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Videogame Violence Is Wrong
Posted on Monday, September 1 @ 10:20:29 Eastern

Firstly, I'd like to profoundly apologise for the following. Instead of justifying my (quite radical and unorthodox) views with firm facts and figures from Ambiguous University #136, I'm instead going to cite purely anecdotal stories of why we simply shouldn't encourage violence through videogames; after all, I'm sure we're all sick to death of politicians and senior lawyers acting like they know something about our culture simply because they saw some big percentage from an acclaimed 'expert' stating that videogame violence is a bad thing. Plus, I do enjoy playing Devil's advocate:

http://i13.photobucket.com/albums/a285/hondaboi925/DevilsAdvocate.jpg

(Although my love for Keanu Reeves is dwindling at the moment)

This came about when I was touring Facebook, and I saw a (rather popular) group called 'When Someone In Front Of Me Walks Slowly, I Feel Like I Want To Punch Them In The Back Of The Head' (or something to that extent). Now, at the time I felt like this was a rather... random thing to do. Why can't you simply walk around the said slower person? Hell, if you have the urge to punch them, then logic should also suggest that you can easily avoid them. What spurs that sort of need for violence? Is it TV? Videogames? Frustration? Yeah, probably. Supposedly, we're an advanced species, so why should we feel the need to carry out spontaneous acts of violence on those who bore and annoy us, instead of finding an alternate solution to the problem?

The step-up from this, I guess, is a recent thread over at The Escapist entitled 'Fighting'. The poster questions, 'Have you ever wish that you could involve yourself in a fight that you could see play [out] in front of you? Have you ever simply been sitting down at your computer, listening to a song you love and imagining yourself fighting for your life against a group of people with a sense of glee?'

Er... no.

'Mel, this doesn't prove anything!' I hear you cry. 'Just because some idiot things random acts of violence are his form of entertainment, then you can't argue that that's a reason for videogames to quit including violence!' Well STFU, Little Timmy! Did you hear what the replies in the thread said?

'Yeah, it´s probably one of the reasons violence is so popular in every medium, because people want to have their urge to fight satisfied without suffering the consequences.' writes the first bloody post. Personally (although I may sound like a dirty liberal) I have other ways of releasing stress instead of beating up some poor strange bloke; like listening to Bruce Springsteen's new album. Plus, this doesn't prove anything. In many videogames, people carry out acts of violence to initiate the consequences. Check out GTA: What's more fun, simply beating people up or running away from the cops because you beat someone up? Next!

'I've never actually been in a fight myself, but I know what you mean, and agree with you.
I imagine it's something to do with human empathy, or the likes. But seeing a fight gives you a shot of adrenaline, probably because of basic instincts of 'oh crap, I may have to fight in a min..' so that's probably why you feel that way. But yeah, I get it too.'

This is where the sense begins to trickle in. Sure, we fight because of the adrenaline, but really, causing hurt to other people is the opposite of empathy, beloved fellow poster!

http://www.westcoast2k.net/images/scc_random_violence_cover.jpg

This Otaku delivers the final blow, saying: 'Most times when I watch anime I can imagine myself as a ninja. or something there abouts.'

Thanks.

See, people play videogames for that element of escapism, right? I completely agree, because I do it too. But when threads like these spring up (even from an apparently respectable forum) then you must begin to wonder where we draw the line. Certainly, these urges have existed for thousands of years in humans and our friends in the animal kingdom, but are games beginning to rollback society? It seems some people (and to a greater extent than what I originally suggested in 'Defence of the Gamers') believe that just because they can have the reflexes of a grasshopper on cocaine in a game means that they can act and fight like that in real life. Moreover, they believe such a state of mind is acceptable and are gaining justification for it from their equally deranged peers.

'So what, Mel?' Oh, so you're back Little Timmy. 'Yeah. I mean, if these people feel this way, then they're just going to get beaten up anyway if they take action on such thoughts.'

Bingo.

Beloved reader base, how many of you have seen a real fight? With a boxing match, watching them practice fight alone is something to behold; half the time is really animalistic, but really you realise that they're in a controlled situation and, after all, they have training in what they do. The competitors step out of the ring and, usually, they're the greatest of friends. Kinda like what happens when playing a game; there is usually no real long-term repercussions.

In a real fight, there is no element of control there. Instead, you've got wild participants who (usually down to drunkenness or something which has sent them into a sober rage; something I find even more terrifying) have no restraints except for their mates trying to hold them back. I've never been in a one-on-one fight before, but I've certainly observed a few and been involved in enough to really appreciate the amount of pure emotion that goes into the flailing fists. Its scary.

Fighting sporadically is not an 'art'. If anything, its undignified and can really, really show an ugly side of the nicest of people. That sort of pure emotion is both tragic and unnerving to behold, especially first-hand.

http://www.b92.net/news/pics/2008/04/111951709848045be9f2248695846001_MidCol.jpg

(Its outside a football match, not a strange LARP event)

Imagine this, then: You've never seen a fight in your life. In fact, all you've done is stay at home and kick the **** out of people on your PS3 for the past three years. It is easy, therefore, for people to build up this exceedingly inaccurate image of what real combat is. If you are constantly bombarded with images of how acceptable it is to go out and start random acts of violence from what you play and your peers (which is what happens at said football matches anyway) without any 'anti' imagery, then it is obvious people are going to be drawn into carrying out these incredibly indecent, animalistic things.

'Mel, why are you arguing that videogames are the worst form of media for this, then?'

TV violence is shown all the time. Then you have it being written about in everything from fantasy tales to history books. What makes videogames different? What causes gamers to tick any more than their couch-loving parallels?

For two reasons, really. The first is the typical FOX News excuse: That gamers have control. That they experience, first-hand, the simulated thrill you get from beating a young gentleman up on the street. Furthermore, there are little consequences, other than dying and respawning (heck, it would be a crap game if you just got knocked out and had to play six months in hospital). Plus, some games ('Iya Manhunt!) graphically portray murder and violence in such a way that, if you were committed, you could easily learn from them and attempt to apply it to real life.

The second reason, is because gamers who play these gamers are losers (that may hit a little too close to home for some of you, but hold fire for a second!). Your average TV-watching denizen will watch an episode of Gossip Girl or LOST and then hit the town with their friends. Heck, they may stay in all day and watch the said series, but (usually) due to the huge demographic which pick TV over videogames, they'll have an active social life aside from watching TV. Can the same be said of the gamer base? Of course it can. Still, we do get these exceptions where people stay home and prefer to play a CS: S match over going clubbing. Nine times out of ten, however, you'll find that most gamers have a healthy balance of their hobby, social life and work or school.

TV watchers can, of course, stay at home and watch TV, but there's always a mix there; always some dodgy cooking programme during the day followed by some cheesy drama or action movie at night. Due to the absence of the first factor (control) on top of this, combined with the innocence of the watershed and daytime TV, makes me believe that TV has a lot less influence even over the greatest of addicts.

http://accel23.mettre-put-idata.over-blog.com/0/40/43/80/design/tv-addict.jpg

What am I getting at, then?

Well, look at the combination of factors: Gaming gives more control over the ability to carry out violence, glorifies it and shows little consequences. Plus, there are whole communities around these violent games. More often than not, these communities are full of underaged kids who still think violence is 'cool' and, due to the fact they probably won't be involved in - or see - a fight for another five years or so, they are slowly brainwashed into thinking that violence is easy, and isn't something we need to be concerned with.

Fortunately, us older and wizened folks tend to be more smarter. We see the problems arising here; that random violence is usually a terrible thing to behold, and there are far superior alternatives to solving conflict. Seeing people thinking 'oh lol hittin ppl is cool coz they r thick lol!' makes us feel slightly sick and causes us to lose faith in the Human Race.

If games insist on being violent to keep up the availability of 'escapism', then we either do two things: Regulate them (as the media keeps crying out that we do) or simply show a better representation of actual violence. I'm not saying that you have to go and get drunk before starting a fight with someone in the game, but more horrendous outcomes would be preferred. Sure, this will just turn the sadists on even more, but at least we'll come that little bit closer to helping a new generation understand the pointlessness in idiotic acts.

http://www.nerdcore.de/wp/wp-content/uploads/2007/11/gta.jpg

So, that's my argument. I'd like to hear your opinions. Do you agree that violent videogames are having a noticeable impact on today's youth? Is it bad? Should we show videos of people fighting 'fo real'? Are videogames directly causing more violence on the street because kids are doing it 'for kicks'?

Melaisis is a freelance writer for anything from The Escapist to PC Gamer UK. He helps run a daily blog over at The Three Rs - which deals with all sorts of cultural issues, from the idiocy of men's hair dye to the futility in robbing a bar full of bikers.

COMMENTS
mooseodeath
mooseodeath
Joined: Jul 26, 2006
Posted: Sep 2nd, 2008 at 6:50 pm
that was very wordy, a bit too wordy for me to stick out to the end. i got as far as otaku, before thinking "does this end?" and no if anything violent games reduce real life violence by giving people already that way inclined a safer vent for their frustration. those people were saying they "felt like" punching on, not they "did", the differences are substantial. i can "say" i wanna hit someone for making me irritable. but actually doing that for me would be a very large step. i've never hit anyone in anger even when they were hitting me. video game violence doesn't make people more violent, it just makes for a convenient excuse for those who would have been violent regardless and are too spineless to take responsibility for their own actions
DKR1138
DKR1138
Joined: Nov 10, 2005
Posted: Sep 3rd, 2008 at 2:45 am
I love violent (and sometimes adnormally violent) video games and im the softest natured person alive. I just love blowing stuff up and shooting people in games, its entertaining and hilarious. nothing else to it bar that; personally, I think anyone that takes from a video game and duplicates that in real life (the percentage of those would be extremely small) would have done it in the first place. they're complex people who are already fit to-do such things; they use games as an alibi to cover their inner demons which are perversely manipulating to the point of using a harmless non-reality item as a scapegoat.

I think your blogs off, it intermittently tells of factors that set people with mental disorders and ADD off, but not the common man (or women) who loves a fun bout on their console.
xxlordskullxx
xxlordskullxx
Joined: Nov 27, 2007
Posted: Sep 3rd, 2008 at 7:52 am
i think you did a great job with the article. while i don't believe games can be "murder simulators" in that they train people to kill, and desensitise people to violence, i do believe on some, shall we say impressionable, people it can effect them. for example, back when i was in highschool ( bout 4 years ago) this kid i had the displeasure of knowing was into games, particularly the violent ones. he dressed in long black coats all year round, and acted, by his definition, cool. he too would say things similar to that facebook group. "i'm going to ram this pencil in your eye" "um okay. why?" " i dunno, cuz i feel like it. heh heh heh" and things of that nature. personally, i find comments like that, and the facebook group title, to be idiotic and in bad taste. much like DKR1138, i too love the violent games, but in real life i just can't watch it. like UFC fights, i cringe at the sight of those poor bloodied athletes.

/rant
Melaisis
Melaisis
Joined: Jan 2, 2008
Posted: Sep 3rd, 2008 at 4:50 pm
Cheers for the feedback guys. As usual, I wasn't sure what people would say about it. :P Here's mah responses: Moose; apologies for the wordiness and I agree, it was a bit too drawn out, but I really wanted to expand on the lesser points from my last Vox Pop. DKR: I agree with you, somewhat. As I said in my last entry; there is something inherently wrong with the people that go out and commit atrocities that definitely isn't down to gaming, but when you get idiots everywhere smacktalking seriously on the Internet, then it does make me wonder.
Melaisis
Melaisis
Joined: Jan 2, 2008
Posted: Sep 3rd, 2008 at 4:57 pm
Of all, I think Lord gets my thinking the most, because its -pointless-. People say they'll go beat kids up (obviously inspired by videogames, because a lot of these people don't come from bad backgrounds or other influences), but for what reason? Pure sadistic joy, because they believe that what happens in real life will be exactly what happens in the game; we all know it doesn't work that way, but these kids play the games 10+ hours a day, sometimes online and sometimes not, without any sort of moral counterbalance; whether its to say 'no, violence is wrong' or to show how shocking real life violence can turn out to be. This is the problem: Videogames are great for relieving stress for us adults, but there has to be a line where the consequences are shown, somehow. We can't just rely on parents anymore to tell their kids that they shouldn't repeat what they're playing in real life.
xxlordskullxx
xxlordskullxx
Joined: Nov 27, 2007
Posted: Sep 3rd, 2008 at 5:39 pm
that last statement reminds me off something my dad said when he was teaching me to drive. he ran a stop sign, i caught him, and he said "faces como eu dige, nao como eu face" wich is portuguese for "do as i say, not as i do. -note- i have no idea how to do accents, and my spelling is attrocious.

gclark03
Joined: May 28, 2008
Posted: Sep 4th, 2008 at 3:22 am
Anybody with any kind of intelligence, under-aged or not, should know that random violence is always a terrible thing.

There's nothing wrong with liking to "blow sh*t up" in a videogame - that's just normal human behavior.
ShadeTail
ShadeTail
Joined: Nov 6, 2006
Posted: Sep 4th, 2008 at 11:24 am
Maybe I missed it, but during your anecdotes, did anyone ask: "Do you guys understand the difference between fantasy and reality?" I mean really asking that rather than jumping to the bad conclusion. That's a big question that the anti-violence preachers never really ask. They seem to believe that fantasy leaches over into real life by osmosis, when every study I've seen suggests it doesn't. Most people know full well that fantasy isn't real and that pretend fighting isn't the real thing, even those kids you are so worried about. So it does *not* have such a big impact on their behavior. Now, yes, there are trouble cases who suffer from real mental health problems, and their problems can make them blur the line between real and imaginary. But I would argue this isn't caused or even exacerbated by video games. People who commit real-life violence will do so regardless of their tastes in games, books, music, tv, or whatever else you might point at.
xxlordskullxx
xxlordskullxx
Joined: Nov 27, 2007
Posted: Sep 4th, 2008 at 5:47 pm
i totaly agree that people who commit real life crimes would do so regardless of other external stimuli. however young children learn by imitating.it's why we have fake plastic kitchens, lawnmowers, tools, houses, and easy bake ovens. mom and dad do it, ima do it to. now it's absurd to think a kid playing GTA will go and mimick it. thats stupid, it's flawed, and sadly it's how the anti-game people see things. however it just as flawed to think violent media has no effect at all. i forget the name of the study but it was shown that kids who just finished watching power rangers had a higher rate of aggressive play towrds a boppo the clown inflatable balloon doll, than kids who didn't watch the awsome show.

/rant
De-Ting
De-Ting
Joined: Nov 11, 2006
Posted: Sep 4th, 2008 at 10:39 pm
Video game violence is win.

Considering it's most likely to stop people from acting so IRL.

gonzar09
Joined: Jun 20, 2007
Posted: Sep 4th, 2008 at 10:58 pm
You know i have to admit that when I read the title of this blog of yours, I started to think \"Oh here we go again - some dipshit conservative is being uppity about something that happened in some remote area of the world that pissed off a whole bunch of people that happened to have a video game involved somewhere in the mix." But I read the whole blog and started to agree with you, right at the point where you said "lose faith in Humanity." I do see that in this world there is a diminishing sense of value, not just among the younger populace but also among the new and younger parent generations that just preceded my own. I'm not saying that I think that violence is ok - Far from it. I just think that most people have to draw that line in their own lives where they can determine what is"fantasy" and start to develop a sense of "real"

Clum-Z-Boy
Joined: Aug 28, 2006
Posted: Sep 5th, 2008 at 12:40 am
I think Lord was closest to what Melaisis was trying to get across: he was mainly attributing /underage/ violence to violent video games, what with impressionability and all. However, I believe that even the whole "impressionability" argument does not carry much weight. I've been playing violent games since age. 11? And yet not only will I never instigate violence, I will go to great measures to avoid open conflict as well. Similarly, many of my friends (whom I grew up with playing the same games) have outlooks close to mine. Furthermore, I believe you touched on something greater than games in this post: the "degeneration" of humanity. I think it has very little to do with video games, although I wouldn't dare discard them wholly from the equation. However, I think it has much more to do with the way our culture has veered towards instant gratification, objectifying of almost anything we can, and so on. Also, and I mean no offense, the line about parents being…

Clum-Z-Boy
Joined: Aug 28, 2006
Posted: Sep 5th, 2008 at 12:40 am
.unable to take care of their children made me shudder. I absolutely hate the idea of governments taking up the mantle of parents. My parents thought I was mature enough to watch PG-13 movies when I was 10(ish). They thought I could handle R movies when I was 14-15. Hell, around that age, they figured I could handle most everything. And hey, I didn't turn out to be a murdering psychopath. Of course, I don't have a chemical imbalance in my brain, but that's just it; violent media won't have an effect on a sane individual.

Nitewolf
Joined: Dec 10, 2007
Posted: Sep 5th, 2008 at 3:55 am
reads to me like a slightly less radical version of all the japping from "politicians and senior lawyers acting like they know something about our culture simply because they saw some big percentage from an acclaimed 'expert' stating that videogame violence is a bad thing".
same as those Melaisis jumps a lot to conclusions here which aren't backed up by any real facts, just assumptions. and i can't decide whether his claim violence is more glorified in video games than it is in movies is hilarious or downright scary. same goes for claiming the escapist is anything more than another place for annoying kids to try to seem cool.
anywho, opinions differ, everybody is free to state his/her own, but so am i in stating what i think about this specific one, namely same old prejudices with a little bit gamer's PoV added.
McDouche
McDouche
Joined: Sep 5, 2008
Posted: Sep 5th, 2008 at 6:39 am
Not to be too harsh of a critic but you really seem to be reaching for your arguments.
When Most people are claiming "video game violence" they aren't inferring the type of violence you described. It's usually a school shooting not a brawl at the local pub, Even if it was you described the most typical attacker as a loser who doesn't go out into social situations especially a bar or a club. Plus I cant rap my brain around the fact that video games have such a psychotic effect on people alone. There has to be a bad family life rape or loss video games a lone cant put the killer instinct that you implied.
xxlordskullxx
xxlordskullxx
Joined: Nov 27, 2007
Posted: Sep 5th, 2008 at 10:57 am
rarely (if at all) do lone single events or experiences contribute to a person having a violent demeanor, or commit violent actions. only really traumatic or life changing events have that kind of effect in one fell swoop. but kids (and people) do learn from their experiences, or environments. games will not turn a kid bad on its own. but games compiled on top of other experiences, ontop of others can reinforce negative views/ideas/responses. the violent media most likely will not have an effect on a mature person, their values are already wired pretty well and it will take far more than simulated murder to make them snap.
i keep posting on this blog thing because i find the topic wonderfully intersting. i'm a psych major and this falls greatly into behavioral studies. now i don't presume to know everything about the subject because, well, i don't. just, take my comments for what they are, opinions. also.yay games!
radaclysm
radaclysm
Joined: Aug 4, 2008
Posted: Sep 5th, 2008 at 11:10 am
i read somewhere the people who play sports games are actually the most violent demographic

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