Wii Fit Claims First Casualty
Posted on Wednesday, May 28 2008 @ 12:18:47 PST
For Jim Fixx, Wii Fit was supposed to be a way for him to have fun losing weight by playing video games. Sadly, Nintendo’s fitness game, intended to draw a more casual audience to video games, was gaming as usual for the late Jim Fixx. Fixx is the latest casualty of video game addiction, dropping to his death after a 19-hour Wii Fit gaming marathon.
Fixx, 19, was proclaimed by many family and friends as very self-conscious about his weight. “Jim was so excited when he first brought the game home, he couldn’t wait to get into it,” Jim’s father, John, stated. “Finally, I thought, a game that allows my son to stay home and exercise so he can spend more time with family.”
After purchasing the game last Wednesday upon its release, Jim became obsessed with lowering his body mass index and going from obese to overweight. “But when Jim started the game up and it first measured his BMI, he was crushed.”
Neighbors of the family remarked that Jim’s family always coddled him. “Sure, everyone knew Jim was as big as an elephant. They just always told him he was going to grow into his body. I always thought the family was full of peanuts.”
Upon hearing the news, friends of Jim Fixx were crushed. They remember him as a young man who loved his body and his video games. “Jimmy, he loved games. Maybe too much, I guess. Whenever he got a new game he would play it to death, figuratively of course, until he beat it. I guess the final boss of Wii Fit was too tough for him.”
That boss, of course, has received more attention upon the game’s release. It is the Wii fit board that calculates each player’s BMI and delivers a health rating ranging from normal to obese. Parents of young kids have already expressed their frustration over the game for calling their kids fat.
“It’s just evil,” remarks concerned parent Patricia Robertson. “If you look at every other game, they don’t criticize you if you don’t meet the games standard. If you steal stuff from people’s houses in a role-playing game, you’re not called a thief. Why should you be called obese in Wii Fit? It doesn’t make sense.”
Others have been more vocal and critical of their concerns over not just Wii Fit but video games in general. “There ought to be a law against these types of games,” chides former lawyer J.K. Thompson. “These games, and it’s not just Wii Fit but also Grand Theft Auto, they reward players for evil actions. Wii Fit lets you set a goal as soon as possible to lose as much weight you want. Losing that much weight is not good for you, just like killing police is not good for you.”
At the time of this press release, Nintendo has refused to comment on the issue. The gamer’s visionary, Shigeryu Miyamoto, is well-known to be proud of his video game that it would implant a more fit mentality within the minds of its players. Some psychologists, however, believe the game implants the wrong mentality.
“By coupling workouts with repeated rewards, such as unlocking new games, you create the idea that excessive workouts are good because you ‘beat the game sooner’ by achieving more success. For all of its good intentions, Wii Fit unfortunately continues the ugly mark of video game addiction,” states ISU psychologist Doug Gentile.
This sentiment echoes many of the more negative comments about the game in review magazines. “The game should have had all of the mini-games available from the beginning,” comments one reviewer from a certain game review spot.
Unfortunately for now, Jim Fixx has found himself at the center of a swirling controversy over Wii Fit that includes casual gamers to hardcore gamers over “the future of video games” and a concerned society still adjusting to the more prominent role video games hold in society.