More Reviews
REVIEWS The Walking Dead: Season Two Review
At this point, you’re not coming back for the zombies. Let’s get down to business.

Five Nights at Freddy's Review
So damn scary, I had to break every ten minutes just writing this review.
More Previews
PREVIEWS Legend of Raven Preview
The spirit of Street Fighter III still lives in the heart of Legend of Raven.
Release Dates
NEW RELEASES Madden NFL 15
Release date: Out Now

Destiny
Release date: 09/09/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

FIFA 15
Release date: 09/23/14


LATEST FEATURES A Comprehensive Guide to Dealing with Controversy in the Video Game Industry
Need help wading through the latest misogyny/homophobia/racism/corruption debate in the gaming industry? Paul Tamburro’s here to help!

inFamous: First Light Battle Arena Hints, Strategies, Tips [Stream Over]
Watch as I build out our feature of useful tactics for players in Sucker Punch's wave-based and arcade-awesome arena mode.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

MEMBER BLOG

Tyrranis Tyrranis' Blog
PROFILE
Average Blog Rating:
[ Back to All Posts ]
Sanity: Not for me, thanks.
Posted on Sunday, April 20 2008 @ 05:02:50 Eastern

Lately, I've been getting more and more fed up. Not with difficulty curves so large it seems as if you've run down a hill only to run head-first into a wall made out of diamond. I'm not fed up with enemy AI so low that you honestly believe that you could program it better, despite only knowing a handful of basic Java commands.

No, I'm fed up with all the sanity in games nowadays.

It seems as if there was a grand meeting of every game developer in the world, and an unanimous decision was reached to stick to making photo-realistic, everything-reacts-as-it-would-in-real-life video games. Well, I think I speak for a lot of people when I say "To hell with sanity, give me back my crazy!"

I wanna go back to the days when I could save the galaxy with the power of rock, when I could kick a guy into orbit, when I could be a rapper despite being thinner than a piece of paper and having to learn how to rap from a talking onion.

Honestly, if you look back, most of the fun games out there were ones that had the initial reaction of "What the hell were they smoking when they made THIS up?".

I find myself looking to the Japanese developers for my relief from the world of gaming sanity, as they have time and time again released grand hits that were completely out-of-the-box, yet so insanely fun. No western developer would have come up with the idea for the game where you roll around big sticky balls. They would merely giggle at the sexual innuendo, then lay there mouths gaping as Katamari Damacy became a massive hit.

Then again, the Japanese also made an arcade game about sticking a plastic finger up a plastic butt. Perhaps some areas are best left unexplored. (Man, not even I can stand that pun.)

I'm bored with sanity, give me back my crazy!
comments powered by Disqus

 
More On GameRevolution