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Why Sunset Overdrive Can Go Suck A Lemon
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Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

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The Futility of Prequels
Posted on Tuesday, May 20 2008 @ 00:42:33 Eastern

    Is it just me or does anyone else have a sense of futility while playing a prequel? I mean, it’s nice to know some more back-story to a game, particularly a game you like, but in the end it feels like you haven't helped at all since you know and played (assuming you played the game which the prequel ties into) events that will happen in the future. Here's a generic example: you're the hero and you must stop scary badguy from destorying/taking over the world. Omg, what will happen, will you be able to save it? Well of course (or not) because you already know what's going to happen from playing the (sequel?), at least the general outcome of it.

    Granted, in many videogames there is a linear path and most likely one ending, but at least it feels like you’re fighting for something and don't know what's going to happen (other than just the regular predictable outcome from a generic story). In prequels I feel like I’m just going through the motions to progress the story and hope to have some fun doing so.

Anyways, I plan on editing and adding more concise thoughts when it's not about 1 a.m.
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