Remaking and You For Dummies
Posted on Thursday, February 5 2009 @ 19:15:51 Eastern
So I been watching and playing games for the last 14 years. I've noticed the ideas of a game is soon losing its touch and fading away. There are so many great games out there. Some are not as worthy, and some are but they're not apart of a series and is relatively new. So what's been happening in today’s video game industry?
Well all the great games that I have been looking forward to all have been part of a series. Halo 3 was one of many trilogies that gamers tend to buy because of the name is all so popular as well as with the popular Gears of War. Gears of War was one of Epic's most popular game same as Unreal Tournament. Gears of War I liked because it was a new part to a science fiction 3rd person shooting game that made a great success.
So why are we making more remakes. Ghostbusters is another game that is coming out. I remember playing that on the original NES. If some of you do remember, at the end of the game it said something like "Conglaturation! You have completed a great game" I mean come on? With a screw up typo? Bionic Commando: Rearmed is a remake of Bionic Commando. All these games are becoming rather easy to play, the remakes you will easily get the idea of and will bore you to death.
From the same question above, why do we continue to play these remakes? Have companies lost interest in trying to make something new? Are they scarred they won't be successful? Don't worry fellow video game companies; it's not just your fault. We consumers also have a role too. Do we become so jaded we continue to buy the game because of its familiar name? Are we scarred to try a new game? Do we underestimate some companies? If you answer yes to any of these questions, you will know what comes next.
So the main problem is companies are too scarred to do something new, as well as consumers are too scarred to buy something new. So companies, make new games. As for consumers, buy new games, try them out. Experience what your jaded self never been experienced. Hopefully with this advice everyone in the game industry will become more influent and happy.
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