A brand new MegaMan game! That *DOESN'T* star MegaMan!comments powered by Disqus
Posted on Friday, September 13 2013 @ 12:41:49 PST
This member blog post was promoted to the GameRevolution homepage.[Originally posted Mon. Sept. 2]
Meet Beck. No, I don't mean the singer, I mean the robot.
Beck, a.k.a. Mighty No. 9, is the star of a new game under development called, oh so creatively, Mighty No. 9.
Beck looks almost like a rip-off of a certain well-known video game robot, doesn't he? And if you learn more about Mighty No. 9 at its Kickstarter, that rip-off appearance will only grow, what with the side-scrolling platforming and six-to-eight robot master bosses that are promised. However, it's not as rip-off-y as all that, as the creator and main mind behind Mighty No. 9 is Keiji Inafune himself, one of the primary creators of the original MegaMan series.
While the info on the Kickstarter is a bit coy, Mr. Inafune's video at the top of the page says that he left Capcom and formed his new production company, Comcept, when a project of his was cancelled (MegaMan Legends 3, perhaps). Whatever the case, it seems clear that Mr. Inafune wanted to stay on MegaMan, but Capcom had other ideas.
Why did Capcom not want to publish another MegaMan game? Only they know, but the bottom line must have been, well, the bottom line. Most likely, they thought there wouldn't be enough gamers willing to buy it to make the project profitable.
Well, they might be right, but Mighty No. 9's Kickstarter offers a persuasive argument to the contrary. It has only been running since the evening of Saturday August 31, and has already surpassed its goal of $900,000. In fact, as of the time of this blog post, less than 48 hours after the Kickstarter went live, it's gone well over the $1 million mark.
Let me repeat that: Over $1 million in less than two days. Pretty impressive for Mr. Inafune's homage to MegaMan.
Right now, Mighty No. 9 is going to be Windows only. However, the stretch goals include versions for both Linux and Macintosh and eventually consoles. The console inclusion doesn't come until the $2.5 million mark, which seems pretty high. Until you remember the bit about over $1 million in less than two days. Then, suddenly, $2.5 million doesn't sound so unattainable.
So, MegaMan fans, rejoice. The Blue Bomber isn't going to be making any non Smash Bros appearances any time soon (that we know of, at least), but we still get to look forward to some classic robot blasting action.
Currently, the release of Mighty No. 9 appears to be slated for Spring of 2015. However, there's yet to be a formal release window announcement.
UPDATE ON WED. SEPT. 4: As of this morning, the Mighty No. 9 kickstarter blew past the $1.5 million mark, reaching the third stretch goal. In response, the team behind the game announced that they would be moving the console stretch goal up by a few hundred thousand bucks. An excerpt of that announcement follows:
"Of course, it's no surprise our backers would request Mighty No. 9 for console systems -- they are the traditional home for this genre, after all -- but what we weren't prepared for was the intense, consistent, all-consuming passion you did it with! We realized the other stretch goals we had planned would be more welcome after this overriding priority, where they wouldn’t pale so much in comparison.
"And that's why we’re happy to announce that, because of your feedback, we are officially pushing back the unannounced "???" goals in order to move the making-of documentary $250K closer, and yes -- the PS3/360/Wii U versions of the game $300K closer as well! :D As for the tiers that follow, we're currently revisiting our longer-term stretch goal plan based on this big change as well as other ideas we had (and of course, your feedback)."
The opinions expressed here does not necessarily reflect the views of Game Revolution, but we believe it's worthy of being featured on our site. This article has been lightly edited for grammar and image inclusion. You can find more Vox Pop articles here. ~Ed. Nick Tan
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