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The Scourge of Multiplayer
Posted on Friday, November 18 2011 @ 15:29:55 Eastern

This member blog post was promoted to the GameRevolution homepage.
The biggest game of the year has just been released. Call of Duty: Modern Warfare 3 has been available to purchase over retail counters for a few days and now seems as good a time as ever to discuss how multiplayer has progressed from humble beginnings to the powerhouse it is today.
 


Way back in 1958, Tennis for Two was developed on an analogue computer and is arguably the first example of a multiplayer game. Other early multiplayer games include other sports games such as the renowned Pong, shooter games like Spacewar! and racing games like Astro Race (thank you, Wikipedia). There have been massively multiplayer games, there has been multiplayer on lone console units. Ever since there was gaming, multiplayer was a factor.
 
Services like Xbox Live and the PlayStation Network have made multiplayer not just a nice extra, but a powerful reason to buy a game. So powerful, in fact, that games which don’t lend themselves to multiplayer have been given that component to appease the fans and make a grab at that extra market. I’ll be honest; I’m not much of a multiplayer gamer. I dabble in some Gears Horde and some Halo Firefight; I do frequently co-op games with friends but that’s about the depth of it. You may notice a theme here: it’s the competitive side I stay away from. While competitive multiplayer isn’t completely the water to my hydrophobia, I do tend to steer clear of it for the most part, and this is why the recent shift in attention to multiplayer somewhat concerns me.
 
Call of Duty proves that there are a lot of people out there willing to pay for multiplayer. It proves it so hard that those people will pay £45 for the game and an additional £35 for the yearly Elite service they have rolled out with the third Modern Warfare. Ok sure, Call of Duty is a multiplayer game with a single-player campaign tacked on, but that doesn’t mean the same rule applies to every game, right?

Absolutely, there are still plenty of single-player exclusive games like L.A. Noire and the upcoming Skyrim which focus completely on the storyline and single-player gameplay… I think I may have to take back the ‘plenty’ back there, though, as the only other major game I can think of that fits that criteria is Batman: Arkham Asylum/City. Of course there are smaller titles such as the fantastic but underappreciated Alice: Madness Returns and the surprisingly sexual (given the rating) Bayonetta which are only single-player, but you could say that about the first Uncharted.

Franchises like Uncharted, Mass Effect, Assassin’s Creed, Grand Theft Auto and even frigging Bioshock started as single-player games and then caved to consumer pressure to include a multiplayer component in later iterations. A couple of games like Halo: ODST and Rage even included a separate disc solely for multiplayer!



Sometimes these components are surprisingly innovative like the Assassin’s Creed: Brotherhood Free-for-All mode where players need to stealth around blending in with NPCs until they kill their target. Of course the targets are doing exactly the same thing and incorrect kills change your target, so it can be quite challenging. Let’s face it, though, most multiplayer portions of games are cookie cut from other, more established multiplayer games.
 
I’m sure you’re wondering by now what my problem is; if a game can take care of single-player and multiplayer fans, then why shouldn’t it? Well, my concern is that most developers can’t afford to have one team develop solely for the single-player and one for the multi. There will invariably be a loss of focus on the single-player and there will be a conflict of interests as far as gameplay goes. A good single-player game requires different elements than a good multiplayer, and it’s hard to get both of them right - it’s not impossible, but it is difficult.

So which type of game suffers most? Obviously this issue is decided by the developers and publishers, but which would you focus on: a game where the sole focus is to get through once, and perhaps twice to get all the collectibles, or a game where the focus is to continually play a series of small matches and then later buy add-ons in the form of extra maps or weapons to continue playing the (easy to develop) small matches?
 
Another issue is the long term impact on a franchise’s overall feel. It’s hard to remember now, but way back in 2003, the original Call of Duty – developed by Infinity Ward – was released. You may recall that this game was based in WWII and focused entirely on single-player. Even when multiplayer was introduced in the second game the single-player story remained important. Compare this to the state of the franchise today and you’ll see that the six-hour campaign is there to justify its own existence.
 
Now that Mass Effect 3 has confirmed multiplayer, will it become a Bioshock 2, or an AC: Brotherhood? Only time will tell, but I sincerely hope the story doesn’t suffer to placate the masses.
Comments
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Nov 18th, 2011 at 3:47 pm
    Solution for MP discs. Open box. Grab MP disc. Frisbee out window.
  • hopiamani
    hopiamani

    Joined: Oct 2011
    Posted: Nov 18th, 2011 at 4:07 pm
    On the surface your argument and concerns make sense, but the BS Economics degree in me (from 2 years ago) senses that there is a variant of the "lump of labor" fallacy here. Where people assume that the amount of work is fixed. In your case, you are assuming that a publisher has to allocate a fixed amount of developers to a project without the possibility that the total count of labor (single+multiplayer focused) has gone up. Maybe the data we should pull is, holding quality constant, whether the total count of people working on the single player experiences of games today has gone up vs. 10 years ago. I suspect there are more people working on the single player experience of games today which means the entire industry is growing both count of single player experiences and count of multiplayer experiences.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 18th, 2011 at 4:39 pm
    SO COOL VOX POP ON THE CONTENT STREAM
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Nov 18th, 2011 at 4:39 pm
    Let's focus on online multiplayer. I would believe games like Assassin's Creed (AC) or Grand Theft Auto (GTA) will never be about the multiplayer, because they have a solid single player story that has been proven time and time again. Think about it, you have an excellent universe to develop something, you create a story using those great elements, you know that you could tell a great tale with it, so why not take the opportunity and do it? I think Call of Duty (CoD) has tried to emulate what Counter Strike and Battlefield are because it may be easier. I could make this way more extensive explaining this, but I would rather post a blog, so I'll leave you with some questions: Is creating a story for CoD more difficult than for AC/GTA? Is developing a multiplayer game in the FPS genre more entertaining both to the devs and to the gamers? Are the things you do in a CoD single-player campaing much different to the ones you do in a multiplayer match?
  • whytenoiz
    whytenoiz

    Joined: Feb 2011
    Posted: Nov 18th, 2011 at 4:43 pm
    At least for Mass Effect, they were bought by EA. I think that may give them some access to more resources to explain the introduction of multiplayer? A lot of these highly successful single player games attract developers and larger game companies, and I don't think so much their formula is endangered as they are creating their own opportunities to keep what they have while expanding on it. Games that take risks and succeed only continue to get better if you ask me.
  • Bretimus_v2
    Bretimus_v2

    Joined: Jan 2009
    Posted: Nov 18th, 2011 at 5:05 pm
    This excites me as well. But also because it's such an awesome article.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Nov 18th, 2011 at 6:34 pm
    Yup, BioShock 2 is probably the ultimate example of how to cave in a produce a hashed-out multiplayer experience, or inexperience, as it is.
  • Eyebrowsbv31
    Eyebrowsbv31

    Joined: Nov 2005
    Posted: Nov 18th, 2011 at 8:37 pm
    The first CoD had multiplayer. I played it quite a lot.
  • MasterRabbi
    MasterRabbi

    Joined: May 2007
    Posted: Nov 18th, 2011 at 9:03 pm
    I for one take both sides of the coin, but agree wholeheartedly with maca's argument. I like a game that's solely devoted to one or the other, but not both. Final Fantasy 6 and Battlefield 1942 would be my two favorite games if I had to pick. Vastly different, but both had direction. I felt insulted by the CoD:Modern Warfare single player campaigns. It seems that in an effort to appease all, they are making a mash that doesn't make anyone happy. Like putting your least favorite vegetable in a casserole so you'll eat it.
  • TurinAlexander
    TurinAlexander

    Joined: Sep 2006
    Posted: Nov 18th, 2011 at 9:58 pm
    Drop the music at the beginning, or at least make it shorter. I had to skip ahead. Also, all the talk seemed to be about new games and news, which is all well and good, but I wouldn't mind having a nostalgia section, where you talk about favorite gaming moments of the past.
  • TurinAlexander
    TurinAlexander

    Joined: Sep 2006
    Posted: Nov 20th, 2011 at 1:39 pm
    Replied to the wrong damn post.
  • friggest
    friggest

    Joined: Mar 2008
    Posted: Nov 18th, 2011 at 10:47 pm
    Hellz ya for competitive multiplayer. The only true opponent is a human opponent. I'm a grief-er. I'm a troll-er. I have the maturity of a thirteen year old with the skills of a military veteran. You should and will learn to fear me in combat. I will study you and I will beat you. RTS's? What has happened to them? They need more multiplayer RTS's. Company of Heroes was the latest and greatest. Also. What happened to the split screen? I have around 15 PS3 games and can only play with my buddy while sitting next to me on about 3 of them.
  • Rinnon
    Rinnon

    Joined: Nov 2005
    Posted: Nov 19th, 2011 at 2:40 am
    I like seeing some of the high quality blogs on the front page. And nice job maca2kx
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Nov 19th, 2011 at 1:15 pm
    Great blog, an interesting (And true) read.
  • TheVaultBoy
    TheVaultBoy

    Joined: Aug 2010
    Posted: Nov 19th, 2011 at 6:20 pm
    Just saying, ME3's multiplayer is an experiment. If they don't like how it ends up, BioWare will likely scrap all the multiplayer. And, it won't be like BioShock or AC multiplayer, its like matches of Horde from what I could understand from one article(Not a GR article) with objectives, and you can play as one of 5 races. BioWare also said Sheperds story is their main priority. Multiplayer is optional and, dispite it actually effecting your singleplayer game, not using it will not harm anything, but using it will help.
  • Greywolfe1982
    Greywolfe1982

    Joined: Jan 2008
    Posted: Nov 20th, 2011 at 6:06 pm
    Bioshock 2 had a fairly weak single player compared to the first...but why would you mention Brotherhood? As far as I'm concerned (and I'm guessing that plenty agree) the AC single player has only gotten progressively better.
  • Ashalar
    Ashalar

    Joined: Jan 2008
    Posted: Nov 21st, 2011 at 7:29 am
    I recall playing Call of Duty (1) multiplayer on the PC. Sure, it was pretty cooky cutter fare on the Quake 3 engine, and the focus of development was solely on the kick ass singeplayer experience, however I spent a lot of ours on the multiplayer component. Standard fare Team DeathMatch mostly, each round opening with grenade tosses clear across the map hoping to hit a straggler in the opponents' spawn area. Ridiculous, I know, but that's how grandpa used to roll, young one.
  • maca2kx
    maca2kx

    Joined: Jul 2002
    Posted: Nov 21st, 2011 at 12:13 pm
    Wow, up on the content stream eh? Nice :) Apparently I forgot about the Call of Duty multiplayer. I even checked on wiki and only found mention regarding the port but oh well. I discussed that AC: Brotherhood was another game which started as single player and progressed into multiplayer. I even stated that it did it well. I'm wondering if you read my article closely enough, Greywolfe. ME3's multiplayer is a concern for me, even though not playing it won't harm the single player the fact that playing it will help is a detriment in itself. I probably won't want to play it that much (although I will try it to see) and I don't want to be missing gameplay because of that. AC: Revelations does something similar with the Rhodes maps only being playable after completing them in multiplayer. Bleh.
  • Ashalar
    Ashalar

    Joined: Jan 2008
    Posted: Nov 22nd, 2011 at 3:23 am
    Bah, forcing people into multiplayer just so that they can get everything out of their singleplayer experience. I liked AC: Brotherhood, I even played some of its multiplayer content, but AC is all about the story and the SP experience for me, so I couldn't be bothered really. The same will probably be true for Revelations. I guess the Rhodes map will later be available as DLC if enough players do not unlock the content through MP means.

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