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On the jump from PS2 to 360
Posted on Thursday, January 10 2008 @ 04:23:51 Eastern

Well, I've been playing my 360 for a while now, and I've deduced that the 360 is not a complete triumph over the aging black console. There are several things that the 360 does not do well (or at all) that the PS2 is more than capable of doing.

For the first thing, the PS2 and 360 are both competing for social activities. Although the 360 does have the advantage with the wireless controllers that can remotely turn the console on and the superior Xbox Live, the PS2 has a lot more social games to it, such as the Guitar Hero and Buzz! series. Plus, the online aspect of the PS2 doesn't come with a surcharge, unlike Live. You don't have to keep paying to keep playing.

Which brings me to my next point: the games. The Xbox 360 has a substantially diminished lineup compared to the PS2, but that is to be expected coming from a relatively new console. If what I have heard about Microsoft's involvement in every game released on the console, that could be the main problem of the line-up. Sony doesn't seem to care a lot about what gets released on it's console, meaning you have to wade through a lot of gaming 'leavings' to get to the good stuff when browsing through items on sale. But, it also means that you get more surprising successes on the console before Microsoft realises that it's a good game and gives the Xbox release the go-ahead.

Personally, I like Sony's approach to the problem. Sure, you may get some pretty crap games but they're at least options. They may be painfully obvious options that pretty much everyone bar the eternally perverted would pass on but they're still options. Options are good. If I wanted a good flight combat game on the 360, I am pretty much limited to Ace Combat 6 whilst if I wanted one on the PS2, I could choose between Ace Combat 04, Ace Combat: Squadron Leader and Ace Combat: The Belkan War, not to mention several other under-the-radar games that have gone unjustly ignored by critics.

The controllers aren't that much different, actually. If you swapped the D-pad with the left analogue stick, removed the central Xbox button and exchanged the triggers for regular buttons, the 360 controller would be exactly the same as the PS2 one. The wireless 360 controller does have the advantage with the remote console activation feature, but it comes at a cost of battery power. 360 owners will almost always need a battery charger with batteries for each controller they have. Not only that, but the triggers on the 360 controller seem custom-bred for FPS games, which (due to Microsoft's immense investment in the Halo series) are not that common on the console. There may be more in America than down here in New Zealand, but seeing as how I won't be able to get my hands on any of the American games, the criticism stands.
Now, it seems to me that Microsoft, with the 360, is putting all their eggs in one basket as it were with their Halo franchise. Not that there's anything wrong with that, but if you're not into the games, then you're not really into the console. The games may look better, but unless you're virtually superficial, that won't tide you over.

From an offline perspective, the PS2 trounces the 360 hands down for its low maintenance costs, greater lineup of titles covering a broader range and lack of further costs.
Comments
  • bestgamer
    bestgamer

    Joined: Jan 2008
    Posted: Jan 10th, 2008 at 10:50 pm
    you suck your not a gamer im a way better gamer your a amature
  • bestgamer
    bestgamer

    Joined: Jan 2008
    Posted: Jan 10th, 2008 at 10:50 pm
    sucky
  • Tyrranis
    Tyrranis

    Joined: Nov 2005
    Posted: Jan 11th, 2008 at 1:13 am
    Your arguement lacks merit bestgamer.
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Jan 11th, 2008 at 1:16 am
    Hell, if you take online away pretty much everything trumps the 360.
  • mooseodeath
    mooseodeath

    Joined: Jul 2006
    Posted: Jan 11th, 2008 at 1:55 am
    the xbox 360 needs to come with a better manual because you've missed so many functions that thrash a ps2, even carry ons from the original xbox. stored music accessable in any game? your in oceana like me so you got the media remote. dvd playback is way ahead of the ps2 versions. you mentioned that it was hardly fair to compare the ps2 library to the x360 games library and your right, so why do it? you can't compare 7 years of releases to 2, your lucky this wasn't a comparison of the ps3 or you'd be extremely disapointed based on your current arguements.
  • Tyrranis
    Tyrranis

    Joined: Nov 2005
    Posted: Jan 11th, 2008 at 3:12 am
    Good points. However, since I have a DVD player both the PS2 and Xbox 360 DVD playability points are mute and void (in fact the only time I used the 360's DVD playing feature was at one point when I lost my DVD remote down the side of the recliner) I did know about the inbuilt console music player, and I do find it to be an entertaining feature, but sometimes you have to play and pause the music when you get to an important cutscene if you want to hear it properly, which does detract from the features overall impression. This may not be as bad if you have the Xbox Media Remote, seeing as how that can pause 'n play the music without needing to access the Xbox 360 ingame menu, but any feature that requires you to take your hands off the controller during play isn't exactly the best.
  • mooseodeath
    mooseodeath

    Joined: Jul 2006
    Posted: Jan 12th, 2008 at 2:03 am
    music is automatically muted in the x360 during cutscenes, at least the ones i've seen. oblivion's support is probably the worst i've seen as the real music changes for attack and exploration and there's only really two cutscenes throughout. but in most cases i'm only using custom soundtracks on a secondary playthrough so i'm not bothered much by that stuff. especially oblivion the standard tracks put me to sleep. i stand by microsoft should release a better manual though, half of the consoles features are surely unused by the masses.
  • Tyrranis
    Tyrranis

    Joined: Nov 2005
    Posted: Jan 12th, 2008 at 6:41 am
    Ah, well I admit I haven't tried a lot of games on the console (I've played 5, with The Orange Box counted as 1. Viva Pinata, Forza Motorsport 2, Bioshock, Perfect Dark Zero and The Orange Box), so I have yet to find the full functionality of the 360 itself. Perhaps, with more time, I'd learn to appreciate the 360 more. Not that I'm saying it's a bad console now, I'm just saying it's not a total improvement over it's competitors last-gen incarnation.
  • MrMilad
    MrMilad

    Joined: Dec 2007
    Posted: Jan 16th, 2008 at 11:19 am
    What a fanboy rant. One has been out 7 years the other has been out just over 3. Get a grip. The PS2 is the most overrated console (or THING) in the history of videogames.
  • devfiz
    devfiz

    Joined: Jul 2006
    Posted: Jan 16th, 2008 at 9:49 pm
    But compared to the PS3 and Wii, I think it excels. I do adore custom soundtracks and media streaming. Wireless controllers and a useful hard drive are also advantages. The PS2 had a crappy Hard Drive get released. The 360 has yet to release a piece of crappy hardware.
  • Hawk_one
    Hawk_one

    Joined: Sep 2006
    Posted: Jan 17th, 2008 at 3:33 am
    As someone who owns a PS2 and a Wii, and not a 360: The reason XBox Live costs money is because they offer an actual online product. I mean, Sony wouldn't even take one of their own major franchise titles (Gran Turismo) online in any of the three games released for the PS2. Sony just threw in the plug and let everyone else do the work (the first online game was made by Neversoft, not Sony), while Microsoft actually planned their online content and put in features that pretty much made an entirely new standard. And frankly, if they hadn't upped the ante, then I bet the PS3's online properties would be just as abysmal as the PS2.
  • shandog137
    shandog137

    Joined: Mar 2007
    Posted: Jan 17th, 2008 at 12:14 pm
    devfix: side note, the 360 is a piece of crappy hardware...33% failure rate. Microsoft states we don't want our hardware to get in the way of the great games we've got in our library.

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