Love Thy Mecha: My feedback on the Hawken Betacomments powered by Disqus
Posted on Friday, November 2 2012 @ 13:57:49 Eastern
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Well, my graphics card died a month or so ago. It wasn't unexpected, nor was it entirely tragic. After all, it was like 6 years since I bought the thing. And so, a new card was needed. Me and the family decided that it was a good time to upgrade to a 2 GB, to replace the old now-defunct 1 GB.
And, recently, nVidia distributed a new driver for the 2 GB card, and whilst it was downloading, there was an advertisement for the Hawken beta. Now, after seeing a recent video by TotalBiscuit on Hawken, I was intrigued about the title and decided to enter it.
As it turns out, I was one of those that won a Beta key from the draw.
When I went to redeem it, the site mentioned that there was no NDA in regards to the Beta, and as such after a few matches I felt that I should spread the word about my experiences with the Beta.
Simply put, the game is awesome.
I had some framerate issues on the first day of the 3-day weekend (which, as of this message is on day 2), but that could be because of Fraps moreso than the Beta itself. The graphics level was quite impressive; however, the minor details were what really stood out. Unlike other mecha games, Hawken really made it feel like you were in the seat of a giant armor-plated death machine crafted only to bring metallic despair onto your foes. Every step had weight behind it, every motion had solid backing to it, and every action had what you'd expect from a giant robot. The HUD elements were damn awesome, too.
Sadly, Fraps didn't record the audio (and I didn't find out until after I uploaded it to YouTube), but the audio was rather understated. I'll try to get an audio-included video on there soon.
Nevertheless, if you have any inclination towards the mecha genre, look to Hawken when it finally releases. It'll apparently be F2P, as well, so that's another bonus.
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