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Used Games and Shoddy DRM
Posted on Friday, May 28 2010 @ 17:00:54 Eastern

DRM, the last acronym a gamer ever wants to hear.  Its idea is evil and it has caused a lot of pain and suffering for gamers all over the world in recent years.  The concept of Digital Rights Management launched quite a while ago, originally with music purchased online from stores like iTunes and the like, however not many people knew that that's what it was called, they simply knew they could only authorize x number of computers to play their purchased songs.  In 2008, with the launch of EA Games' and Will Wright's "Spore," the concept was brought to the video game world, and has since been the main cause of outrage amongst gamers worldwide.

In the beginning for games DRM would give the user a select number of uses for the CD key they received when the game was initially purchased.  I believe for "Spore" the number was five.  That seems like a lot, but when you remember that back then a computer could never be unauthorized the number of uses became significantly less.  Even if one was to reformat the computer the game was initially on they would have to use another one of their five CD key uses.  This made gamers begin to ask the question "does paying $50-$60 for a game not mean that I have ownership over the intellectual property rights of this disc that is in my hands?"

Fast forward to present day.  DRM is still in existence and going at full force to combat computer game piracy, but new ideas have been implemented.  Ubisoft, for example, requires that the user maintain a constant internet connection on a PC in order to play the game you have shelled out your hard-earned cash for.  It's not a perfect idea, in fact it's a far from perfect idea, causing many gamers who do not have constant access to the internet to miss out on some phenominal games, Assassin's Creed 2 being one of them.  This is still all well and good, I mean let's face it, if a company goes through all the trouble to make a game and spends however many dollars ensuring it's as good as it can be (or in some cases spending the money on advertising for the game instead of ensuring its quality), then they deserve to not have their game downloaded for free off of some torrent site.  It's not a good method, but it ensures that anyone playing the game has paid for it.  Unfortunately companies have now decided that because they don't see a dime for the sale of a used game, they want to initialize a DRM system for console games as well.

Industry giant Electronic Arts has implemented a new method of doing this.  When they release a game it comes with a one-time use code that the player puts in when they first connect to the game's online features (be it Xbox Live, PSN, or Wii Connect24, but who really uses that?).  This code verifies that you have purchased said game first hand and it permanently links your online account to that code.  This means that when you sell it back to a retailer such as GameStop whoever buys it next will not be able to access the online features without buying a new code from EA themselves for the "low, low cost for $10."  Basically even though the company that makes the game doesn't buy it back from you when you are done with it they want to see more money on the resale of the same property they have already profited from.  Seem fair?  I didn't think so.  The entire point of a used game is so that whoever buys it second hand saves money on the game as a whole.  The original buyer gets some of their money back, and the new buyer is able to enjoy an almost new game.  Because when you buy a copy of a game you are buying all ownership of that copy's features, the game should be yours to do with what you want when you are done with it, but now the industry (which is still one of the few to be posting profits quarter after quarter) wants to see more money.

This is not an issue for someone who has no plans of ever connecting to the online community in a game, but for those of us who want to save money on say, a shooter that came out four months ago, is still full price in the store, but we can find it used for 33% off, we can no longer play it online without buying a license to do so from the manufacturer, and honestly, who wants to play the story mode to a shooter coming out today?  The entire purpose of the game is to play it online.

At this point in time it doesn't look like the idea of console DRM is going to go away anytime soon, only time will tell.  What I can see happening however, is gamers deciding that they have had enough with a company trying to take the rights to a game that they have already paid for away, and possibly rallying together against the industry giants.  Again, only time will tell.
Comments
  • 10000_Squirrels
    10000_Squirrels

    Joined: Apr 2009
    Posted: May 29th, 2010 at 10:18 am
    While this is true, the industry giants have realized that the used game sales are a market they can't tap. If someone goes looking for a brand-new game through EB Games, sees an unused copy for 70$, and a used copy for 50$, which do you think said person will buy? On a small scale, this wouldn't affect them, but with EB Games, and now several websites dedicated to secondhand game trading, the game companies could be losing money up into the millions of dollars on these secondhand games. Now, a better strategy would be to make games that last longer, and with extended gameplay time along with DLC support for games without multiplayer or a shorter campaign, to make the number of secondhand trade-ins go down. As for DRM... Well, piracy is a major problem, but in the end, all that's going to happen is the pirated copies will end up being the better copies, because of their lack of restrictive DRM. By the way, great blog, very easy to read and understand.
  • schimmel
    schimmel

    Joined: Nov 2005
    Posted: Jun 1st, 2010 at 5:34 pm
    Although I see where you're coming from with your argument it's simply arrogant of the company to believe they're entitled to profit twice off of the same copy of a game. They spend however many dollars on manufacturing and marketing the game, and when a copy is sold they see money back. After that particular copy has left the shelves of a store and the shrink wrap has been removed that copy is no longer their concern. They have made their money from it and are now onto selling the next copy. An example, if you will, is to imagine buying a car. Once you have totally paid it off it belongs to you and not, say, Ford. The car may still say "Ford" on the front and back of it, but the car its self belongs to you. When you go to sell it imagine wanting to sell it independently, and not resell it to the company. Is the company in the right to demand a percentage on the resale of the car when they had nothing to do with it? This is the case of most manufacturers.
  • schimmel
    schimmel

    Joined: Nov 2005
    Posted: Jun 1st, 2010 at 5:36 pm
    (cont'd) When a game is resold to whatever company is going to sell it second hand, the game manufacturer has no hand in it. They do not pay a portion of the credit extended to the initial buyer in order to gain a stake in the resale, the company selling the second hand game does. If an industry giant such as Electronic Arts wants to make money off of used games then they should get into the used game market, not capitalize on people spending what they can afford on a second hand game because they don't like the idea that they're not profiting from the sale of a copy they have already profited on.
  • Xarathion
    Xarathion

    Joined: Jan 2007
    Posted: Jun 11th, 2010 at 3:30 pm
    This new DRM scheme on consoles kills the rental market as well. GameFly has been a godsend for me for the past year and a half or so. It's given me the opportunity to play and/or experience so many games that I wouldn't have otherwise. Plus, gaming is a hobby. It's an entertaining sidetrack. And it's getting very expensive. I have more important things to splurge cash on, especially in my line of work (independent film/video). How can I justify paying $60 for a game that I know is only going to entertain for 2 weeks at best (on average, excluding those exceptional games that we play for months) when I can instead spend the cash on a piece of equipment or something or other that will enable me to secure employment in the future?
  • Xarathion
    Xarathion

    Joined: Jan 2007
    Posted: Jun 11th, 2010 at 3:30 pm
    (cont) My opinion, if EA and other publishers want to combat used games sales, then they should develop more download-only titles that can't get traded in. Heck, half of the download titles I buy I enjoy a lot more than the full-length games studios are spitting out these days.
  • cyberjim2000
    cyberjim2000

    Joined: Feb 2010
    Posted: Jun 12th, 2010 at 6:29 am
    Good blog. I thought DRM was around much longer than when they were trying to implement limits on installs. I'm a PC gamer and I remembered a lot of newer Sierra games had DRM like the first F.E.A.R. and Lords of the Realm III. What that DRM did was it won't let you play the game if you have two CD/DVD drives or a CD/DVD burner and before even that DRM just wouldn't let you play a burnt copy of the game. I agree with you. As consumers we need to send a message to publishers that this 10 Dollar Project is bullshit. Also, just like DRM, it won't stop there. DRM went from not being able to play a burnt copy of the disk to constant internet connection. When will they stop with the 10 Dollar Project? Will they stay with online access or will they move on to something else? Like weapons? Teams? Skins? Levels? Maybe, the good ending?
  • Rinnon
    Rinnon

    Joined: Nov 2005
    Posted: Jun 14th, 2010 at 6:13 pm
    DRM has been around far longer than that. Even in the PC gaming world. CD-Key's and Having to keep the CD Disk in the CD Rom Drive are both forms of DRM. We just didn't have a word for it back then. But both were in the interests of preventing piracy and "Managing Digital Rights"
  • Daddio
    Daddio

    Joined: Nov 2008
    Posted: Jun 14th, 2010 at 6:39 pm
    I wonder if you NEED the 'code' to download updates / patches to FIX bugs in said games for single player when you don't even play said game onlne.
  • Viresh
    Viresh

    Joined: Sep 2010
    Posted: Oct 14th, 2010 at 12:31 pm
    I think this is one of the issue for someone who has no plans of ever connecting to the online community in a game. Cars in India
  • rashood23
    rashood23

    Joined: Jan 2011
    Posted: Jan 25th, 2011 at 10:03 pm
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  • rashood23
    rashood23

    Joined: Jan 2011
    Posted: Jan 25th, 2011 at 10:03 pm
    It seems a very nice and interesting, but the problem is what it will cost the owner to service the interior designer who will give input ...... life experience degree AND college degree

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