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Video Games as Art: It's all too commercial
Posted on Friday, July 9 2010 @ 00:51:20 Eastern

Hey my first blog post (well, first blog post about video games anyways...)

There's been this consistent debate about video games as art, and do they qualify yet. People such as Roger Ebert still adamantly claim no, while many in the gaming community are steadfast against this view. But it comes down to one problem: it's still too commercial.

Before I get into the why, let's consider what qualifies as art: just about anything. But all works of art have a few consistent, undeniable traits: The work has to say something; the viewer should be, on some level, interacting with the work in a meaningful way; and it has to be personal. Even work meant to reach a large audience still are generally based off of something personal. Video games just don't really attempt that.

This isn't about all the tech talk, or how so many people focus on how great and next gen the graphics are or any of that. It's that I just finished playing Castlevania: SOTN for the first time (I know, a decade or so late), and it was a fantastic game. But there was no personal message in the game, I didn't walk away from it contemplating an important issue in my life or the world. I just walked away from it.

I understand everyone's reaction will be different, but there has to be something personal in a game to begin with to elicit that a real reaction. It's just generally not there in video games.

There's a number of reasons for this, and the fantasy settings of most games don't help much (I guess a developer could have had a really bad childhood experience with a zombie, which would explain "Dead Rising"). But most of it boils down to what sells, and that's escapist settings. Some games do try to transcend the usual contrived stories. "Final Fantasy VII" addressed many complex themes, but this is rare. And despite the success of that installment in the series, the next titles still really never went there again.

And of course, there's the development of "moral choices" in games. But it's too simplistic, and often plays very little into the ultimate goals and actions of the characters. And it just seems that, when your moral choice is "wipeout that whole town for the hell of it" or "go fishing," I think we can agree that isn't exactly a realistic choice...

So are video games going to become art? Of course, it's already happening. Slowly, but there is progress. Remember, cinema and photography (two newer mediums) weren't widely considered art for decades after their invention, and probably 90% of movies made are still just mindless entertainment.

But the less artistic games and movies will always be the majority stake, it is entertainment. But the point is to see progress, and we have slowly seen that in video games. Games that start with a unified concept of what it is trying to say to people, rather than starting with gameplay mechanics or graphics.

For a blog, I guess this is long? It's like half a page printed singel spaced, so a short newspaper article/pathetically short magazine blurb. Meh, if I'm lucky maybe I'll get some TLDNR's. That'd be cool. I'm tired of editing for now...
Comments
  • schimmel
    schimmel

    Joined: Nov 2005
    Posted: Jul 9th, 2010 at 4:17 am
    It's actually about average length and to be honest in the whole "video games are/aren't art" category it's really short. We actually had this debate a couple of months ago when Ebert's original article was published, and if you go far back enough into the archives you'll find about 10 blog entries on the matter. Not saying yours isn't good, just saying you're a little delayed in yours. In terms of you saying games aren't art, might I direct your attention to every single Metal Gear ever made? How about most Grand Theft Autos (if you play them properly and not simply go around killing everyone), Mass Effect, Assassin's Creed, Final Fantasy XIII (which does actually incorporate a lot of moral lessons), BioShock, and so on. All of these insanely blockbuster games will leave you thinking about things.
  • schimmel
    schimmel

    Joined: Nov 2005
    Posted: Jul 9th, 2010 at 4:17 am
    It's actually about average length and to be honest in the whole "video games are/aren't art" category it's really short. We actually had this debate a couple of months ago when Ebert's original article was published, and if you go far back enough into the archives you'll find about 10 blog entries on the matter. Not saying yours isn't good, just saying you're a little delayed in yours. In terms of you saying games aren't art, might I direct your attention to every single Metal Gear ever made? How about most Grand Theft Autos (if you play them properly and not simply go around killing everyone), Mass Effect, Assassin's Creed, Final Fantasy XIII (which does actually incorporate a lot of moral lessons), BioShock, and so on. All of these insanely blockbuster games will leave you thinking about things.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jul 10th, 2010 at 4:15 pm
    As a first blog post, this isn't bad at all. It's a familiar topic of whether commercialism is hurting games as an art form. On the other hand, developers who don't make many aren't developers for very long, so then how does a developer separate the money issue from their inner artist? What does it mean to be artistic as a video game developer? What about the independent games community who have more artistic control with games like Braid and the upcoming Limbo? Fallout 3 has expanded on what morality means in a game world beyond the black and white that most games have. So how do games become more artistic?
  • flakking
    flakking

    Joined: Oct 2008
    Posted: Jul 11th, 2010 at 10:09 pm
    Well I should say, this is my first post about video game stuff. I've done other professional-type blogs and writing, but that was all politics and Nicaragua. That's umm quite a different writing style to say the least... Schimmel–yeah, it's late, but it's still a relevant topic. The idea behind this though was more to do define important characteristics of art, and why video games are lacking this. I edited out many of the examples of video games touching on artistic merits, so that would be why I didn't bring up some games that qualify as at least somewhat artistic. I gotta fiddle with the length still. And Nick, that'll be another post for another day. That has more to do with publisher business models, the rise of self publishing in electronic mediums, and conglomerating risk. Except the morality thing, which is also a separate post. Still gotta throw that humorous voice in, most of my writing otherwise has been in mediums where the drier the better is the rule of thumb...

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