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The only thing that stops the dust is the rain. It’s a sweet reprieve, but there is no middle ground. The land is either as dry as the Betty Ford clinic, or as wet as the ocean floor. Everything can be seen from the ridge overlooking Armadillo as John Marston gently bounces along atop...

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Rumor: Trademark Filed for Fallout New Orleans
Posted on Monday, August 15 2016 @ 12:27:25 PST

The ever-diligent Fallout subreddit picked up a short article from Australian game blog Press Start, titled rather simply 'Fallout New Orleans Trademarked'.  In it, the post links to a seemingly above board trademark filing with the information in order, here.  Now, hoaxes of this kind surrounding possible upcoming Bethesda Softworks publications is nothing new.  Until something is directly confirmed by a Bethesda employee it should not be taken as fact.  However, there are some considering factors as to why it might be legitimate. Obsidian employees have expressed an interest in working on another Fallout. Chris Avellone, whose departure from Obsidian put all notions of such a game ever seeing the light of day in limbo, did mention that he would work with them again on another Fallout, and mentioned setting a game in New Orleans. In December of 2015, Joshua Sawyer tweeted a link to his Instagram page.  When the photographs of Louisiana field notes sparked a massive flurry of excitement he quickly clarified that it was totally not in any way Fallout related.  If it is Fallout related it would come as no surprise that he denied it due to Bethesda's stringent secrecy. The combination of references, expectation (another Obsidian Fallout following another Bethesda Fallout) and context suggests that if this is legitimate we may not hear much of substance for some time. New Vegas' development contract was inked right around the time Mothership Zeta (the last, and most disappointing, of Fallout 3's DLCs) It might be legitimate.  It might not.  It could all be another dumb hoax to troll fans whistful at the possibility of another Obsidian-developed Fallout.  Who knows?

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Metroid 2 Fan Remake AM2R Releases on Metroid Anniversary (Update)
Posted on Saturday, August 6 2016 @ 18:42:10 PST

Today, August 6, 2016, sees the first version release of 'Another Metroid 2 Remake' version 1.  It's a free remake of the Gameboy classic on PC which incorporates some features from later 2D Metroids for smoother control.

You can get it here, free.  Enjoy.

Update:

Nintendo has begun slapping mirrors which host the file with DMCA claims.  It's only a matter of time before the files disappear completely. This is fully in keeping with Nintendo's forward-thinking brand strategy of ensuring nothing good happens to the Metroid franchise ever again.  I'm not saying you should snap up a copy of the .ZIP archive, burn it to disc, share it with your friends and make sure that it lives on no matter what.  I'm not saying that.  But I am writing it.

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Metroid Is Officially 30 Today
Posted on Saturday, August 6 2016 @ 11:31:52 PST

On August 6, 1986, the first Metroid released for the Famicom.  30 years have passed, and it's been a bumpy ride, but it's definitely a series with many solid entries.  The good ones, including Retro's wonderful Prime trilogy, are all available right now on the Wii U's virtual console so if you own one and haven't given them a chance yet this is as good a time as any to check them out.

It didn't inaugurate the gated maze style of 2D platformer and puzzle game known as the 'Metroidvania', that honor goes to Nihon Falcom's earlier Xanadu, but it did bring it to the console market and it added its own refinements and improvements to it and the 2D sidescrolling shooter.  Its influence was rather diverse.  It not only inspired the other half of the genre's name, Castlevania: Symphony of the Night, it also inspired another game which would also go on to become staggeringly influential: System Shock.  One of the things that set Metroid apart in 1986 was that its design was, from the ground up, not intended for arcades.  It was clearly a game meant to be played at home on a console in front of a television and not at a quarter-eating arcade machine.

On a somewhat more personal note I'll say that as a series, particularly the prime trilogy, it helped shape my sense of what constitutes good versus bad in environment design, layout, boss fights, and development of mechanical complexity across a game. 

Metroid is in a somewhat awkward place today, Other M was a disappointment to anyone who actually liked the series up to that point and it has not had a legitimate release worth talking about since Prime 3.  Rumors abound that Retro might be working on something and if that's the case it would be wonderful.  Here's hoping.

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The Increasingly Poor Decisions of Bethesda Game Studios Part 2
Posted on Wednesday, July 13 2016 @ 17:39:00 PST

I honestly wish I didn't have cause to write this post.  I've given Bethesda a very hard time in my comments on this site and elsewhere for their lack of originality, my genuine and severe dislike of their approach to design, and their i...   read more...

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The Increasingly Poor Decisions of Bethesda Game Studios
Posted on Sunday, July 10 2016 @ 20:14:31 PST

I've not reviewed Fallout 4, yet, and I might get around to it some day.  Until then I'm most likely going to chuck gravel at Bethesda's increasingly crack-brained approach to design and technology.  Today is for technology.
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System Shock Remaster Hits Funding Goal
Posted on Saturday, July 9 2016 @ 10:01:09 PST

On Saturday, July 9, Nightdive Studios' Kickstarter for a System Shock remake reached its funding goal.  The goal was reached with 19 days to spare and additional funding now goes to stretch goals.

Nightdive is perhaps best kn...   read more...

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Six Other Games Which Did Not Measure Up
Posted on Sunday, July 3 2016 @ 07:58:13 PST

Jeb Haught wrote an article about ten games which failed to meet expectations they'd raised.  So here's six more.

-Bioshock Infinite

Five years of development to create an overproduced arena shooter with wor...   read more...

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Peter Moore Said a Thing
Posted on Saturday, May 7 2016 @ 12:51:58 PST

After broadband became available and Steam took off with consoles following suit years later with their own digital storefronts it became fashionable, once in a while, to say a very stupid set of things.  This set of stupid things can be summed ...   read more...

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A Few Words on Mighty No. 9 (Updated) (Again!)
Posted on Friday, April 15 2016 @ 09:46:06 PST

Writing for Gameranx Nick Monroe shows that Comcept have silently slipped yet another ship window.  It's now a year behind schedule and they don't even have a new raft of bogus excuses to declaim personal responsibility.  In fact, t...   read more...

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Final Fantasy XV Will Almost Certainly Fail
Posted on Thursday, March 31 2016 @ 17:57:55 PST

Via this GameInformer piece it's come out that Final Fantasy XV has to sell ten million units to break even.  Ten million.  That's a budget north of 240 million dollars.  Scattered across more than eleven years of development.&...   read more...

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