Zombie Island is Full of Failcomments powered by Disqus
Posted on Sunday, May 2 2010 @ 01:34:02 Eastern
So. I just watched Nick Tan play the finale of Zombie Island (Borderlands) and I must say, our good friends at Gearbox seem to have had a little trouble with their level design. Not to spoil anything (cuz I would never do that, *cough*BruceWillisisdeadpeople*cough*) but, um, maybe when designing a boss fight arena it COULD be a good idea to not put a platform for a player to conveniently shoot a boss that has no projectiles. I mean, it just seems like it would be too easy...
Epic fail. Which blows cuz the rest of the game was so damn awesome.
That is all.