I've got your back: The benefits of co-operative gameplay
Posted on Tuesday, November 27 2007 @ 01:28:48 PST
Whilst some may argue the fact that games cause antisocial behaviour amongst youngsters (which, personally is as believable as saying that Resident Evil causes outbreaks of zombies), but I have yet to hear an arguement as to games causing an inverse effect, being the cause of increased social interaction between some parties.
Thus, I am presenting this point.
In particular, I am saying that co-operative gameplay allows gamers to make friends amongst the gaming community.
By playing games with a friend, teaming up against insurmountable odds and going through hell and back (sometimes literally (http://doom.wikia.com/wiki/Doom)), they can grow closer. By fighting alongside each other, you can get a glimpse into their personality, as they can with you. In the best-case scenario, you learn to trust them because, when it comes down to it, they're never far away and always willing to jump into the fray to save you. In the worst case, you learn that they're less reliable than an used car, and you come out of it with not a friend, but an experience and the idea of not to try to be their friend.
Now, if there were more co-op games out there, then I reckon we could make a counter-arguement to the games cause anti-social behaviour debate. That could shut up some of those game nay-sayers, hopefully for good.
After all, when you're knee-deep in the dead, (http://doom.wikia.com/wiki/Knee-Deep_in_the_Dead) it's good to know that you've got a friend to back you up, in case things get too serious.