More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Kirby and the Rainbow Curse Preview
Abandoning paint for clay, Nintendo gets crafty with Kirby once more.
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

Hohokum
Release date: 08/12/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES How Bioware Creates Romances
Bioware's games have romances where you might save the world, on the side of course.

We Absolutely Should Be Upset With Club Nintendo's Latest Elite Rewards
Surveys out the wazoo and I get a code for Dr. Luigi?
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

MEMBER BLOG

ShadeTail ShadeTail's Blog
PROFILE
Average Blog Rating:
[ Back to All Posts ]
First World Problems: PC Games Don't Support USB Controllers Anymore
Posted on Sunday, May 4 2014 @ 17:34:06 Eastern

This member blog post was promoted to the GameRevolution homepage.

Has anyone else noticed that pretty much every single recent PC game, from the biggest triple-A titles to the smallest indie games, only has gamepad support for the Xbox 360 controller? Because I've noticed that, and it really annoys me.

I don't know when this started. But at some point, Microsoft put some new code into the Windows OS which treats the Xbox 360 controller differently than a third-party USB controller. Rather than use the same function call for both, Windows has the same code for the 360 controller that the Xbox itself does.

I understand the reason for it. On the developer's side, it makes porting games from Xbox Live to the PC (or vice versa) a bit easier. Want to have gamepad support for your PC port? Don't change a thing, and the 360 pad will work just as well as on the actual 360. Meanwhile, from Microsoft's side, it encourages PC gamers to buy another Microsoft accessory, which pads their bottom-line profit margin.

Unfortunately, we gamers lose out, because suddenly we have fewer choices. What if you have a preferred USB device? Or what if you don't have a 360? Or what if you don't have a way to connect your 360 controller to your PC? Whatever the case, too bad. Your only option is to fork out extra money to get a 360 gamepad working on your PC.

Or, if you're like me, you find a work-around, but that's the subject of a different blog post (if I ever get around to writing it).

This *REALLY* annoys me.

It's a small issue in the grand scheme of things, but it's still a symptom of monopoly. The big business takes away the customers' options, because it's easier to make money when there's no free market competition. And this is far from the first time that Microsoft has pulled monopolistic stunts like this.

So, for those who aren't happy about having to use a 360 controller on your PC games, what are our options? Well, the work-around I linked above is one possibility. I'm also hopeful that SteamOS will allow users a bit more freedom to choose our hardware than Windows currently does, though we'll have to wait and see on this one.
comments powered by Disqus

 
More On GameRevolution