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Game Revolution Exposed: Grade Padding Scheme Revealed!
Posted on Monday, May 9 2011 @ 11:35:41 Eastern

Gamerevolution.com has been a fixture in my life for over 10 years. I was around when the only way to enter the site was through a compacted car and the home page could fit on an 800x600 postage stamp.  I even remember when the mailbag was a weekly feature! And when it was a biweekly feature. And a bimonthly feature.  And a quarterly feature. And when it became less a ‘feature’ and more a ‘fat chick you try to usher through your dorm hallway as quickly and quietly as her drunken stumbles allow, but oh god she just can’t plant those lush feet without summoning the God of Thunder, so you stuff her in a broom closet for three years running and pray no one ever needs a dust pan’.
 
I may be bitter.
 
Point is, I’ve been around, and you can take it from me when I say that the critical nature of reviews at Game Revolution has evaporated like morning rain under midday sun. Sometime around Game Revolution’s purchase by Bolt Media, an executive came down from on high and stuffed ethics into the broom closet next to a then frightened and confused mailbag. Now, both lie decomposing while new games are wetly gummed by a novice pack of reviewers too well-sated from publisher kickbacks to wield the fangs of objective criticism that once protected we consumers so long ago. Game Revolution gives out more ‘A’s than Oakland Coliseum on free hat day, whereas the only places capital ‘F’s can be found are in the titles of reviews like Far Cry 2 and Fallout: New Vegas. Both of which, incidentally, received an ‘A-‘.
 
But maybe, dear reader, you don’t want to “take it from me” that your beloved independent game review site has been slit wide open and re-sewn into a corporate hand puppet. Maybe you want cold, hard proof that since the buyout of Game Revolution in late 2004, the average review grade for games has experienced a dramatic and otherwise inexplicable inflation.
 
Proof you want, proof you’ll get.
 
To gather the data for this exposé, I turned to Game Revolution’s own database of reviews. Since its first postings on June 5, 1996 (an inaugural class consisting of PC games Alien Odyssey, Duke Nukem 3D, Mechwarrior 2, Tomb Raider, War Wind, and Warcraft II) to May 1, 2011, Gamerevolution.com has reviewed 4,193 individual games—almost 5.4 games per week. This number excludes 40 Mac game reviews, 13 reviews with no legible grade, and a few double posts on the PC and PlayStation lists.
 
“But wait,” say the Game Revolution sycophants, “what about multi-platform releases? If you count 3 ‘A’s for games like Fallout 3 and AC2: Brotherhood, they will unfairly weight the average review score. You *******.”
 
While I might be an *******, I’m hardly unfair. For each multi-platform game with multiple reviews, I removed duplicate grades. So, for Madden NFL 06, the three ‘B+’s for the Gamecube, Xbox, and PS2 reviews are reduced to a single count, but the ‘B-‘ for the PSP review and the ‘C+’ for the Xbox360 review are both included. Condensing all the multi-platform reviews, we arrive at a total of 3,516 individual grades spanning nearly 15 years.
 
Gamerevolution.com was purchased by Bolt Media, Inc. on November 17, 2004, and then purchased from a bankrupt Bolt Media by CraveOnline on February 25, 2008. I will consider the ‘self-ownership’ base period to be any time before the Bolt Media purchase. With the final data table tabulated, all that’s left to do is convert the grades into numerical scores, compare the averages across each time period, and find out if the periods under either owner yielded (statistically) significantly higher scores than the self-ownership base period.
 
“But WAIT, you *******!” chirp the sycophants. “You can’t just convert grades to numbers arbitrarily! If Game Revolution gave out relatively more ‘B+’s during the self-ownership period but relatively more ‘A-‘s during the Bolt Media period, it will make a HUGE difference if you score a ‘B+’ as an 89 and an ‘A-‘ as a 90 versus scoring a ‘B+’ as an 87 and an ‘A-‘ as a 92. And what if you converted on a strict 0-100 scale like Metacritic used to? You’d botch it so hard that people would mistake you for Umberto Granaglia!”
 
Since I would sooner die than give the shills at Game Revolution even a modicum of wiggle room through which to slither, I’ll placate the sycophants on this one. Instead of converting to an arbitrary point score, we’ll take the percentage of each grade’s frequency in a period relative to the total. So the 173 ‘C+’s given during Game Revolution’s self-ownership period out of the 1,981 non-duplicate grades for that period yields 8.73% ‘C+’s during self-ownership, and so on. Then, we will arrange the grades by relative value (A > A- > B+ > B > … > F-) and create a cumulative distribution function.
 
“A cumulus distributed what?” the sycophants query. For our purposes, a cumulative distribution function shows, for each possible review grade, the percentage of reviews that have a score greater than or equal to that grade. To calculate this value for any given grade, we add up the percentage of reviews for that grade and each grade above it. As we move down the grades from ‘A’ to ‘F-‘, the percentage increases, finally reaching 100% of all reviews being greater than or equal to an ‘F-‘. This is a nice tool to use when we know that an ‘A-‘ is worth more than a ‘B+’, but we don’t want to argue about the difference in value between the two grades. 

SampleCDF.jpg

Above is a sample data set and cumulative distribution function for an imaginary period in GR history. The green arrows show how to read the graph: for this period, a ‘C’ grade or higher was given to 60% of reviews. We can see from the data set that the difference between two adjacent points on the cumulative distribution function is exactly equal to the percentage of reviews receiving the lower grade. This means that we can judge from the graph what percentage of reviews had a certain grade by looking at the slope between that grade and the previous (higher) one.
 
Got all that? Great. Now forget everything and just remember this: for two different time periods graphed together, if one line is higher than the other across all grades (particularly the ‘A’ to ‘B-‘ period), that line represents the period with more lenient grading.




First up: Self-ownership Game Revolution vs. Bolt Media. We can see that one line is clearly above the other across all grades. And that period of lavish grading excess is…
 
The self-ownership period. Son of a *****. According to Game Revolution’s own review data, grading actually became more stringent during the Bolt Media ownership period. But then again, those Bolt Media guys went bankrupt in 2007. They wouldn’t know a game review website from a giant pile of anti-money, and those lower review scores could easily have come from equally low reviewer morale under such incompetent managerial overlords.
 
My issue lies with the current Game Revolution review team and their owners, CraveOnline. And if we compare the three years and change under Crave’s ownership to the independent period, we’ll find—

CraveCDF.jpg

Holy ****.
 
Yes, those are two individual cumulative distribution functions. Both periods’ grade distributions are just so closely matching that the lines actually overlap each other. If I had to save a man from hanging by proving that the percentage of reviewed games receiving a ‘B’ or better from Game Revolution was constant over the periods of self-ownership and CraveOnline ownership, this is the chart that I would present to the jury.
 
So whether self- or corporate owned, with an old crop of veteran reviewers or freshly conscripted foot soldiers, Game Revolution has been scrutinizing games with the same honest, unflinching criticism we’ve all come to know and love. The good are praised, the bad are razed, and all advertising kickbacks be damned straight to Hell.
 
Don’t I feel like an *******.
 
BONUS: For those who want to see a more detailed comparison view of the actual percentage breakdowns for each grade, have one and the other.
Comments
  • Bretimus_v2
    Bretimus_v2

    Joined: Jan 2009
    Posted: May 9th, 2011 at 3:05 pm
    Loved the "Just being a Sample" line. You come off turdish enough that you almost made me stop reading, but I stuck it out and was rewarded. Hilarious findings, though I hope this was a school project because you definitely did your homework on this one.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: May 9th, 2011 at 3:21 pm
    I love you.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: May 9th, 2011 at 3:58 pm
    This blog is made of pure win and awesomesauce.
  • used44
    used44

    Joined: Mar 2002
    Posted: May 9th, 2011 at 6:29 pm
    Wow I'm really glad I read that, even though I almost gave up, like Bretimus said. Good job.
  • moretokes
    moretokes

    Joined: Apr 2011
    Posted: May 9th, 2011 at 7:09 pm
    Anyone remember whe n gamerevolution used to let you download full games back in the good old 90s...now they are so legit but I still love these guys No homo(boondocks)
  • RoadieTrash
    RoadieTrash

    Joined: Jul 2006
    Posted: May 9th, 2011 at 7:38 pm
    If only Duke would comment on this now..
  • schimmel
    schimmel

    Joined: Nov 2005
    Posted: May 10th, 2011 at 10:53 am
    I almost gave up on this like Used and Bretimus, I don't appreciate being called a sycopant at all, just so you know, but good job in the end. I thought you might have just been someone who hates this site and corporations and wanted to piss people off, but it made me laugh and it proved what I already knew. Good job!
  • daverabbit
    daverabbit

    Joined: Oct 2008
    Posted: May 10th, 2011 at 10:53 am
    Great read. Someone took a statistics class AND paid attention in it.
  • strangebiscuit
    strangebiscuit

    Joined: Apr 2008
    Posted: May 10th, 2011 at 11:51 am
    I'm kind of eager to hear a reply from one of the people who go on the ultra-whiny comment rants about integrity whenever something gets a A...
  • strangebiscuit
    strangebiscuit

    Joined: Apr 2008
    Posted: May 10th, 2011 at 12:32 pm
    @Of course now they can't comment without being labled as ultra-whiny ranters...good job *******.
  • Yossarian29
    Yossarian29

    Joined: Jul 2008
    Posted: May 10th, 2011 at 12:36 pm
    I liked the article AND hate brevity! Weird! Very interesting, especially when you consider these are game reviews being represented. I'm thinking: either the quality of games has been quite uniform over the last fifteen years OR this "balance" has been the strategy all along...
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: May 10th, 2011 at 2:59 pm
    @Yossarian29: Yup, every grade is handed out to stay inline with our previous grading spread.
  • Blazin13
    Blazin13

    Joined: Dec 2010
    Posted: May 10th, 2011 at 9:17 pm
    I very nearly wanted to yell, "Blasphemy!" after seeing the gamerevolution review integrity brought into question, but I also held on long enough to see the truth. Bravo sliverstorm on your article and impressive statistics. Although I do admit it seems as though through the recent years games have been getting better scores, perhaps developers and producers truly are making a better product.
  • Yossarian29
    Yossarian29

    Joined: Jul 2008
    Posted: May 11th, 2011 at 1:01 pm
    I meant the games chosen to be represented. As in, the actual ratio of **** games to awesome ones would produce a much steeper line on the graph. GR's ability to weed out the "do-not-bothers" and still justly grade the buzz-worthy games after all this time posits them (you?) firmly in the last bastion of honest game reviews. Sarcast-O.
  • mrallamericanboy
    mrallamericanboy

    Joined: Jun 2006
    Posted: May 12th, 2011 at 11:21 am
    awesome, i always knew GR would never let me down. excellent grapheoligy and numberfication.
  • The_Big_Cheese
    The_Big_Cheese

    Joined: May 2007
    Posted: May 13th, 2011 at 12:12 am
    Lol I thoroughly enjoyed reading this.
  • Battousai8
    Battousai8

    Joined: Mar 2007
    Posted: May 16th, 2011 at 10:23 am
    I miss Master Duke's all knowing wisdom... and of course the all too wonderful mailbag. Mr. Ferris, if you're still out there, thanks for bringing us our Revolution. I wouldn't know how to buy video games without it.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Jul 23rd, 2011 at 8:35 pm
    Sorry I was late to the party. If I had to guess I’d say you work as a mathematician. Very funny stuff, amazing work.

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