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Sanity: Not for me, thanks.
Posted on Sunday, April 20 2008 @ 05:02:50 PST

Lately, I've been getting more and more fed up. Not with difficulty curves so large it seems as if you've run down a hill only to run head-first into a wall made out of diamond. I'm not fed up with enemy AI so low that you honestly believe that you could program it better, despite only knowing a handful of basic Java commands.

No, I'm fed up with all the sanity in games nowadays.

It seems as if there was a grand meeting of every game developer in the world, and an unanimous decision was reached to stick to making photo-realistic, everything-reacts-as-it-would-in-real-life video games. Well, I think I speak for a lot of people when I say "To hell with sanity, give me back my crazy!"

I wanna go back to the days when I could save the galaxy with the power of rock, when I could kick a guy into orbit, when I could be a rapper despite being thinner than a piece of paper and having to learn how to rap from a talking onion.

Honestly, if you look back, most of the fun games out there were ones that had the initial reaction of "What the hell were they smoking when they made THIS up?".

I find myself looking to the Japanese developers for my relief from the world of gaming sanity, as they have time and time again released grand hits that were completely out-of-the-box, yet so insanely fun. No western developer would have come up with the idea for the game where you roll around big sticky balls. They would merely giggle at the sexual innuendo, then lay there mouths gaping as Katamari Damacy became a massive hit.

Then again, the Japanese also made an arcade game about sticking a plastic finger up a plastic butt. Perhaps some areas are best left unexplored. (Man, not even I can stand that pun.)

I'm bored with sanity, give me back my crazy!
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