Wii Transformcomments powered by Disqus
Posted on Sunday, July 1 2007 @ 04:18:13 Eastern
If the Wii could become a transformer, I believe it would be a very user-friendly robot. And you could control him (her?) (it?!) comfortably between three and eight feet. Oh, Wiimote recommendations for the sensor bar, I hardly knew I needed ye.
Of course, the whole purpose of this blog entry is to celebrate the Wii-ness that is now in my life. I found the system in Chinatown of the New York City variety selling for $350. Not bad around here or the Internet, really. And that was without tax, with the added bonus that my money was going toa small store. Hey, there needs to be some competition with the GameStop/EB Games giant. There's nothing more American than bringing down big businesses; that is, unless you actually reach the dream of owning one.
Carefully riding the subway back to my Flushing abode - carrying a Wii, three games, and numerous accessories in New York City makes one nervous - I finally returned home after dodging the sights of fledgling fanboys. Then, like all new things, I treated each Wii component like a baby, as my family watched me entranced by the whole process - and probably the scent of new technology. They should make a candle for that.
Installation, in line with many a blog, was a breeze, apart from my own stupidity. Yes, the sensor bar only works if I plug it into the console. (It should have been wireless... *grumble*). And now - I mean, now now - that I finally peer down at my clock, I know that it is 3:21 AM, the time which I stopped playing the darn thing.
I have been adrift in a school of Brian Academia and a stadium of Wii Sports - the only reasons why I have yet to open Twilight Princess. I touched WarioWare for a brief moment, but I didn't really get it. Let's just say I can understand why a 9.1-rated game is sitting in the used section. But truly, I'm just letting myself build up to the total engrossment and commitment that is Twilight Princess. (Hope it's the same with WarioWare.) I'm glad I let Big Brain Academy and Wii Sports get me accustomed to the system, the Wii-mote, and the Wii-ality of it all. (Geez... that was so Elmer Fudd). A visual interface for video games is viable and demanding - of which the Wii is an example and a pivot point from where the industry should be heading towards in terms of the next generation.
Sorry for the technicality of the previous statement. Maybe it's because my brain is overloading from all those activities in Big Brain Academy. By the way, I am quite good at all the areas of the game, except for Memorization. There's something about finding birds in covered cages and having the cages rotate that befuddles me more than the Shell game. And if you are a Gold Medal recipient of the face recognition activity, I bow down to your greatness.
Speaking of greatness, the Transformers movie is awesome. That's right... is. Like, I saw the movie on Thursday at 8pm before it is released on July 4th...is. To all fans, it's everything that you wanted out of a Transformers movie. Aside from a rather abrupt ending and epilogue, you will like this movie, and this is coming from a person who has never really been interested in the whole Optimus Prime/Megatron thing. Big robots of any kind has always been linked in my mind to compensation for something down below (Big O, anyone?). And yes, on a critical level, Transformers probably isn't going to win any awards (aside from perhaps the next MTV Movie Awards or something like that), but it's just entertaining. It's like 300 in that sense (though 300 might win for cinematography).
It also just goes to show you that Michael Bay knows what he's doing. Though I think Transformers ranks just a tad beneath X-Men 2, it's spades better than Superman Returns. You know,in the whole villians actually fight kind ofway. Why can't we have someone like him directing films based on video games? Why?! [Dumps question into MrCHUP0N's mailbag...]
|More On GameRevolution|