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Storytelling in Video Games
Posted on Wednesday, October 17 2007 @ 00:31:15 Eastern

Storytelling in videogames. Stories told in games seem to be only seen by those who like to play videogames. We, the gamers. Nobody outside the gaming world notices that games are anything more than just shiny 3-D interactive distractions.

Ultimately that is a pretty good description of a basic videogame: an interactive distraction. But games these days have evolved far beyond the simple diversions that they were in the 70's and 80's. Games can tell stories. In the following, I make lots of reference to Halo, but simply as it is a good example of what I'm trying to get across.

I was recently arguing with my sister about this subject, who believes that a game like Halo couldn't possibly have enough story to make a movie out of it. She's also very biased, and still strongly believe that videogames amount to absolutely nothing beyond looking pretty while you bust skulls all over the place in a digital escapist's fantasy. I tell her that Halo has a story to it, she denies its any good. Of course I couldn't just give her the basic rundown of Halo's plot, since she would simply dismiss it as a silly excuse to go shoot things. While that is true, part of the whole point of Halo is not only to go shooting things, but look at the story, and see why you're on a ring-world, shooting at aliens with big guns. I do explain to my sister that Halo actually has a great story to it. Most of it isn't in the game itself though. The games just tell a part of the story, the story from the Master Chief's perspective (or the Arbiter if you're playing Halo 2). There is an ongoing series of novels based on the world of Halo, and they are very well written science fiction novels. When you read the books, the games become more like a way to enter the world of Halo, and be a part of it. I tell this to my sister, she dismisses it, once again, as nothing but silly tripe that doesn't mean a damn thing.

This may or may not have to do with my bias as a gamer, but I think my sister is disillusioned. She just thinks nothing great can ever rise from a game. But there's more to it than just looking cool. Games are a form of art, just like movies, painting and sculpture, and the literature my sister so dearly praises. The art form is not in playing the game. That's not art, that's just playing a game. The art is in the game itself. The art is in what the developers did to make the game a collection of arts ranging from the visual aspects, the sounds and music, to the story and beyond.

Some games are made with the sole purpose of telling a story, or at least some games seem that way. Some of the Final Fantasy games tell good tales. Halo, again, is a good example of a game that is made to tell the story of the Spartan super-soldiers and their place in a war between Earth and the Covenant, which just happens to also be really fun to play.
Another good example would be in The Legend of Zelda series. Ever since the first game, Zelda has told many stories. Most of them, yes, are usually variations of one another, almost always revolving around the concept of a young boy who travels the world to save the princess Zelda from the evil hand of Ganon, but those stories are always very well made, and are one of the reasons I love the series so much.

Of course, ultimately most games have stories simply as a reason for why you do what you're doing in the games. But isn't that the whole point of a story in other forms of art? In movies, oftentimes the story is just a reason to make the movie. Snakes on a Plane was given a story as an excuse to have people attacked by snakes... on a plane. Titanic, the whole romance between what's-her-face and what's-his-name was just an excuse to make girls swoon over Leonardo Dicaprio while the ship hits an iceberg and sinks. In Harry Potter, both the books and the film, it seems the whole story of Harry Potter is an excuse (albeit a damned good one) to let kids fantasize a world of magic and wonder.

I'm not sure I'm making all the right points here... But what I'm trying to say is that is video games can tell a story just as well any movie or book. People, such as my sister, bring up that "If videogames can tell stories, why is it that almost every movie based on a game is terrible?" The answer is obvious. The people who made the movie suck at making movies. That's the most obvious answer. Though there is also the fact that some games really weren't suited to be movies, like Street Fighter or pretty much any game that Uwe Boll thought would be fit for the theaters (once again in the department of 'the people who made the movie suck at making movies').

Games can have some fantastic stories to them, serious stories, funny stories, sad stories, scary stories. You just have to let the game tell the story. I hope I made my point, and I do realize going on about something in a videogame on a gaming website is like preaching to the choir, but I post it here in the hopes that maybe someone can see this and tell it better than I can, or suggest how I may be able to tell it better.

Comments
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Oct 17th, 2007 at 1:51 am
    Video games differently than linear media, but even within the sphere of linear media, books, comics, film, song, dance, theatre, and hey - practically everything else - has had distinct techniques for telling the story. A select number of screenwriters, such as David Freeman, are trying to push the envelope in terms of interactive and emotional script writing. Interactive storytelling is still in its infancy, and even games in the Final Fantasy and Halo franchise are mostly tacking on a movie script using cutscenes with a game. Sheldon Brown, Professor of Visual Arts at the University of California San Diego, beleives that "game narrative will develop forms unique and indescribable by current critical vocabulaires" - into what a few academics have called "storyplay". One sound example of what games can do is when Kratos in God of War has to sacrifice a terrified soldier in a cage to proceed into the next room. Not only
  • Squiggy
    Squiggy

    Joined: Nov 2005
    Posted: Oct 17th, 2007 at 9:35 pm
    Thanks for your input, although it would seem you were cut off as you were beginning your God of War example.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Oct 18th, 2007 at 8:52 pm
    Hmmm... weird, let me finish that... Not only is this a natural part of game progression, advancing from room to room, but it shows just how brutal and vengeful Kratos is. Some people call this a special moment, but that's only because interactive storytelling in its infancy. I hope to this a lot of more this in the future - and hey, we can only move up from here.
  • Odbarc
    Odbarc

    Joined: Apr 2007
    Posted: Oct 19th, 2007 at 9:30 pm
    In most cases, games are intended to be PLAYED to have FUN. In terms of Halo, it's popular because it's fun. Not solely because the story is interesting. Final Fantasy would be a better example of a game(s) with a great story. My favorite of course being FF6 (FF3 SNES). But even the Final Fantasy movie wasn't all that it was cracked up to be. Advent Children did a much better job. Old video games like Donkey Kong, Contra; yes, the stories are very stupid. The endings were as bad as "You win!" or something lame or with typos. That story wasn't there. It was just a game and they were fun. Now a days, there are very few games (albeit crappy puzzle games and the like) have no story. Most games live or die based on how good that story is.
  • Odbarc
    Odbarc

    Joined: Apr 2007
    Posted: Oct 19th, 2007 at 9:35 pm
    (Sorry; more) :-: One game, Dynasty Warriors, if you take the time to read the novelization of the story (usually in the menu) you can really get a feel for what's happening. The game play is a little lacking and repetitive though. Why are most movies based on games suck? Mostly because those movies are bastardized versions that leave nothing similar to the game except the characters names. Mario Bros., Street Fighter, Double Dragon are all good examples of that. Mortal Kombat in my opinion was the best game-movie ever made. All they did was fight each other in a tournament to the death and included the mythology. :-: An anti-video-game movie-loving person, said "Video games will never be considered an art form until you cry once you gained a level up." Slightly ignorant, but by his attitude, it's not art if you don't cry. Therefore, by his standard, I can't consider any movie, song or masterpiece ART because it doesn't make me cry.
  • Mediocre_Man
    Mediocre_Man

    Joined: Jul 2006
    Posted: Oct 20th, 2007 at 10:55 am
    I personally think that some of the best stories I've experienced have come from games, and I read alot of books and watch alot of movies. Truth is a good story is a good story, no matter what medium it comes from. I'll admit that I have cried while playing a game. Ocarina of Time, when Link leaves the Kokiri and Saria give him her ocarina. granted I was 10 at the time, but that scene was so powerful, and so much went unsaid between the two characters that I was overwhelmed by it. I've never cried while watching a movie. If anything, you're more likely to connect with a game rather than a movie. When watching a movie you're just an outside party, when playing a game you are the main character.
  • L4ZYM0F0
    L4ZYM0F0

    Joined: Oct 2007
    Posted: Oct 21st, 2007 at 1:47 am
    Two words (with a hyphen in the middle): Half-Life. And as far as what Odbarc quoted: "Video games will never be considered an art form until you cry once you gained a level up." Play all the way through Half-Life 2 to the end of the now-released Episode 2... and try to tell me you dont get choked up.
  • Squiggy
    Squiggy

    Joined: Nov 2005
    Posted: Oct 21st, 2007 at 11:40 am
    Wow, thanks for all the views and comments, and I never thought this would make it to a mention on the front page vox pop. It makes me feel all warm and fuzzy inside. But that may not be a good thing, because if my insides are getting fuzzy then I may need to see a doctor.
  • shandog137
    shandog137

    Joined: Mar 2007
    Posted: Oct 22nd, 2007 at 3:16 pm
    I would suggest playing through a game like Indigo Prophecies or the new Sherlock Holmes game for the PC while your sister watched so that she could track the elements of the narrative. If she is into literature there are a ton of games that focus on the story as opposed to the game play, some more successful than others. I suspect with the influx of casual Wii gamers this type of game will become more popular. Simply because like your sister many of the casual gamers see gaming as a novelty. Which in our market society simply creates demand for games that cater to these views.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Oct 24th, 2007 at 10:57 am
    Good stuff squiggy. Insightful, very true to form and sadly it's a fact of life now with most games. Narratives in games are rare, Indigo Prophecy is an extreme case, so I do hope to see some more from that type of genre, it would be good.

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