More Reviews
REVIEWS Dungeon of the Endless Review
A roguelike that’s equal parts charming and challenging with a turn-based twist.

Fantasy Life Review
Level-5 has always had a gift for creating endearing worlds and characters, but who thought living with a butterfly would be such an adventure?
More Previews
PREVIEWS Vainglory Preview
Multiplayer online battle arenas have grown in popularity, yet Super Evil Megacorp hopes to give the franchise new, vibrant life on tablet. I went hands-on to find out if it can be done.
Release Dates
NEW RELEASES Call of Duty: Advanced Warfare
Release date: 11/04/14

Assassin's Creed Rogue
Release date: 11/11/14

Far Cry 4
Release date: 11/18/14

Dragon Age: Inquisition
Release date: 11/18/14


LATEST FEATURES 5 Ways Persona Q Is a Crossover Done Right
Etrian Odyssey meets Persona with results much better than expected.

Xbox Downloads October 2014 - Updating Each Week
Microsoft's Xbox One console continues an Xbox Live revolution started over a decade ago. Here's hoping Summer of Arcade makes it to the platform next year.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
I Don't Want to, but I Have To...
By oblivion437
Posted on 10/20/14
Well, Gamergate has spilled over into the mainstream media and the coverage appears to be nearly uniformly dreadful. Take " What is Gamergate, and What Does It Say About Gender In Video Games? " by David Konnow as an example.  It appears that the writer has done little to no...

MEMBER BLOG

The_Big_Cheese The_Big_Cheese's Blog
PROFILE
Average Blog Rating:
[ Back to All Posts ]
The Futility of Prequels
Posted on Tuesday, May 20 2008 @ 00:42:33 Eastern

    Is it just me or does anyone else have a sense of futility while playing a prequel? I mean, it’s nice to know some more back-story to a game, particularly a game you like, but in the end it feels like you haven't helped at all since you know and played (assuming you played the game which the prequel ties into) events that will happen in the future. Here's a generic example: you're the hero and you must stop scary badguy from destorying/taking over the world. Omg, what will happen, will you be able to save it? Well of course (or not) because you already know what's going to happen from playing the (sequel?), at least the general outcome of it.

    Granted, in many videogames there is a linear path and most likely one ending, but at least it feels like you’re fighting for something and don't know what's going to happen (other than just the regular predictable outcome from a generic story). In prequels I feel like I’m just going through the motions to progress the story and hope to have some fun doing so.

Anyways, I plan on editing and adding more concise thoughts when it's not about 1 a.m.
comments powered by Disqus

 
More On GameRevolution