More Reviews
REVIEWS Battleborn Review
It's half-Borderlands, half-MOBA, half-something-else-entirely.

The Walking Dead: Michonne - Epi Review
Living in the now, while regretting the past.
More Previews
PREVIEWS Gears of War 4 Preview
"Yank and Shank" is strangely more satisfying than a chainsaw bayonet to the face.
Release Dates
NEW RELEASES Doom
Release date: 05/13/16

Teenage Mutant Ninja Turtles: Mutants in Manhattan
Release date: 05/24/16


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

MEMBER BLOG

Nick_Tan Nick_Tan's Blog
PROFILE
Average Blog Rating:
[ Back to All Posts ]
Must Wii games use sensing?
Posted on Saturday, February 24 2007 @ 05:37:09 PST

No, a Wii game should not use motion sensitivity by default; however, at the end of the day, only those games that utilize the Wii-mote in a sensical and thorough way will be marked as the best games on the console. Developers have to decide whether the sensing capabilities of the Wii-mote system would be good design, elevating what the game can be in a well-executed manner. Otherwise, it falls to being a gimmick and dumbs down the novel visual interface that the Wii exemplifies. Though I think that the Wii has a need for and has enough room for games that do not use Wii-sensing, the initial concept for any Wii game should at least explore it and ask whether the game ultimately complements the console. Why create a game for the Wii if there isn't even a thought about Wii sensing?
comments powered by Disqus

 
More On GameRevolution