaming industry. Considering GameSpot's character restriction in posts as well as the numerous images used in the document, if you are interested in reading it, please view the paper as a downloadable Acrobat .pdf file. If you only want to read the more editorial-focused sections, please refer to the section labelled "Analysis and Synthesis" on page 12. I hope this paper illuminates on the eventually place of cameras in game design.

EyeToy - Crafting Visual Interfaces to Computers

comments powered by Disqus

 
More On GameRevolution