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Japan vs. The West: Who makes the better RPGs?
Posted on Tuesday, March 24 2009 @ 20:12:55 Eastern

Before I get into any details, I am not referring to Rocket Propelled Grenades. No, the Russians have everyone beat on that regard. Instead, I am referring to Role Playing Games. In this article, I will compare Western RPGs with those of Japanese origin. Although the two are technically both in the same genre of games, they are radically different in every aspect.

In a Western RPG, the player is usually given plenty of options on how to customise their character, so as to reinforce the connection between player and game. This includes skill sets, appearance, equipment and personality, most of which can be changed further after the game has gotten underway. The main quest is not always a concern to the player, as side-quests are abundant and exist to help the player flesh out their character in the way that they want, though offer little in terms of assistance with the main quest, mostly giving extra experience, additional funds or a slightly better armour/weapon combination. As a result, open-ended gameplay is quite often used (The game does not end when the main quest is completed) In other words, the world is their oyster, and they can interact with it in any way they wish, usually only limited by the games technological limitations. Moral choices can be present as well, though most of the time this choice comes down to being a thief and/or assassin or not. The main flaw of Western RPGs is that the bestiary (the roster of creatures used in the game) quite often features little to no deviations from a combination of the Tolkien bestiary and a selection of undead creatures.

An example of this is the Elder Scrolls series. Its later instalments, Morrowind and Oblivion, have featured large expansive worlds with abundant quests and tasks, but are populated mostly by elves, dwarves, orcs and other such creatures. Other creatures are present, such as daedra (demons) and vampires, though these add little variance to the game.

Japanese RPGs, however, tend to be quite the opposite. The player is given little control over their characters appearance, if at all; equipped items can sometimes be seen, though this is usually restricted to weapons. The game is usually restricted to following the main story arc, with the side-quests being few and far between, but generally longer and offer greater rewards. For instance, quite often side quests can span large sections of the main quest and offer one of the games ‘ultimate weapons’ as a reward. As a result of this focus on the main quest, JRPGs rarely feature open-ended gameplay, usually ending the game once the main story arc is finished, yet some offer the ability to carry character stats over to a new save at the beginning of the game. Character development is greatly reduced to merely guiding the character up the pre-chosen character archetype the game has laid out for them, though occasionally one character will be given that can take skills from any archetype, however this is a ‘Jack of All Trades’ scenario; that general character will not reach the proficiency of any of the other characters in any one field (magic use, strength etc.), even if you restrict their skill base to the corresponding archetype (i.e. your general character will not best your mage, even if they only learn magic skills). This is usually due to being unable to reach the higher level abilities (high magic for example) before hitting the games level cap. On the flip side, the bestiary in a JRPG is usually very creative, with a large number of unique characters, races and species for the player to interact with, though this interaction is often preset by the game. For example, townsfolk are rarely attacked in JRPGs, though in some cases the game permits it, usually as a development of the plot.

The prime example of this is the Final Fantasy series, probably the most well-known JRPG series to date. Though the main characters appearance and experiences are preset and differ little between different players of the same game, the characters within the game tend to be unique in design and function to characters in other games not in the same series. Side quests are not usually apparent, but if found tend to offer rewards that greatly assist the players progress in the main story, which remains for most of the game as the player’s main concern.

Given the differences between the two sub-genres of RPGs, devoted fans of one of them will find switching over to the other as either a refreshing change or an awkward experience. For me, personally I can appreciate both for their eccentricities. The Elder Scrolls IV: Oblivion, for example, was a great game, offering plenty of things to do, however in a combination of my stubbornness and apathy I usually end up playing it the same way each time. The JRPG series Suikoden, however, I loved for its intricate story, unique bestiary and cast, even if it offered little more than the main storyline.

Basically it boils down to the same thing a lot of other decisions do: personal preference? Are you willing to sacrifice the option of choice for a good story with unique characters, or would you prefer to do anything while being surrounded by the average and ordinary?

Comments
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Mar 24th, 2009 at 8:29 pm
    Ha ha. I did, like, this exact same blog three months ago, Yours is probably better, though.
  • Raxsar
    Raxsar

    Joined: Dec 2006
    Posted: Mar 26th, 2009 at 6:13 am
    The problem with western RPG's like Oblivion is that yes they are open ended but they often repeat themselves (eg: dungeons, creatures, etc) which can make the game boring rather quickly.
  • Ashalar
    Ashalar

    Joined: Jan 2008
    Posted: Mar 26th, 2009 at 6:15 am
    And the problem with JRPG's is that longevity of the game is achieved only by making every 5 steps end up in a random encounter.
  • Raxsar
    Raxsar

    Joined: Dec 2006
    Posted: Mar 26th, 2009 at 6:40 am
    I wasnt putting down Western RPGs, its just that JRPG, when you've beaten the game gives you a sense of accomplishment, and while western RPG also do that, becasue they dont necessarily end when you beat the final boss and so I find that this takes some of the wind out of you sail and leave you wondering what now .
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Mar 26th, 2009 at 10:53 am
    Good stuff. I personally grew up with JRPG's, and I like them a lot better, but Western RPG's are also a great experience to immerse yourself into.
  • Ashalar
    Ashalar

    Joined: Jan 2008
    Posted: Mar 26th, 2009 at 12:11 pm
    Sorry, didn't mean to come over so strong, I apologize. Yes, JRPG's give the player a better sense of accomplishment, I do agree, but it really is an RPG on wheels. I recently had the pleasure of playing through Chrono Trigger again, this time on the DS and there is just a hint of the WRPG world: you can keep playing after you finished the game (the true Lavos boss ending, not the tacked on dream boss ending). The game gets extremely boring after that, especially when you are nearing the level cap. Still, as for the WRPG's, the 'open ended' gameplay is not consistent. KotOR 1/2, Neverwinter Nights. the games just end after the main quest is done.
  • Shadowcanter
    Shadowcanter

    Joined: Feb 2006
    Posted: Mar 26th, 2009 at 3:07 pm
    It's not that one is better than the others, for instance, there are some jrpg's that are better than wrpg's, and vice versa. However, in my opinion, the greatest and truest RPG's are for the computer: Baldur's Gate I & II, Torment, Fallout, Diablo I & II if those count, and stuff like that. The declivity of modern computer RPGs is sickening. Oblivion was a boring, generic waste of time. I think that the quintessential WRPG is either Fallout (the original, kids) in which you could kill any one, and do anything, or Baldur's Gate, in which you were a helpless cream-puff until level 3 (which took forever to acheive), but seeing as the highest level you could attain in the game was seven, by the time you got to level 5 you were whooping serious ass. Es mi opinií³n.
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Mar 26th, 2009 at 5:45 pm
    Alright now I'm pissed. You get Vox Pop'd for doing the same blog I did 3 months ago. No fair.
  • Tyrranis
    Tyrranis

    Joined: Nov 2005
    Posted: Mar 26th, 2009 at 8:45 pm
    Sorry Longo, I didn't know about your blog. To be honest, I originally wrote this for Craccum magazine, but when it was done I decided against it. Oh, and CURSE YOU BACK-SLASHES!!!
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Mar 26th, 2009 at 10:23 pm
    I dont blame you. I blame Nick Tan.
  • Peanutkiller
    Peanutkiller

    Joined: Oct 2008
    Posted: Mar 27th, 2009 at 8:14 am
    Comparing apples with pears if you ask me.
  • Odbarc
    Odbarc

    Joined: Apr 2007
    Posted: Mar 27th, 2009 at 10:07 am
    Depends on the game play, I suppose. Customization is a huge plus for me but when I was playing Oblivion, I wasn't sure where to go or if where I was going would be to hard or to easy. I ended up being a thief because it was close to home and challenging to get away with when my greed exceeded it's peak. That being said, I'd probably played many more JRPG's than any other. For the longest time, I'd have said that RPGs were mainly Japanese dominated with exception to games like Diablo.
  • KaiserKold
    KaiserKold

    Joined: Apr 2007
    Posted: Mar 27th, 2009 at 12:13 pm
    Personally, I believe that somewhere between Japanese RPGs and Western RPGs there is a really good game to be made. Take the best elements of both and put them together.
  • TheVaultDweller
    TheVaultDweller

    Joined: Jun 2007
    Posted: Mar 27th, 2009 at 5:43 pm
    This blog fails because its committing the same noob mistake: Placing Oblivion as the main, (and apparently only) Western RPG. Where are Fallout, Gothic, Planescape Torment, Arcanum, The Witcher? (and some others, of course) These are games that have much more to say as videogames, and as western creations, which I'd like to believe have to do, or had to do, with choices and consequences taken within them. JRPGs, I think, are among the most hyped and overvalued genres nowadays (gameplay just absolutely sucks)
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Mar 27th, 2009 at 7:47 pm
    You know what, VaultDweller? You can leave.
  • bomby139143
    bomby139143

    Joined: Nov 2005
    Posted: Mar 27th, 2009 at 10:13 pm
    lol yah, Oblivion is far better of an example than any of those games you just mentioned.
  • Shadowcanter
    Shadowcanter

    Joined: Feb 2006
    Posted: Mar 28th, 2009 at 4:44 pm
    Agreed, JRPG gameplay involves pressing the ok button over and over again.
  • Shadowcanter
    Shadowcanter

    Joined: Feb 2006
    Posted: Mar 28th, 2009 at 4:50 pm
    I just read the last line of your article and now agree with VaultDweller. It does fail.:::option of choice for a good story with unique characters, or would you prefer to do anything while being surrounded by the average and ordinary?:::: Most JRPG's have formulaic and melodramatic stories, and the only western rpgs that all you to 'do anything while being surrounded by the average and ordinary' are the bad ones. JRPGS sucK. Go play Torment.
  • TheVaultDweller
    TheVaultDweller

    Joined: Jun 2007
    Posted: Mar 28th, 2009 at 7:29 pm
    ^ Finally, I can say that I absolutely agree.
  • radaclysm
    radaclysm

    Joined: Aug 2008
    Posted: Mar 28th, 2009 at 9:00 pm
    the jrpg genre no doubt has some historic titles, but i just cant have fun with them for one reason or the other. in my opinion western rpg's are much more imagination based, and the deep character customization options and open worlds common to many western role playing games allow infinite more opportunities for ROLE PLAYING. the third person narrative nearly all jrpg's use really kills the experience for me, too. it doesnt help that i can never seem to be able to identify with the commonly absurd characters that you are forced to view from over the shoulder, essentially as some minimally influential spectator that gets to press ok lot.
  • 4plus5
    4plus5

    Joined: Jan 2007
    Posted: Mar 30th, 2009 at 1:09 am
    WRPGs - A Man Chooses JRPGs - A Slave Obeys
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Mar 30th, 2009 at 9:08 pm
    I would also counter that good JRPG's have developed, and changing characters that are in the backdrop of a great story, like The Persona games, Final Fantasy VIII, and Suikoden. And that is a lot better than doing DnD, stat based quests in Western RPG's, which give a degree of choice in your actions. It's like reading a novel compared to an interactive story, they are similar in design, but different in structure.
  • barney_been
    barney_been

    Joined: Feb 2006
    Posted: Mar 31st, 2009 at 6:39 am
    To me this article was worth writing but it puts forward a few to many generalisations.but i do agree that jrpg's are different to that of wrpg's but mostly in the way of character customization eg. face body and clothes but not equipment or skills.
  • uk_john
    uk_john

    Joined: Dec 2006
    Posted: Mar 31st, 2009 at 4:15 pm
    For a while, back in the late 90's early 00's, I thought the West, but then the West stopped making deep RPG's like Baldur's Gate and Morrowind and started making action-adventures like Jade Empire, Mass Effect and Bioshock and calling them RPG something's, like Action- RPG's, etc. We still get the odd fantasy type deep RPG, but nothing else. Whereas the Japanese have stuck with trying new things but still making deep rpg's. I just don't see the west producing deep RPG's after Dragon's Age, I think they will be 'streamlined' (the reviewer/publisher word for 'dumbing down') right doen to action-adventures or even 'shooters with inventories'.

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