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Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.  ...

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Season Passes...for every season?
Posted on Tuesday, February 26 2013 @ 12:34:23 Eastern

This member blog post was promoted to the GameRevolution homepage.

When Rockstar Games introduced the first season pass via L.A. Noire, it seemed to be quite a novel and great idea. In essence I would get a discount on all future DLC for what was going to be another epic Rockstar title. Blinded by the light, the assumption that Rockstar would put out a trash game or even trash DLC was to some unfathomable. Reputable publisher + brand loyalty…this could work. What has now become somewhat of an industry norm for AAA titles holds little in common with the initial assumptions.

Season passes do not encompass all future DLC; for instance, look at Darksiders 2 where the season pass entitles you to 3 DLC but numerous others are only for individual purchase. I don’t think this was the original idea, but hey, things change based on market response to new gaming conventions. One of the best aspects of purchasing these season passes was the reduced cost associated with the advanced and bundled purchase. This concept, however, is more effective when the consumer believes the value of the DLC to be consistent with the pricing model established by the publisher. What happens when you have asshat Publisher A offer a season pass for future DLC that turns out to be trash…well, you have a problem! 
  1. It diminishes consumer trust in the mechanism – I am paying in advance for something I know nothing about and may not like…is the discount worth it? Even if at the discount I believe it is still **** DLC for the price?
  2. Each time expectations are not met, the novelty and cost effectiveness of the idea is impacted by the reality of the offering and sales of season passes as a whole diminish, as consumers are more skeptical about paying for the unknown. Particularly from unvetted Publishers and more importantly publishers who have previously not met the expectations of the consumer.

 
What happens next… well, the publishers still have to make cash. So let’s dilute the original premise by saying the Season Pass entitles you to this set number of DLC but let's also make additional DLC to be purchased by those skeptical to purchase a season pass (which typically has a significantly greater price point than its individual parts). So my season pass no longer entitles me to all future DLC? So in essence should we possibly call it DLC bundles so it isn’t such a misnomer? But then there are still folks who perceive season passes as a great value… which they can be… if done right. So as consumers, what do you do with this ever-changing busisness model.
 
Well, when I got tired of paying $60 for new games that turned out to be in my opinion only worth $15-$30 bucks, I delayed purchase… which I really should sit down one day and do a cost analysis of the savings, but that is for a separate post (has been working out very well!). I guess the same can be done for DLC. I noticed when I recently purchased Darksiders 2 that the season pass was still available. Since THQ has closed, I think it may have been one of the factors leading to the decreased price of $15 for the game only 6 months after release at $60. I was thinking $15 + $20 (season pass(all DLC?)) = $35 for a fun 6-month-old game with no multiplayer *WIN. What was weird was that there was a bunch of other DLC and it made me wonder what happened to the original idea behind the season pass and thus this entry.
 
I guess the end point of this entry is that video games are big business and the business models implemented to get your hard-earned cash are going to continue to change frequently and your purchasing thresholds will be tested more and more, particularly as we move into the next-generation of consoles where increased costs can be responded to with blanket statements of novelty of technology. As gamers and consumers, if you watch and are able to adapt your spending habits to these practices, you won’t be nearly as frustrated with the tactics being used. Plus, we are a community organized around access to information, regardless of generation. Gamers are on the net and as a byproduct, if we are able to recognize universally douchebag-like practices and respond accordingly en masse, you would be surprised how much impact you can have on the pricing of consoles, videogames, and their DLC.
 
Sidenote: I was also inspired to write this by the BioShock Infinite “early bird” season pass special which made me think that they may possibly be offering an early bird season pass as well as a season pass post release that will have less component offering though both may be called season passes. Yet another possible change to the business model.

The opinions expressed here does not necessarily reflect the views of Game Revolution, but we believe it's worthy of being featured on our site. This article has been lightly edited for grammar and image inclusion. It has been submitted for our monthly Vox Pop competition. You can find more Vox Pop articles here. ~Ed. Nick
Comments
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Feb 26th, 2013 at 6:41 pm
    Don't see why anyone would buy BL2's season pass when there will be a GOTY edition in a few months, probably around $40. Pretty sure it was just held back content. Don't see how they could pump out entirely new content that fast.
  • shandog137
    shandog137

    Joined: Mar 2007
    Posted: Feb 27th, 2013 at 9:59 am
    I actually think GoTY's are going to become more scarce in the near future. They may be replaced by collection bundles...Their is a chance that instead of a GoTY in a few months you will see BL1 and BL2 as a bundle at lower cost but the DLC will retain it's current price point. I think this is a more cost effective stand point from the developer/publisher. I like GoTYs but I think more cost effective mechanism are going to come into play. The goal being to route as much money out of the used/second hand market and back to publishers/devs.
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: Feb 26th, 2013 at 11:18 pm
    I smirked when I saw that Aliens: Colonial Marines has a season pass available.
  • Lok-Nar
    Lok-Nar

    Joined: Feb 2012
    Posted: Feb 27th, 2013 at 2:20 am
    I'm so glad I didn't buy that. I am mostly disappointed at Borderlands 2 DLC so far.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Feb 27th, 2013 at 9:34 am
    As I've noted before it's a form of cutting. Chop out bits of the game to resell later. It forestalls having to raise shelf prices for products. The Season Pass and the pre-order bonus is also a way of selling products to buyers sight-unseen in exchange for largely worthless perks for the consumer. In this case one is selling products which are not only not yet available for sale and for which no unfiltered information is available either, one may be selling products which do not even exist. It's more than a little troubling that the best way to maintain or gain profitability seems to be to deprive the customer of the capacity to make informed decisions.
  • shandog137
    shandog137

    Joined: Mar 2007
    Posted: Feb 27th, 2013 at 10:06 am
    I think it's more so, a matter of what the market will bare. If your consumer base continues to purchase products value unknown why change if it is to your benefit? If their is push back and you see a significant decrease in the quantity of Season Passes sold prior to release of the actual product then they would simply modify the business model. If you strip away the "subjective" it become simply a matter of cause and effect.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Feb 27th, 2013 at 11:09 am
    Of course they would change. There is a significant amount of consumer abuse going on in the industry right now. The main reason why gamers get the abuse they do is because they take it. When they stop taking it they're called entitled. Certain people (such as Colin Moriarty) reveal themselves in ways that they probably shouldn't. "This sets a dangerous precedent for the creation of fiction in our industry". Note there's more than one thing wrong with that sentence but the operative word for our purposes is 'our'. 'Our' industry. Moriarty doesn't see himself as being a part of the video games journalism industry, but the video games industry. It's very telling.
  • shandog137
    shandog137

    Joined: Mar 2007
    Posted: Feb 27th, 2013 at 12:58 pm
    I see your point, but regardless of what you are called, "entitled" in this case, your end goal needs to remain the same..."how do I get the most for my buck". In order to effectuate that intent, it needs to be demonstrated through actions which can be seen on a P/L and B/S...I don't see you...I see what's on my financial statements. Complain away and call me Suzy for all I care as long as you don't impact my bottom line...
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Feb 27th, 2013 at 2:23 pm
    Absolutely. You won't hear a peep of disagreement from me on that point. Hurt them in their wallets.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Feb 27th, 2013 at 11:00 pm
    I agree that companies are using season passes as a way to tease the customer for future content. "You COULD wait for us to trickle down more DLC or you can buy a season pass NOW and be guaranteed to get all future DLC when we release them!" You're just basically rolling the dice hoping your future investment is worth it. Almost like playing with the stock market.
  • R0ADK1LL
    R0ADK1LL

    Joined: Jul 2009
    Posted: Feb 28th, 2013 at 2:33 pm
    My main problem with season passes is that I just don't play games for that long! Sure, I've put a total of 66 hours into Borderlands 2 (which is a lot for me these days), but I got bored of that months ago! Maybe when ALL the dlc is out, I'll go back for another stint, but getting little chunks of dlc with only a few hours of gameplay every few months doesn't tempt me at all. It will probably take me an hour to remember where all the buttons are & get back into the swing of the game. Do any of you actually continue to play these games for as long as the season pass lasts? I tend to love 'em & leave 'em.
  • GAME-QUEST-EX
    GAME-QUEST-EX

    Joined: Oct 2012
    Posted: Mar 2nd, 2013 at 2:25 am
    I purchase MicroSoft Point Cards, enter them into my account and pretty much play a "wait-and-see" game with what DLCs to get & which ones to avoid. Some DLCs drop in price as time goes on, either individually or as bundles/packs. Some "Game of the Year Editions" & "Special/Collectors Editions" of certain titles also have all that extra DLC content on them. Also, interesting to note is that some "Platinum Hits" Editions also have older DLC content slapped onto the disc, so I occasionally look out for those (well, at least of earlier generation Xbox 360 games that actually had Platinum Hits) I honestly never rush to buy any very early or pre-order DLC. I wait for better deals & bargains.

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