
Games Are Not Art
Posted on Sunday, October 18 @ 13:52:02 Eastern
I swear I wrote this entry when I was either high, or really tired. Regardless, I still make a good point. Somewhere.
I want to take you on a journey, reader. Imagine you are strolling through the cobbled streets of a small town somewhere in the south of France. The white buildings are baked in the morning's light, and the scent of freshly-made pastries fills your nostrils. You begin to cross the town square to drop by the bakery before beginning another day in this beautiful wonderland. On the way to La Croustillant Tarte, you are accosted by the local street painter. He offers to sell you beautiful paintings of the surrounding landscape at ridiculously low prices. At first you doubt this man's talents. You shake your head, claiming that this scruff vagrant couldn't possibly craft such masterpieces. After a few minutes of receiving a heated sales pitch from this man, you walk away carrying his entire collection. You are very happy, as you only paid a tenth of what the work is really worth. To many in the videogames industry, this man is like the indie games developer.
Now you are stood in a world-famous art gallery. It's huge, easily bigger than any of the Tates or the Louvre. You are looking at a wall-length painting and two men in suits are stood at either side, facing you. One is babbling incessantly about the features of the piece, needlessly highlighting the obvious glossy texture of the oil and the broad brush strokes. His accomplice shifts his weight from foot to foot nervously, silently praying you buy the painting based off the inane ramblings of the marketing bloke. You and the mute exchange eye contact and he looks away first. He appears to be feeling guilty. Guilty that he's trying to sell you this generic, boisterous monstrosity. Guilty that he's trying to pass it off as art. In this situation, many New Games Journalists will claim that the silent man is like the well-paid studio producing a wanktastic FPS and his yapping associate is the publishing house.
When people speak of comparing videogames to art, they do so in these terms. However, using elongated metaphors like the two above does not make such elaborate points any less inaccurate. I'm sick of every videogame journo or forum member claiming that Peter Molyneux is the William Turner of gaming, Half Life 2 is as beautiful as Madonna On The Rocks or Dante's Inferno is as epic as Dante's... oh, nevermind. The point is that most games, in their present format, cannot be classified as true art. Similarly, their producers and publishers cannot be likened to even contemporary art creators in music and film – although videogames often employ people from both of those fields. There are many reasons for this, but I'll only focus on one, key aspect that is often overlooked. As always, feel free to (politely) contribute to the discussion via the comments.
The major issue that presents itself is the gaming part of videogameing. Anyone can see that videogames are more immersive than a book or film and can evoke just as much emotion as a song. Furthermore, the forever-increasing graphical capabilities of consoles are causing some games to look better than Pre-Raphaelite paintings. These factors have nothing to do with why gaming isn't an art. Allow me to explain.
Anyone watch Charlie Brooker's 'Gameswipe' a few weeks ago? A notable segment was when Mock The Week host Dara O'Briain talked about a level in Gears Of War where he kept getting repeatedly killed. Eventually Dara just gave up after only completing 14% of the game. With this statement, Dara had inadvertently identified what alienates games from the other art forms. Art is not hard. Some pieces are difficult to understand, but most of it is immediately accessible by anyone interested. You can pick up a book and read any chapter you want. You can skip to any scene in a film. You can look at a sculpture from any angle. This restriction on accessing content is what makes videogames different from other art forms.
The 'challenge' element of videogames has been present from Day One. It's also exactly why FOX News can make obtuse, ignorant statements when sensationalising moments like the sex in Mass Effect. These people have the audacity to make such bold, irrational claims because they don't have the time (or ability) to play the game for themselves. Neither do their audience. It's not like a nude painting where folks can decide instantly whether it's offensive or not. Since videogames are shrouded in a veil of complexity and require hours of investment to complete, they are not as accessible as traditional art. Their beauty is not seen to be as astounding as a mural or movie because it's not available to everyone. I believe if everyone could play games, then the transparency would allow everyone to appreciate them as art. But that's simply not the case.
I've probably confused you with that wall of text, so let's back up a second. Do you remember when E. E died in Metal Gear Solid 2, or when Aries got shanked in Final Fantasy 7? So do I. Both were wonderfully orchestrated moments of videogaming perfection and number among the tens of examples I'd brand as 'art in a game'. But guess what? If some poor unskilled fellow couldn't kill Vamp or figure out FF's battle system, they'll never experience such glorious scenes.
For millennia art has been available to whomever wished to view it, from stick-figures of cavemen carves into limestone to the ceiling of the Sistine Chapel. There was no one around to say 'Oh, you can't look at this until you've seen 50 miserably boring paintings before it'. The challenges in videogames that proceed artful parts of the experience are what make videogames worth playing. The 'art' part is a reward for suffering through a puzzle or boss battle so we appreciate it more. Can we take that aspect away and just make videogames interactive stories? Yes. Alternatively, games could have a simple 'skip' feature (see Braid and World of Goo) to enable progress when the player hits a stumbling block.
Art has always been about complete accessibility. Any wanker can sit down and watch a movie or read a book, but completing a good game without a walkthrough can be a chore. I imagine many people gave up on MGS2 or FF7 before the end, so their opinion of these titles is going to be a lot lower than my own. Then again, maybe this is a new side to art – as such examples surely reflect the competency and patience of the player, rather than the quality of the game?
This leads us to one clear conclusion: That having to actually play games is both the artistic and er... unartistic side of videogaming. Videogames are not accessible to everyone unless its some crapware for the Wii. Moreover, the games with touching moments are often the hardest. This trend appears set to continue for the foreseeable future, that means videogart (coin it!) will not be accepted as other forms have been for many years to come. Whatever happens, we can't go about comparing paintings, sculptures, books, music and films to videogames. We're looking at a whole new medium here and it should be treated that way.

Nick_Tan
Joined: Jul 22, 2006
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| Posted: Oct 20th, 2009 at 6:13 pm |
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| Art isn't completed accessible. People need to pay to see movies or they need technology - hardware like a projector or a laptop. Sometimes it costs money to see art, a play or a museum. Books also cost money (though we have libraries now). But the real point of contention here is that this article assumes that because videogames are different than other artforms that it isn't art, when the conclusion could be that videogames have revealed a side of art that has been remained unnoticed until now. |
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Nick_Tan
Joined: Jul 22, 2006
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| Posted: Oct 20th, 2009 at 6:13 pm |
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| I agree that 'story' in a textual sense is usually a reward in a game, but games are an artform of interaction and active experience. Its difficulty - and the design of rulesets behind that difficulty - is art itself. A game doesn't need to be finished for it to be art; the experience of dying and never reaching past a point in the game is also art, a personal story that for the player has a beginning, middle, and (abrupt) end. Video games are the art of the meta-story (a story world, if you will) with multiple outcomes where each player experiences only one of these outcomes at a time. |
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Lien
Joined: Feb 1, 2008
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| Posted: Oct 20th, 2009 at 8:11 pm |
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| "Art is only acceptable in the circle that acknowledge it" Yahtzee. |
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LinksOcarina
Joined: Nov 9, 2005
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| Posted: Oct 20th, 2009 at 8:12 pm |
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| I totally disagree dude. Art is a subjective medium to begin with, which can generate opinions on all sides as to the beauty or meaning of anything. For example, if I took a bunch of red yarn strings and tied them together in giant knots, with keys hanging down on them of various shapes and sizes throughout a small closet and call it art, would you see it that way? |
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LinksOcarina
Joined: Nov 9, 2005
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| Posted: Oct 20th, 2009 at 8:14 pm |
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| Video games are a different medium, yes, but the assumption that to see it's beauty it needs to be completed for specific moments is kind of a stretch. Muramasa is a living painting, and you don't have to play through it just to see someone killed, or some crazy plot twist. Bioshock was filled with glorious eye candy with art deco designs in pure dilapidation, a blend of beauty and destruction all at once. And thats in the opening scenes too. Even games like Legend of Zelda, Ocarina of Time, or something so simple as Super Mario Bros, has spawned a style of it's own just by the mere fact of it's popularity and influence in the gaming world. These are works of art in the eyes of not only the artists, but the critics that see it as such. It is new art, yes, but it is in the end, art. |
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StandardStache
Joined: Nov 29, 2007
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| Posted: Oct 20th, 2009 at 10:10 pm |
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I originally wrote a damned 3 page paper for a response but it was too large so here's the quick and dirty version.
Long answer: Films combined audio art, visul art, and story into something widely considered art. Adding user interactivity is a perfectly logical step, and, just like early films, getting accepted as a viable artform will take a long time.
Short answer: Shadow of the Colossus. |
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axleblaze
Joined: Dec 12, 2007
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| Posted: Oct 21st, 2009 at 12:31 am |
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"Art has always been about complete accessibility"
This statemnt is so wrong that it's painful to look at.
But ignoring that, because Video games are are different than things that are established as art, they can't be art? That makes no sense. THat's like saying movies can't be art because they move. You just can't say "this isn't art because ti doesn't match in this way to other forms of art". That's not how art works.
Also, what about a game like Flower? Anyone can beat that game. It goes out of its way to be a game every one can play AND be artisitc.
Also if you don't think art can be hard, you've never experienced good art.
This essay is just simply and utterly wrong. |
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axleblaze
Joined: Dec 12, 2007
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| Posted: Oct 21st, 2009 at 12:36 am |
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I realize I might have misread this blog entry. If you're saying that people might not accept video games as art because they are challenging, than carry on.
I once wronte into Ebert tellinghim that he had no bussiness deciding whether video games were art or not because he isn't willing to play the games that gamers consider art. Most people are like this.
But once again, this isn't unique to video games. How amny people do you knwo that can actually read all the way though War and Peace? |
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xxlordskullxx
Joined: Nov 27, 2007
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| Posted: Oct 21st, 2009 at 11:42 am |
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| i believe games are art, so i went into this article wondering how you could prove me otherwise. while it was an interesting argument i have to admit it seems a bit flawed. its a very solipsistic view. just because you may never get to that ff7 scene does not mean it doesn't exist. you said it yourself that those scenes were examples of video game art.they are still there if you don't ever make it to that point of the game. one person could stare at a magic eye picture all day long and never see the image while someone else gets it in 2 minutes, is it not still a magic eye picture? is it not still art? |
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JCvgluvr
Joined: Feb 8, 2009
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| Posted: Oct 21st, 2009 at 12:11 pm |
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| I had something to say, but several people beat me to it. Suffice it to say, Melaisis, you've come to the wrong conclusion here. Some videogames can be, and, in fact, ARE art. Take Shadow of the Colossus, or Ocarina of Time, for example. Art is subjective, and so is the appreciation of it. Who are you to claim that something isn't art? Who am I? No one can objectively prove videogames are not art, and nobody can prove the contrary. If you personally don't think games can be art, that's fine, you're entitled to your opinion. But don't try to pass off your opinion as fact, because that just won't fly. |
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Completely_Lost
Joined: Mar 14, 2007
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| Posted: Oct 21st, 2009 at 12:19 pm |
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Well crap, comment was too long. Right short version
Video games as art: Bioshock as example, great story telling and superb environments and enemies.
Not as art: Interactive, players have impact on story where other art forms, such as movies, it is set.
Whether or not video games could be considered art will come down to the people who view it as such, and no amount of arguing will change that. If people want to see video games as an art form that is there choice. There will still be people who will argue til they are blue in the face that video games are not. |
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Melaisis
Joined: Jan 2, 2008
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| Posted: Oct 21st, 2009 at 2:26 pm |
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| I love posting on GR. Its really great to see such awesome debate. Moreover, I find it interesting to see which people are taken in by the sensationalism of the post rather than my final conclusion. To reiterate that final paragraph: Games ARE art, but nothing like we've seen before. Nick opens the comments by saying that other art forms are not completely accessible either, but we've seen that as they become MORE accessible, they are more accepted by society. I believe they'll be a time where a type of videogames are used more frequently than say, books or films. But that may be hundreds of years in the future. Until then, a minority of the populace have to sit on our hands and wait. I'm a big advocate of the games = art movement (anyone who followed my old blog knows my love for SotC, MGS2, etc.) but I know that until people get some bloody patience and sit down with these titles, they'll never be acclaimed by the mainstream. |
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Melaisis
Joined: Jan 2, 2008
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| Posted: Oct 21st, 2009 at 2:40 pm |
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| "I realize I might have misread this blog entry. If you're saying that people might not accept video games as art because they are challenging, than carry on." Basically yeah, axle. Because people have got used to this whole 'instant satisfaction' thing which means they'd rather watch a film than sit down on with the game and have to work to see the cut scenes. I think the ''War & Peace' remark is an unfair comparison, as that epic is a bit of a Zeitgeist. Back int' Tolstoy's day, everyone read it or at least had a gander. It's a good book AND popular - which is why it's still classed as 'art' today. Maybe in years to come no one will play Halo 3, but they'll still recognise it for it's success and what it did (or didn't do, but that's a whole other blog post) for videogames. It is simply too soon to tell. |
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LinksOcarina
Joined: Nov 9, 2005
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| Posted: Oct 21st, 2009 at 5:53 pm |
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| But if that's the case, then how can someone get instant satisfaction from a movie too? Citizen Kane is considered art, but really it's a above average movie at best which did a LOT of different things back in the day. And considering time as to how games will be remembered, look at games that, well, are remembered back in the 80's and 70's even. You can argue for a whole Atari Collection over one game like Pitfall on the system, each game, even E.T, meant something to someone, how good or bad it was. Halo 3 will be remembered as much as Halo: Combat Evolved will be, just as much as an obscure game like Skullmonkeys would be. It's all again relative to how the viewers would see it. P.S, we should take this to the forums.... |
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Rakon
Joined: Mar 18, 2007
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| Posted: Oct 21st, 2009 at 6:03 pm |
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I think you should change the title from "Games are not art" to "Games are the new art", because (from what I understand) that's what you mean.
And I do disagree when you say art is totally accessible. You can't just pick up a book and read it, you have to know how to read first. You also need to be able to read well enough to appreciate it (perfect example: Shakespeare). Same thing applies to music, art, and ultimately, video games. |
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Melaisis
Joined: Jan 2, 2008
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| Posted: Oct 22nd, 2009 at 6:26 am |
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| LO: You're definitely right and I think we actually agree on the basic points here. Citizen Kane is like the Shadow of the Colossus of the movie industry: Deep, thematic and critically acclaimed, but not nearly enough people have seen it. But there are films out there which are NOT like SotC - which are immensely popular and are still considered art. Videogames apparently don't work this way. You and I both argue that there's potential for ALL games to be considered nouveau art because of their individual contributions to the format. Other people disagree and there's a sort of elitism in the videogaming community that says 'oh, if something is popular then it can't be art'. My argument here is that games cannot become art until they are appreciated and access on a wider scale by society, rather than what individual games are relevant or not. |
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Melaisis
Joined: Jan 2, 2008
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| Posted: Oct 22nd, 2009 at 6:39 am |
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*accessed. Ffffff.
As for accessibility and instant satisfaction, both LO and Rakon are correct: You DO have to sit down with a DVD player for hours to watch a film, or (more basically) learn English to understand the language. Conversely, videogames sometimes need tens of hours of investment and you hardly learn how to play them during school hours. If you're a poor and have had absolutely no education, then the chances are that older art forms will be out of reach. But videogames are sometimes inaccessible to normal people, because of the faaaar greater amount of money and time they need. Even for a less complex example: Look at Blu-Ray. I know only like, four people who own Blu-Ray players. Why? Because they're expensive and the lack of mainstream press gives the impression they're simply not worth the investment.
You're right about the title too Rakon, but that was more to bring the trolls out of their closets. :P |
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Insectavamour
Joined: Feb 8, 2009
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| Posted: Oct 22nd, 2009 at 8:02 am |
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| How 'bout that Mario Paint, huh? |
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ThePickleBandit
Joined: Oct 22, 2009
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| Posted: Oct 22nd, 2009 at 11:16 am |
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| Your essay was interesting because it spotlights one of the difficulties in categorizing video games. Your views seem to come from the perspective of the visual arts. Perhaps in order to understand video games as art, one must turn to the performing arts. My area of research is reflecting this notion. Video games can be viewed withing the scope of performance, Please take a look at Victor Turner's theory of the stages of social drama and you can see how it could fit into video games as performance. Of course Aristotelian structure can be applied to many games as well as Campbell. However, I think Augusto Boal's theories of Forum theater and the idea of the audience-participant is very fitting in this case. There are those who have already melded established dramatic theory with digital environments (Brenda Laurel, Janet Murray). There are works that exist that have created "dramatic" interactive games. Remember Michael Mateas' "Facade"? |
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Rockhorn
Joined: Oct 22, 2009
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| Posted: Oct 22nd, 2009 at 1:29 pm |
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| I have to agree with ThePickleBandit, 'Art' is something which is framed as 'Art' (by this i refer to Duchamps 'Ready mades' etc) taking something of the everyday and viewing it as 'Art' makes it 'Art'. Ive just comleted my degree looking at the idea of Digital Art and Digital Performance (machormance?) there are plenty of Artists who are using video games as a new medium, JoDi, blast theory, Joesph Delappe who has alot of things on youtube http://www.youtube.com/watch?v=VTnuUMM7frk if anyone is interested. |
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