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The Futility of Prequels
Posted on Tuesday, May 20 2008 @ 00:42:33 Eastern

    Is it just me or does anyone else have a sense of futility while playing a prequel? I mean, it’s nice to know some more back-story to a game, particularly a game you like, but in the end it feels like you haven't helped at all since you know and played (assuming you played the game which the prequel ties into) events that will happen in the future. Here's a generic example: you're the hero and you must stop scary badguy from destorying/taking over the world. Omg, what will happen, will you be able to save it? Well of course (or not) because you already know what's going to happen from playing the (sequel?), at least the general outcome of it.

    Granted, in many videogames there is a linear path and most likely one ending, but at least it feels like you’re fighting for something and don't know what's going to happen (other than just the regular predictable outcome from a generic story). In prequels I feel like I’m just going through the motions to progress the story and hope to have some fun doing so.

Anyways, I plan on editing and adding more concise thoughts when it's not about 1 a.m.
Comments
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: May 27th, 2008 at 4:26 pm
    Eh, Prequels are sometimes an interesting idea, especially if it's clever enough to explain things, or show parts of the personality of the main characters. The first ten minutes of Indiana Jones and the Last Crusade did that, and they did it well. I don't see a problem with prequels in that regard. That being said, I have never played a prequel to any game, at least to my knowledge. So for me, it's untapped territory.

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