Why Do I Broadcast?: A Broadcaster Story
Posted on Monday, January 6 2014 @ 14:33:54 PST
This member blog post was promoted to the GameRevolution homepage.
First and foremost, I want to make it clear I'm not a professional broadcaster. I'm a just a typical person like you. Most of my knowledge of broadcasting comes from UrbanMasque's advice So, why do I enjoy broadcasting? Let's begin with how I got started broadcasting.
When browsing around YouTube vids trying to find a clip, what is the most irritating thing to see? That's correct! Watching a video of someone using a camcorder pointing at their screen. This just ruins the video to me. As soon as I see the unstablelized video within a second or two, I'm outta there. It's truly unappealing for me to look at that quality. Unfortunately, that's how my videos were when I first started recording GH3 completions. I didn't want to show off that low of quality anymore, so I invested in the Dazzle dvc 100. Recording in standard def looked good for me at the time. I began questioning whether I could live stream this somewhere so my friends or family could watch me live. That's when I found Ustream (http://www.ustream.tv/UghRochester).
"Go Live" as it states when you login to Ustream. Alrighty, easy enough to just select a camera source. Oh sh*t! It recognizes my Dazzle. Simple enough, right? I'm officially broadcasting my gameplay live on the internet. Boy, was I so wrong. I looked at the quality and it's a complete mess. Forget how, but Urban came to the rescue telling me all kinds of information like how I needed to change my bitrate with Ustream Produce or Adobe Flash Media Live Encoder. I had no idea what he was talking about. I didn't even care about my upload speed. While my quality of the stream improved, my quality overall was still not fitting my expectations.
Fastforwarding, I hold up my new capturing device, the Roxio Game Capture HD Pro. I soon found out this isn't exactly great. Lots of problems with the software it came with and problems with hardware. Again, with research and patience, my new capturing devices seems to working well. However, it's not recognized on FMLE. It's not recognized on anything! Found out about it having MPEG-2. So, I quit broadcasting for a while until I read about XSplit supporting the device. Of course, I had to fool around and play with this too. If there is anything I know about broadcasting your gameplay, it's never going to be a perfect broadcast. I'm constantly fooling around with my broadcast settings.
So, to truly answer "Why do I enjoy broadcasting?" I simply love showing off my games in front of people. I like bragging and sharing my experience during my gameplay. Sure you can just record a video, but it doesn't have the same feeling as socializing with people all over the world right there with you. Your viewers are watching and everything you're broadcasting is raw and unedited. Whether you have an extra camera to stream yourself, it shows your reactions and that to me is quite entertaining. Whether it's someone cursing at you, you cursing at them or even crying during a scene from The Last of Us, it's what I find and you may find entertaining.
Not only are the viewers there to watch you, but viewers are also socializing with you. To me, I love socializing with people while I play. Some of them, like Urban, will comment on your show. It can be complementary, or it can be BigTruckSeries being negative. It's how you respond back that makes it entertaining. Not just the comments, but sometimes viewers have no idea about the game or will ask about the game. This is where you can be a helpful person and try providing an answer best to your knowledge. When I broadcasted from my PS4, many viewers were there not to see the game I was playing, but rather ask questions whether you can do something with a PS4. I enjoy helping people by answering the questions.
Broadcasting your gameplay isn't the future. It's now.
The opinions expressed here does not necessarily reflect the views of Game Revolution, but we believe it's worthy of being featured on our site. This article, posted originally on December 29, 2013, has been lightly edited for grammar and image inclusion. You can find more Vox Pop articles here. ~Ed. Nick Tan