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So much more than war...
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The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

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Must Wii games use sensing?
Posted on Saturday, February 24 2007 @ 05:37:09 Eastern

No, a Wii game should not use motion sensitivity by default; however, at the end of the day, only those games that utilize the Wii-mote in a sensical and thorough way will be marked as the best games on the console. Developers have to decide whether the sensing capabilities of the Wii-mote system would be good design, elevating what the game can be in a well-executed manner. Otherwise, it falls to being a gimmick and dumbs down the novel visual interface that the Wii exemplifies. Though I think that the Wii has a need for and has enough room for games that do not use Wii-sensing, the initial concept for any Wii game should at least explore it and ask whether the game ultimately complements the console. Why create a game for the Wii if there isn't even a thought about Wii sensing?
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