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D&D Campaigns from Hell: The Firetrap
Posted on Wednesday, March 31 2010 @ 05:16:03 Eastern

Yeah, I got bored and am feeling in an imaginative mood, so I came up with the idea for D&D Campaigns from Hell, which is all about Dungeons and Dragons scenarios that throw a curveball at your otherwise unsuspecting players.

Note that I have no idea how Dungeons & Dragons actually works, so this may be impossible.

The Firetrap

Your party learns about a dangerous plant-monster that dwells in a nearby cave. They go investigate.

The cave is long and dark. No matter where they search, they can find only:
  • Corpses of previous adventurers
  • High-level Fire-enchanted weapons
  • Smoke-damaged (Path 1) or Fire-damaged (Path 2) armour (see below)
At the end of the cave, they find a Treant (Tree monster)

Here's the evil part, and it can go in one of two directions:
1. If they use a fire-based attack on it, they set the Treant alight, but the cave starts to fill with smoke. They now have 5 turns to escape before they choke to death. Problem is, it takes 7 to get to the entrance.
2. The Treant has a magical item that reflects all fire damage. The moment an attack connects, the attacker gets set on fire, taking 20% of their max. health each turn until they die or are put out.
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