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Cheating: Past and Present
Posted on Tuesday, April 13 2010 @ 20:10:36 Eastern

Remember back in the day where everyone must go online, or buy a codebook for bunches of cheats? Do you remember how bad-ass everything in a game was having “everything unlocked” or “unlimited everything?” Of course you do!
 
Yes those were the glory days and cheating was what everyone was addicted to. In fact, cheat codes was a great way for companies to make stuff like “Gameshark” or “Game-Genie” to get money, they knew people would be able to enjoy theirselfs with cheats. Cheats was everything to have in order to make a game enjoyable. Remember how frustrating it was to keep searching for ammo and health in DOOM? There’s a positive and negative feedback about cheaters using cheats.
 
The positive feedback for cheats is the most popular cheat of all, “Unlock everything.” C’mon with this cheat you get to be the bad-ass that has it all. All the; weapons, gadgets, collectible items, videos, art etc that you can think of was just “instantly unlocked” by pressing a few buttons. This gives you enough time to enjoy the game and spread the word that you conquered the game and successfully unlock every detail imaginable. Some video game developers can be *******s (but that’s ok) by having cheats placed in the game already, but YOU would have to complete a campaign/story mode or do something “special” in order for you to obtain that cheat. Cheating is cool, but sometimes cheating can be insulting
 
There are many cheats out there, but most importantly, please don’t use cheats for any local multiplayer. Many FPS games have the ability to turn on “invulnerability.” This cheat (like most of you should know) gives no damage or affect your health in anyway. You’re completely immortal. Yes that is bad-ass, but when you’re playing local multiplayer and everyone has that cheat, you’re not going to have a great time. All you will hear is grunts and noises of items, and that’s it. Cheats like this will end up ruining the multiplayer because nobody will win and it’ll just bore the minds of the players.

But why even cheat all? What fun would you get for not cheating? How could any game be “enjoyable?” Thanks to companies like Microsoft and Sony, we now have reasons why cheating is “forbidden.” Microsoft introduced “Achievements” and Sony introduced “Trophies.” Gamers will play and do something random that they “don’t have to do, but willing to do it anyway” in order to receive achievements and trophies. These rewards can be displayed on a profile showing it off to millions of other gamers. Most games won’t allow you to receive a certain achievement or trophy due to cheating. In order for you to earn the reward, you truly must earn it, unless you’re a “glitcher.”
 
Glitches are just bugs in a game. They can be found in many games, some are commonly found because of simple development error, and some are extremely hard to find. Glitchers can find ways to earn the achievement/trophy faster than others. This is similar to cheating, but it isn’t since in was the developer’s fault for not correcting the errors.
 
So what has “cheating” become in video games, is it finally a dust in the wind? No, classic games we played, we’ll probably play again. I’m sure most of you would go back to playing Contra again with that famous cheat “Up, Up, Down, Down, Left, Right, Left, Right, and start. For now, cheats will be resting away upon many sites for any of its valuable source.

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