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What is happening to this industry!? (graphics, reviews, gamespot and hype)
Posted on Wednesday, February 13 2008 @ 10:14:37 Eastern

I hate graphics, I really do. I hate them because now days thats all anyone seems to really care about. But back when it was Nintendo vs Sega, no one cared about how good a game looked. Emphasis was solely on gameplay. I am happy to say that I don't give a **** what the graphics are like, all I really care about is being entertained. If I wanted to sit there for hours just ogling something on my TV screen, I'd watch porn.
Don't get me wrong, I do appreciate a good looking game, but I really only see it as a bonus, not a must.


Not all, but there are some game journalists and other people within the industry receiving less and less respect from me these days. First of all we have the famous Gamespot issue. Basically a now ex-employee was doing his job exactly as he should, but the developer's behind the game he reviewed, Kane and Lynch: Dead Men didn't like this one person's opinion of the game and since they had adds for it plasted all over the website they got unrightfully pissed off. This leads to said employee getting fired. So apparently you can get fired for doing exactly what you are supposed to do.

Crysis was marked down on one site because the reviewer didn't have a good enough machine to play on. That has absolutely nothing to do with the quality of the game. I cannot remember what site this was on.

A review is meant to be someones honest opinion about a particular product, but now people are giving games bad reviews for crappy reasons, getting angry responses from the readers for good reviews and getting fired for a review that the developers don't like.

In an Australian gaming magazine called Hyper, a man named Maurice Branscombe felt a need to point out over 2 whole paragraphs that Kane and Lynch: Dead Men is 'never, under any circumstances, to be played by youngsters. Ever.' He goes on to say 'If you're over the age it says you have to be on the game's box, and have a solid grasp of the differences between fantasy and reality, however, then Kane & Lynch: Dead Men is a violent, stylish and action-packed gaming experience.'
The fact he felt the need to say that and not let the rest of the review and the games clearly displayed rating in the magazine and the games cover speak for itself, says two things to me. First is that he is worried that someone with a few screws loose will play the game and he is trying to stop that, but the first thing that came to mind was that people are getting more worried about what the publics reaction will be if this game gets in the hands of some nut who just happens to be devising a plan to blow up his local High School. But I can understand why. Both the media public are angry and merciless. They don't care how much effort you put into something that you love, whether its a simple review stating your honest opinion that an adult themed game kicks ass, or developing a game for the enjoyment of others. All they care about is launching an attack on the easiest person and often using people who are either already troubled in some way, or children to do it. Conveniently forgetting of course that a lot of games are created for adults, it isn't the developers fault, or the reviewers, if a child gets hold of something he or she is too young to play. This is also aimed at people who may attack the reviewer for recommending a game that 'influences' violence. Obviously if a game has a 15+ rating the parent should strongly consider if this is the right thing for a 10 year old to play, for example. Chances are it isn't, but then again you see disturbing and violent behavior every day on TV.
I have been playing video games since I was 3 years old, obviously back then there was a lot less violence in the games and even when there was violence it wasn't realistic in the slightest.
I got my Nintendo 64 for Christmas, I was around 12 at the time, the first 2 games I had were Cruisin' USA and Goldeneye 007, I also bought other violent games such as Turok 2. No influence.
Today I play games such as Grand Theft Auto. Again, no influence.
So I guess I am addressing several issues here, violence in video games and the 'affect' on the players and the fact journalists are now becoming scared when they shouldn't be.
I am however, fully aware that children do absorb everything that goes on around them, thats why kids who have been abused as a child often grow up to be abusers themselves. You live what you learn. But with the correct guidance from a parents or guardian, tradgedy can easily be avoided. I have violence in real life, but I have no problem at all with violent video games or movies. I'd certainly never act it out in real life.

I would love to start up my own gaming website someday. If I do I will be absolutely sure that every staff member is honest and doesn't give a **** what people think, as long as its not in a rude way.

Back to Gamespot for a moment, CNET - Gamespot's parent company - released the following information "Stephen Colvin, former President and CEO of Dennis Publishing, the publisher of Maxim, Blender, Stuff, and The Week magazines, is joining the company as executive vice president. Colvin will be dedicated to overseeing the company's entertainment and lifestyle brands".
So now, instead of having a dedicated gamer to oversee a gaming website we have an expert in lifestyle. Sure one could say gaming is a lifestyle but you would have to agree that it is an entirely different lifestyle to those Colvin had previously been working with. I would much rather an actual gamer to be in that position, just like I would rather an actual doctor treat me than a vet, just because they are good at treating sick dogs, does not mean they should be treating sick humans, even with a similar illness.


Now for hype. Some people considered Assassin's Creed to be 'Game of the Year' worthy, while others such as 1up thought was one of the years 'top ten turkeys'. Either way, it had a huge build up of hype. Personally, I was disappointed, I expected it to be a lot more free roaming, Oblivion style. I was expecting to be able to break into peoples houses, talk to people out in the street and buy weapons and armour. I also thought there would be a lot of side quests. But that was really based on my own opinions on what the game could/should have been.

Anyway, hype is bad. It gives people false hope before they even get to play the game. Then when they do, people are often disappointed, or there are mixed reactions like Assassin's Creed. Ok, so it boosts sales, making it obvious as to why the developers do this.
I bought a PS3 when I did because of that game, I also wanted to play many other PS3 titles such as The Darkness and MotorStorm, but it was Assassin's Creed that pushed me to get it when I did. But now I certainly wont be rushing out to buy the next AC game.

Next time a game is surrounded by lots of hype, I am just going to do my best to ignore that and focus only on what I read about the game, not listening to a word of how awesome people say it will be, just read the facts and nothing else. Obviously there wont be any more assuming on my part either.


Well, I hope you enjoyed my first of many blogs.

Thanks for reading!
Comments
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Feb 14th, 2008 at 7:31 pm
    This is an all over the place rant, but a good rant none the less. Most of the stuff you said is true, and you can even substitute games, like Twilight Princess and Halo 3, into the "hype" of the games in the entire industry.
  • Odbarc
    Odbarc

    Joined: Apr 2007
    Posted: Feb 14th, 2008 at 7:33 pm
    Graphics; I feel these should be the last thing considered. If ALL YOU CARE ABOUT are graphics, are you really a gamer? Most people went insane with fun with games are simple as pong, and pac man. I don't mind so much that companies are trying to make games look better, but it shouldn't be the sole focus. That will immediately destroy a game from the inside. Hype: I only find these things help an individual when your trying to find things out about the game you've been anticipating. An example could be Smash Bros. Brawl. If I had a wii, this is something I'd probably have followed more closely. (Personally, the original was better then SSB 2 because the game play was smoother, controls were easier, more responsive and it was traded in for graphics. A sad choice.)
  • axleblaze
    axleblaze

    Joined: Dec 2007
    Posted: Feb 14th, 2008 at 10:31 pm
    Oh come on, the industry has always been like this. I grew up during the 16-bit era. To say no one cared about graphics is so wrong that I can hardly believe you typed it. if anything people gave more of a crap about graphics in the 16-bit days. I remember arguing with friends endlessly about what was better graphically, the Genesis or the SNES. If you don't think graphics have always mattered, look at Jurassic Park for the Genesis. That game is horrible but it looked great and sold extremely well. Another example would be Donkey Kong Country. Now, I like that game more than most, but are you gonna honestly tell me if that game had Mario World style graphics it would have sold even half as well? Don't make me laugh. Rant if you must but most of the things you're talking about are not new to the industry at all. Also it should be noted that the graphically weakest system is killing so who's putting graphics over gameplay?
  • StandardStache
    StandardStache

    Joined: Nov 2007
    Posted: Feb 15th, 2008 at 2:36 am
    Ugh, A college not far from where I live just got shot up. There are at least three fatalities as of now. I'm sure violence in videogames will probably be blamed. What's wrong with this world? Someone has a screw loose and what happens? We ignore the real problems and rush to everyones scapegoat: videogames! I just hope someday that someone thinks logically about this problem and comes up with a legitimate solution. Now that my rant is out of the way, I think you are absolutely right. We have let things get out of hand. Sure, pretty graphics are nice, but I still play Ape Escape and SMB3 and love every minute of it. As for hype, who wants to play a game after you've been seeing ads for it four times an hour? You just get sick of it after a while. Boo hype. Yay dark horse games.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Feb 15th, 2008 at 12:04 pm
    Yeah, I agree with Link that you kinda went all over the place, but you do bring up some good points. People have always cared for graphics, but it hasn't been as big as it is now until at least last gen or the one before that where companies have been boasting on how powerful their games look, causing the fanboys to believe that graphics determine who wins. And always take reviews with a grain of salt. Always read more than one and see if they say similar things like bugs or hard levels and the like.
  • Odbarc
    Odbarc

    Joined: Apr 2007
    Posted: Feb 15th, 2008 at 12:21 pm
    Axleblaze; I didn't like Donkey Kong Country. It's controls weren't as good. The Graphics may have been good, but it didn't make the game any more fun to play, for me. I certainly have little bearing on graphics influencing how much I like a game.
  • StyrofoamBoots
    StyrofoamBoots

    Joined: Feb 2008
    Posted: Feb 15th, 2008 at 1:28 pm
    StandardStache, I go to NIU, and have been watching all of the news reports. It's been confirmed that the shooter went off his meds shortly after doing this, and was acting erratic before he decided to do this. I think the majority of people will realize it has nothing to do with video games, except for obviously Jack Thompson, but who takes him seriously anymore?
  • StyrofoamBoots
    StyrofoamBoots

    Joined: Feb 2008
    Posted: Feb 15th, 2008 at 2:27 pm
    http://www.youtube.com/watch?v=hTu0X8TQ2i4 Apparently the ******* beat me to it.
  • Geodole
    Geodole

    Joined: Oct 2005
    Posted: Feb 15th, 2008 at 7:13 pm
    The leaps and bounds we made in graphics in early games was far more astounding at the time than the current improvements seem. I recall being blown away by Mega Man 2, then again by F-Zero and Star Fox. Simpler times. A blanket statement like "hype is bad" is also kind of jarring. Hype can be very good, but only when the delivery meets (or exceeds) the expectation. A recent example is Portal: there was a ton of hype before it was released about its unique portal-based puzzles, and then everyone was even more surprised to find the funniest and most endearing storyline of the year. I was more impressed with what they delivered than I had even anticipated.
  • Brian_Rowe
    Brian_Rowe

    Joined: Jan 2008
    Posted: Feb 15th, 2008 at 7:18 pm
    I'm going to disagree with you on a few points Skull-Fire. - To say that graphics didn't matter in the Nintendo vs Sega days is dead wrong. Not only was I constantly involved in such debates, but the whole Mode 7 vs Blast Processing campaign was based upon graphics. - CNET owns more properties than GameSpot, like the food-enthusiast program, Chow. While it would be great if Mr. Colvin is a gamer, it doesn't matter as much as you might think since he is not the person directly overseeing GameSpot's editorial content. That would be the editor-in-chief.
  • Brian_Rowe
    Brian_Rowe

    Joined: Jan 2008
    Posted: Feb 15th, 2008 at 7:38 pm
    (Geodole, nice avatar) As for the parts I agree on. - Hype can be a horrible monster. Sometimes it's right and sometimes it's wrong. The thing you have to remember is that it is also easy for journalists to succumb to it. Last year, I went out to New York to meet with 2K and demo BioShock. Right then and there I would have named it game of the year, the scariest game since Silent Hill 2, and perhaps even FPS of the decade. Journalists are gamers, and gamers get excited. - Reviewers are getting far too wrapped up in the technical ends of gaming. Downgrading Crysis for your inadaquecies is ludicrous. I find it funny that all most of the game critics are crying out for artistic integrity, but 90% don't even understand how to approach, and analyze a game as a piece of art.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Feb 16th, 2008 at 4:12 am
    The big difference between people not caring about graphics then and now is in the 8 and 16 bit eras, there was little TOO care for. Realism was sort of left to the imagination. Hell, most 2-D sprite games looked a lot better than games under the F-X chip, but technically the F-X chip was superior, yet no one cared. Starfox was the biggest seller, and it barely made a dent in terms of sales in general for it's series. Games like Crysis are unique but standard, phenomenal realism in the graphics, which causes the gameplay to take a backseat, by the way, should never excuse a game in the end. While Crysis sets up a standard for graphical prowess, in all honesty, where can we go from here with it? As the games become more detailed, they lose the charm that made them "art" in the first place.
  • Skull-Fire
    Skull-Fire

    Joined: Feb 2008
    Posted: Feb 16th, 2008 at 12:47 pm
    Thank you all for your feedback. Another thing about hype, they cause other games to get lost in it. There are loads of good games that don't get the attention they deserve. Until Persona 3, hardly anyone talked about Shin Megami Tensei games, at least at the sites I had been going to and people I know in person. Also, I guess I just wasn't aware of anyone caring about graphics before the N64 and PS came out because I never owned anything between the NES and N64, and all the people I new that did have other consoles didn't care about the graphics either. Now looking back at those days, I couldn't see how anyone could bother with debating which console had better graphics, but I guess back in those days they were good at the time and theres always competition in everything humans do. The start of Links last post is exactly what I’d thought. But I now realize I was wrong, as some obviously did care about the graphics, just not the people or sites I hung around ‘til now.
  • GameTrax
    GameTrax

    Joined: Oct 2005
    Posted: Feb 16th, 2008 at 5:00 pm
    Nice rant indeed. I can recognize a lot of the problems the industry is going through at the moment. You can discern a reviewer's motives from his material, for instance. Which is why it's quite obvious that biased reviewers are eventually abandoned and that biased magazines eventually die out. They feed off of a trend, which is currently visual technology. That won't last, though... people get used to graphics and demand it in upcoming releases. Even if you advocate gameplay, you'll still like to see the graphics. However, due to the large money risks for developers and publishers... it's one or the other...

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