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Evil triumphs when good men fail to act.
Posted on Friday, December 28 2007 @ 05:30:29 Eastern

I've only just had my wisdom teeth out. I've had an ingrown toenail excised the week before that, and I have to see a urologist in January about a matter I'd rather not disclose. These problems are small and insignificant, in terms of life and general existence. But video game characters never have to deal with these problems. Ryu hasn't got surgery in three weeks time. Sonic isn't on a 10 day course of antibiotics, and while Mario may be overweight, he certainly doesn't have to watch his cholesterol intake, and monitor his blood pressure.

No, video game characters tend to have far more grand problems. Like the fate of the world resting on their shoulders, or the prevention of a power-crazed, bloodthirsty despot from achieving world domination. And somehow, in the face of insurmountable odds, they always manage to succeed, either through the gift of limitless power during the final monologue of your cut-and-paste villain, or the rock thrown by the insignificant NPC child you met during the first five minutes of the game, which gives you just enough time to escape from the demon claws of the final boss, and stab him in his vital weak point.

Life, as we all know, is nothing quite as heroic, or spectacular, or even as satisfying. But it is a lot harder, with serious consequences, and no continues. You don't get a second chance on our roads, turning into traffic. You don't get three tries when you drink yourself into liver failure.

The title of this entry is "Evil triumphs when good men fail to act." I'm not sure who said it, but they were right. In a video game, a war is stopped by the actions of one individual, with the courage to stand up, and fight for what they believe in. This good man, as it were, defies their circumstances, to prevent the triumph of evil. In reality however, wars are won and lost by the lives of the innocent, and the lives of those who have the courage to fight, while their leaders stand back, and watch the action. To modern "leaders," a war is nothing more than a game of chess, an entire platoon of soldiers to be wept for as though a pawn. These men deserve the honour and respect that gamers attribute to their favourite characters, those that people derive nobility and morality from.

I long for the days of old, when a leader was at the front of a battlefield, when kings would ride with their men, not behind them, and provide strength for the comrades, and when the sharp of a blade was the only true way to defeat your foe

Human beings are fragile creatures. We can't survive a fall off a building, and few of us can leap between crumbling segments of a broken bridge to reach safety. We get cancer, and HIV, and MS, and cystic fibrosis, and muscular dystrophy, and die. People are going to decry video games as long as someone continues to derive enjoyment from them. But playing a video game gives the sick, the weak, or the otherwise challenged people like you and me the chance to be indestructible, powerful, world-saving heroes, that we can't be in our own lives.

Evil such as illness, famine, and hatred towards one another, will triumph in this world, until such a time comes as we all learn to get along, and begin to help those around us. Until that time, live the life of a good man, defeat evil, and save the world.

If not this world, then perhaps the one in your Playstation.
Comments
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jan 1st, 2008 at 3:34 pm
    A part of the lure, video games tend to simplify the good vs. evil concept into what is usually the survival instinct of live or die: "I am triangle. Asteroids kill triangle. So I kill asteroid." It allows the player to have the ability or agency to effect the world around them in a much more significant way within the reality of the game than the reality that the world gives us. The concept of evil, whether you believe it exists or not, is complicated and in the eye of the beholder. Is murdering a pedophile who fondled your child good or evil? Is eating your dead mother when you're stranded on an island good or evil? Are taxes good or evil? Video games makes the context that can be oh-so-blurry into something exaggerated but clear.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Jan 1st, 2008 at 5:34 pm
    Now a days though that is turning into a gray area it seems. A lot of games are having anti-hero's and anti-villians in the mix, and they make a more realistic and engaging storyline. I always considered Bowser to be an anti-hero, for example, in all the Mario games he is in, he's not the main antagonist, and sometimes you need him to help you.
  • PsychoSavager
    PsychoSavager

    Joined: Mar 2007
    Posted: Jan 1st, 2008 at 5:45 pm
    *
  • PsychoSavager
    PsychoSavager

    Joined: Mar 2007
    Posted: Jan 1st, 2008 at 5:53 pm
    Okay that was strange. Anyway, I agree that videogames do tend to overdo the distinction between good and evil. I like villains who are evil because they believe that they are doing good (like villains in the real world) and heroes who do good because it's what they believe rather than just for the sake of good. And anti-heroes all the way; they make the events of the game much more interesting and less predictable. Kratos from GoW for instance. Or Kain and Raziel from Legacy of Kain (points to avatar).
  • thetank
    thetank

    Joined: Jul 2006
    Posted: Jan 2nd, 2008 at 6:18 am
    I think that one of the defining characteristics of evil, and the problems in the world today, is the fact the people have greatly differing ethics. Like Nick said, is it wrong to murder a paedophile for molesting a family member? Keeping in mind that the word used is murder, not kill, or stop, or "neutralise the threat." Some people might be content with having the offender serve jailtime, others may prefer vigilante action, while others still may argue that destroying the life of a child is worth than ending the life of an adult. Where do we draw the line, and who among us is wise enough to do it? Probably not the leaders of our countries. Nothing against politicians, but their leniency would change it it happened to them, I'd bet. I just don't know...
  • thetank
    thetank

    Joined: Jul 2006
    Posted: Jan 2nd, 2008 at 6:38 am
    Crud. that was supposed to be worse, not worth. Thanks for the comments guys, just knowing that someone read this, and genuinely did some thinking about what I said, and maybe take it to heart, if it changes the mind of one person, puts a twenty dollar bill in a collectors bucket instead of small change, then it was worth writing.

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