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Digital Downloads: Worth It?
Posted on Thursday, January 24 2013 @ 12:28:47 Eastern

This member blog post was promoted to the GameRevolution homepage.

The internet’s amazing. Ever since speeds moved into the Mbps range, our interconnectedness has given birth to the digital marketplace. Not everyone has access to the sorts of speeds, bandwidth caps, and storage space for switching to digital, but the amount of people who do is increasing all the time and businesses are eager to make their games available through digital: It’s more convenient for the consumer, more profitable for the developer, and less wasteful for the environment. What’s not to like?!
 
Actually, there’s quite a bit not to like. The most obvious thing is the lack of a physical product which is important to a lot of people. Those who don’t care if they have a game manual can still run into problems stemming from the same root. Personally I love opening a case and seeing a decent game manual. It’s not the playing of the game I want to learn; it’s the background, the characters, and the story. The GTA manuals do a fantastic job of using the style of the game to inform the player, but in the age of digital content the closest we’ll get to that is a .pdf file on the computer next to the TV. Perhaps it’s the new ‘old fashioned’ to harken back for the days where our game manuals were the only analogue factor in an otherwise digital medium but, damn it, I want my paper manuals!
 
I can live without physical mementos of the games I buy, however grudgingly, but there are still elements of the online movement we need to overcome before it can become the dominant way of buying games. A while ago sliverstorm discussed the pre-owned market and highlighted pretty effectively why publishers aren’t, to put it lightly, the biggest fans of consumers trading and buying secondhand items. It’s no surprise that having profits taken away within weeks of launch is going to grind with developers and publishers, but since sliverstorm has already covered their point of view, let’s take a look from the consumer’s perspective.

Games are expensive. Americans can expect to pay around $59.99 and I, as a Brit, usually see games around the £40-45 mark. If the customer doesn’t mind waiting for a while, then they can get almost the same game (thanks to the introduction of the online pass since publishers have cottoned on to the profit-draining potential of the secondhand market) for a hell of a lot less: In the case of many games, a secondhand copy of the title and an online pass is still cheaper than a new game.

When we look at both sides of the pre-owned game market we see that it actually provides two advantages to the gamer and can even help publishers. Because games are pricey, it’s difficult to buy them all at full price so what is an eclectic gamer to do? They’re to buy and play a game to death and then trade it in towards another brand new title, of course! They get a new game at a discounted price, their old game is no longer gathering dust on their shelves and the store gets another pre-owned item to flog at a cheaper rate (but higher profit) later on. On top of all that, most video game retailers survive thanks to secondhand profits and every day they continue to trade is another day new games are sold to the public as well.


 
Which brings us rather tidily back to online markets since pre-owned doesn’t exist in the digital realm, at least not on the scale it does in retail. So we see another reason why online is so appealing to the publisher: They pay fewer distribution costs, don’t need to worry about profits being sapped by second-handers, and don’t need to share profits with retailers; if they self-distribute as with Origin, they don’t even need to share with digital powerhouses like Steam and Microsoft.

While online is a huge plus for the publisher, the lack of a secondhand market is a massive downer for the consumer. We’re still paying high prices, but we’re getting less and we can’t trade it in later so we can pay a little less for the next release. We can’t even take it back for a refund if it was an unwanted gift or whatever other reason. It’s clear that the digital market hopes you will pay for short-sighted convenience and not worry about what happens to the 0s and 1s later on.

Publishers may not like secondhand games, but they’re a fact of the market. They, and console manufacturers, may want to make second hand games impossible to play on future consoles but with the advent of the Ouya, nVidia Shield, and Valve’s Steam Box as well as the constantly strengthening PC market, consumers have more options than ever to get their ‘proper’ gaming fix and have even more choices with internet browsers, smartphones, and tablets for casual games. Now that the next generation of consoles are right around the corner our buying power is at the highest it has been since 2004-5 when the X360 was announced and released.

Rumours recently flew that Microsoft was researching the viability of a download-only next-gen console. As soon as the news broke, X360 fans took to the Microsoft forums in droves and Microsoft quickly backed down. News is now indicating that Sony is filing patents to stop secondhand game use, though competing with these rumours are the ones that say they’re planning nothing of the sort. It’s hard to say which rumour is right since Sony has already dipped their toes into these waters with the Vita which restricts memory cards to one user ID and appears to have gotten away with it. Hopefully they saw the backlash on Microsoft and get why it happened. Either way, these incidents give a worrying insight of how these gaming titans want their business to goall they have to do is remove the physical product.
 
Let’s backtrack a bit, though. I kind of assumed that games are priced high online, didn’t I? Unfortunately, not really. Prices are always changing but at the time of writing the X360 marketplace is listing FIFA 13 and XCOM: Enemy Unknown at a wallet shrivelling £49.99 while the British Amazon website is selling the boxed products at a much more reasonable £28.99 and £24.99 respectively. But wait! That’s Amazon, home to online bargains. It’s unfair to compare an instant download service with an online mail-order one. In a way it is, fair reader, and that is why I’ve looked into store prices too. Aside from a couple of identically priced games (FIFA 13 at £49.99 and Skyrim at £29.99), even the store price is cheaper than the direct marketplace price.

Two caveats are required before I go on:
  1. The store I used for my prices was going through a sale so games were cheaper than normal.
  2. Out of the top 20 list I used, there were only six games available for download on Xbox Live.


And now to continue: The store had a sale, but if a brick and mortar store with all its overheads can afford to sell Resident Evil 6 for £28, why can’t an online store do it for £25 when it only has to worry about the bandwidth charge? Instead digital users find themselves paying £49.99 for a cloud of 1s and 0sI’m struggling to find the appeal.

The next point, that only six out of twenty games sample were available digitally, says a lot. Typically the games ready for download are the older games. FIFA 13 and Borderlands 2 are the most recent releases but much newer games like CoD Black Ops 2 and Far Cry 3 are nowhere to be seen.

Amazon is the clear leader in terms of prices, but there’s a lot more hassle and time involved with trading, returning, and even receiving goods, so really the price could be better in a store which lets you trade your old games straight away. The average price for the downloadable games sampled is £37.49; at Amazon it’s £25.12; at the store it’s £31.45.
 
The cynic in me says the higher price for downloads is due to the complete lack of competition; if an Xbox gamer wants to download a copy of FIFA 13, then he’s got one choice: £49.99 or bust. If the same gamer wants to buy a physical copy of FIFA 13, then he can choose from several mainstream retail stores, so many more websites including peer-fueled sites like eBay, plus independent retailers which do still exist in some places. And that’s another aspect of downloading that terrifies me: Will next-gen systems be the closed ecosystems they are now or will they open up to introduce the competition which drives innovation while keeping down costs as we see on PC? Tight control may be good for profits, but it’s only ever a bad thing for the consumer and now is the perfect time to make manufactures know what won’t be tolerated. After all, they need us to buy their machines before they can make us buy their games.
 
So is digital worth it? Despite everything I said above, I’d still say that it is. But not for games you’d expect to see in boxes. I’ve had some fantastic experiences thanks to  games that are only available via download: I’ve made sprawling landscapes in Minecraft; puzzled through Braid; fought the shadows in Limbo; nearly broke my controller thanks to Trials HD; and crafted my own story in The Walking Dead. These games are what make digital content what it should be and, for the bargain-basement prices each developer asked for, I’m happy to pay and not be able to trade later. You know my concerns now and none apply in quite the same way to titles like these, I only hope the content creators can see that.

The opinions expressed here does not necessarily reflect the views of Game Revolution, but we believe it's worthy of being featured on our site. This article has been lightly edited for grammar and image inclusion. It has been submitted for our monthly Vox Pop competition. You can find more Vox Pop articles here. ~Ed. Nick
Comments
  • Uro
    Uro

    Joined: Jan 2013
    Posted: Jan 17th, 2013 at 10:27 am
    100% agree and there are more search engine for PC Games digital download. You can see http://gocdkeys.com/ It´s a comparer site for PC game prices at more online sotores
  • tearatherflesh
    tearatherflesh

    Joined: Dec 2012
    Posted: Jan 26th, 2013 at 8:58 am
    Also.......how about the website "Is There Any Deal" for online games >:0
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jan 24th, 2013 at 12:50 pm
    I also appreciate a fat game manual. I'm the same with CDs. A booklet with lyrics and a lot if work put into it is just miles better than an insert with the band's website.
  • R0ADK1LL
    R0ADK1LL

    Joined: Jul 2009
    Posted: Jan 24th, 2013 at 1:41 pm
    Maybe it's just because we don't have a giant like Game Stop down here in NZ, but 2nd hand games just aren't very cheap & trade-in offers are pretty apalling. The big issue for me with consoles is rentals. A lot of great action adventure games like the Uncharted & God of War series are only 12-20 hours & just don't have the value for money to warrant a full price purchase. If a next-gen console blocks 'used' games, then rentals are dead too. I'm mostly a pc gamer now, but when I was PS3 only, if I couldn't rent a game I would simply wait. I would only buy games like GTA or Skyrim that I knew I would get plenty of hours out of. I think often we're still not getting the discount or added value that we should be getting for digital purchases. More competition in the online marketplace is the key.
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Jan 24th, 2013 at 8:09 pm
    Certainly price can be an issue, but deals from Steam or Amazon's download service oftentimes allow me to buy PC games much cheaper than I'd pay for a used copy (of a console version) at Gamestop. However, your point still stands for the current consoles. For the 360, I have never purchased a full game for that system through the download service, as usually the prices really aren't that competitive with used versions. Personally I think the greatest strength of digital services is indefinite availability. There are many great games that I only find out about years after their release, and finding copies of such games can be difficult. Through online distribution, this problem can be rendered trivial, and can allow publishers to collect revenue from games long after their release.
  • MasterRabbi
    MasterRabbi

    Joined: May 2007
    Posted: Jan 25th, 2013 at 1:09 pm
    As a PC gamer with one time keys, I've always been accustomed/conditioned to the fact that once I buy something I can't trade it in. This fact probably helped shape my choice in games, long replayable titles or multiplayer games that never end. So for me, digital download and a Steam library was not a big deal, and is worth it just as much.
  • maca2kx
    maca2kx

    Joined: Jul 2002
    Posted: Jan 25th, 2013 at 2:51 pm
    As a PC gamer you generally face lower prices in the first place. Would you be willing to drop £40 or even £50 with no option for a trade in when the PC option is generally at least £10 cheaper?
  • MasterRabbi
    MasterRabbi

    Joined: May 2007
    Posted: Jan 28th, 2013 at 6:43 am
    I typically buy physical discs of games when they come out, so yes. And even as a digital download, games sell for £40-50 on release, and that's been at least 6 games in the last 2 years. Guess I'm just a sucker.
  • maca2kx
    maca2kx

    Joined: Jul 2002
    Posted: Jan 28th, 2013 at 7:33 am
    With the exception of CoD Blops 2 I don't think I've ever seen a PC game launch for more than £35. Considering that every console title is priced between £40 and £45 the PC version is generally £10 less. If you're paying £40 ($63) for a PC title I'd suggest you shop around some more.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Jan 26th, 2013 at 6:13 pm
    I disagree with everything in this post, especially the parts I agree with. One point that can be stuffed in the sellers' pipes to smoke is the first sale doctrine. Any attempt by publishers to insist on additional payment for resale of a product they have already sold is in fact in breach of the first sale doctrine. They have no more right to double-dip than a printer does now when a used-book store sells used books. What some video game makers/publishers are saying is that they deserve special privileges not conferred to other similar entities. This is ridiculous.
  • maca2kx
    maca2kx

    Joined: Jul 2002
    Posted: Jan 27th, 2013 at 3:48 am
    While I really don't see how you disagree with ME rather than the market itself and perhaps even sliverstorm since I barely touched the issues you related in your explanation I'm just going to plough ahead regardless. Second hand games are different to music, books, and films: They can arrive on the market very quickly thanks to six hour campaigns and the incentive to partake (the trade in value) is quite high. Another difference is that book, music, and film publishers have no financial obligation to second hand buyers while game publishers provide online services for online games.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Jan 27th, 2013 at 4:39 am
    My first line was just me being silly. In response to your argument: so what? Most novels can be read in a single afternoon. If they don't want people trading in, they should stop producing goods which have the shelf-life of consumer durables and the use value of a large pack of milk duds. Further, while post-launch support is an expense undertaken by publishers it is often the case that the support in question involves fixing defects to the product. Otherwise, one can reasonably argue, that it is not a one-sided expenditure. Continued sales beyond a certain early point depend on word of mouth and with multiplayer centric titles (one notes that Skyrim should have exploded the myth that shoehorning multiplayer into any game will increase its sales potential) part of that word of mouth is what the community is like. A constructive player who buys second hand is thus pulling their weight.
  • maca2kx
    maca2kx

    Joined: Jul 2002
    Posted: Jan 27th, 2013 at 7:18 am
    You're still missing the fact that my article is about digitally downloading major games in their entirety and you are talking about the completely different point of post-sale extra charges. Not only is it totally unrelated, I've never claimed to be an enemy of the second hand market. I like the second hand market and I like the attention it can bring to games which may have slipped through the cracks first time round. I discuss at decent length why the option to trade is good for the customer. I also see why publishers aren't fans. No other entertainment medium has the sort of large scale second hand market as games despite the huge development costs AAA titles can rack up. I have no idea why you didn't post this on sliverstorm's blog.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Jan 27th, 2013 at 12:41 pm
    I haven't missed a thing. You made a minor point and I added to it. Publishers may kick and scream and ***** all they want but the letter of the law, going back to the Berne convention, is clear; they are not so entitled. I must have missed Silverstorm's post, which is why I didn't post on it. "No other entertainment medium has the sort of large scale second hand market as games despite the huge development costs AAA titles can rack up." Books may not have the same content development and production costs but they have a much larger second-hand market. If you've ever read The Jesus Incident, for example, it was probably a second-or-more-hand copy purchased from a used book store. The whole point about it is indirectly relevant in the following way: The propagation of a digital distribution model was intended to fight perceived profit losses via second-hand markets while sidestepping first sale doctrine. While they could not lawfully impose fees for such transfers they could go one better; change the nature of the product such that it would be impossible to transfer the good at all. However, recent rulings in Europe (which are likely to be similarly adopted in the US) indicate that this will not work. Making it impossible for a person to transfer ownership of digital goods would render any contract between buyer and first seller null and void.

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