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Did you find the troll that committed suicide?
Posted on Sunday, September 11 2011 @ 06:53:04 Eastern

Or how innovation in games is like playing Oblivion.

A Poorly Scrawled Note:
Mee wurst troll evurr
nobuddy pay brijj tole
me nott sceary enuf
mee gett drunc an kil sellf
troll
droun

One of the most irritating whines to come out of the mouths of gamers is that there isn’t any innovation happening in games. But wait, you say, what has that got to do with The Elder Scrolls IV: Oblivion? Well that’s why I’m blogging, that and I’m really bored. The answer my friend has two parts, one part history, one part exploring an open world. Still confused? Sit back relax and read on.

First a little history lesson. Circa 3100 B.C.E Senet, a game from ancient Egypt, is thought to be the first board game. Mankind has played games in one form or another for a very long time, at the least 5000 years and probably way longer. So, you say, what does that have to do with VIDEO games? Much more than some might think. Board games, cards, sports, puzzles, kids games, and all the other types of games are the precursors, the ancestors if you will of modern video games. Video games are not special or unique compared to other games, but only a new and innovative way of playing games. As man has progressed in technologic know how, he has applied his knowledge to games. Before cardboard (pasteboard) no one played cards. As man learned carving he could carve game pieces, craft boards to play on, and manufacture games of greater complexity. Every time an invention or innovation in manufacturing happen it could and would be applied to games. No wonder students at MIT in 1947 created the “Missile simulator game” which some claim is the first video game. (Yes, you read that right 1947!) Gee, isn’t history fun.

Chess was one of the first games brought to the computer, as well as being one of the oldest games man still plays, yet video games have now passed it by. Chess’s popularity as a game hasn’t gone away since video games began their rise in popularity, just as other games haven’t died out either. Magic The Gathering started back when I still had my SNES, and today is still going strong with professional level play. New non-video games are hitting the market all the time, casual and hard core.

Ok, that was the history, now for the exploration of an open world. If you have never played The Elder Scrolls IV: Oblivion, you have my condolences, but there are many other open world or sandbox games out there maybe you’ve played one of them. I chose Oblivion because it is one of my personal favorites, and boy did I sink a lot of hours into it. Anyway, how can innovation in games be like playing Oblivion? Good question, you’ve been following along. In Oblivion you are unceremoniously dropped into the land of Cyrodiil with little or no direction, go where you want, do what you want. The best part of Oblivion is that it is so stuffed with content, that it might feel overwhelming at times. The land of Cyrodiil is full of caves, mines, cities, villages, ruins of forts and underground haunted cities all just begging to be explored. The land of Cyrodiil is also full of NPC’s who want you to do something for them. There are quests that have you do nothing more than slaughter some goblins, all the way to being the investigator of a art theft. Yet given enough time and effort everything can be found, explored, and done.

My analogy is this, the world of video games was like the land of Cyrodiil as you stepped from the sewers under the Imperial prisons. The sewers and caves under the Imperial prisons, is the game’s tutorial just like the first video games were to the games we have now. As you stumbled around finding new things and maybe doing some quests you were exploring the world finding new things. These few first hours playing are like the first few years when video game first took off, do you follow the main story arch or go off on your own. Following the main story arch would be like making games similar to those out there already. Forging off on your own is akin to innovating and introducing the world to something new. Yet in those early days of game design and system creation a small thing could be thought of as innovative. When DOOM came along boy was it something new, an entire new genre of games was created the First Person Shooter. To my mind this is like being recruited into the Dark Brotherhood, an entire new set of quests and things to discover.

As technology improved so did our game systems, a leveling up to keep my analogy going, which is a form of innovation that many gamers pay no attention to, focusing only on games. Over the years there have also been many generations of game engines, the software core that games are built around, again ignored by many as innovations. Today I can tell you of at the very least of five new or fairly new game engines, out there. 1) The Witcher 2: Assassins of Kings uses an in house designed, with some second party components, game engine. 2) Frostbite 2 DICE’s newest game engine will be used in a little game called Battlefield 3. 3) The Elder Scrolls V: Skyrim will be running on a brand new in house designed game engine. 4) Konami’s Fox engine. 5) RAGE will also be running a brand new engine.

G4 TV’s Adam Sessler raved about L.A. Noire being new and “…an experience like no other game before it…”(http://www.g4tv.com/thefeed/blog/tag/301/sesslers-soapbox/#ixzz1X25vWkYW) then turned around and whined that there was nothing innovative at E3 this year. 3 of the 5 game engines I listed above were shown off or announced at E3 this year. Yes, they weren’t the star, the games were, but the games looked as good as they did because of the new game engines. Also at E3 was an innovative little handheld gaming system called the PSVita, Bastion, Journey, and Catherine all called new, fresh, or innovative games.

The farther you get into the game of Oblivion the less new things you find, just as video games become more firmly rooted in our culture we will also see less innovation in games. After putting more than a hundred hours into Oblivion one can still find, and be thrilled at finding, a new quest. Just like when you find that odd, quirky, fun, imaginative, little Indy game. Innovation is still happening just maybe not where you want it to be happing. So to all the little whiners out there who say that there isn’t any innovation happening in video games, I say your wrong.

Comments
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Sep 18th, 2011 at 2:49 pm
    Here’s looking forward to Skyrim.
  • Ashalar
    Ashalar

    Joined: Jan 2008
    Posted: Sep 19th, 2011 at 8:23 am
    I have put hundreds of hours in Oblivion. Explored the countryside. Did a whole heap of sidequests. Started new characters. Went out for casual walks. Became a trader. Went on to become a stealthy treasure hunter But never, ever did I touch the main quest after the tutorial dungeon. Ready for Skyrim? I am not even ready with Oblivion!
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Sep 19th, 2011 at 9:59 am
    Thank you for your comment. I liked the main quest chain, thought it was fun, you should try it.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Sep 19th, 2011 at 9:15 am
    I had trouble getting into Oblivion, it just seemed a step backwards in some ways from the previous games. I personally, wasn't a huge fan, the game seemed shallow. But, I can see your point regardless. I am looking forward to Skyrim, though. It looks amazing. Eh, correction, I had trouble getting into vanilla Oblivion, once I got it modded to get rid of the auto-leveling enemies and other annoying crap, it was a fun game.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Sep 19th, 2011 at 10:08 am
    Thank you for your comment. I got the PC GOTY edition, with the Knights’ of the Nine, and The Shivering Isles all at one time. When I tried a mod for it I lost access to The Shivering Isles, but since I was pretty much done with it anyway I never tried to figure out what was up and uninstalled it all.
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Sep 19th, 2011 at 9:33 am
    I remember the glitch back when oblivion was in early stages they never could find out why a prisoner kept dying. It turns out the guards kept running out of food and killing the prisoner and taking his food.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Sep 19th, 2011 at 10:15 am
    Thank you for your comment. Are you sure it wasn’t the guards kept running out of food and used the prisoners as food (Skingrad‘s the Pale Lady).
  • Ashalar
    Ashalar

    Joined: Jan 2008
    Posted: Sep 20th, 2011 at 2:20 am
    I just remember a fun thing I once did in Oblivion. Has anyone else ever stolen a Goblin staff from one cave and dropped it in the stronghold of another Goblin clan and vice versa? Although Goblins hate your guts, they hate it even more when someone else has their sacred staff. You could set up whole cross-Cyrodiil Goblin war campaigns that way, but it would take some planning. Raving bands of Goblins out on the warpath out in the countryside... priceless!
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Sep 20th, 2011 at 11:18 am
    I never did that but in the quest Goblin Trouble: the guide, Mirisa tells you that you can cause this kind of trouble. Goblins ain’t to bright but they can be fun to kill. Have you tried steeling a goblin totem staff and keeping it on you? The goblins will hunt you down and try to get it back.
  • Ashalar
    Ashalar

    Joined: Jan 2008
    Posted: Sep 20th, 2011 at 11:35 pm
    They will chase you all over Cyrodiil. You can say of Goblins whatever you like, but you cannot say that they are not persistent. With a bit of time on your side and some planning, you can send Goblin armies against your enemies. Your deluded armies will cause chaos and destruction all across the province. Other fun things to do: set up "capture the staff" games between Goblin camps. Or put the totem in the middle between two factions, which each of the staffs just within the range of the other Goblin's territory. Watch them meet in the middle for some fireworks. With high enough sneak you should be able to plant a staff (save scumming ahead!) on an unsuspecting NPC...
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Sep 21st, 2011 at 5:08 pm
    Fun sh*t!
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Sep 24th, 2011 at 12:36 am
    I must express the boundless disappointment I felt when this blog turned out to be about Oblivion.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Sep 24th, 2011 at 2:32 pm
    Thank you for your comment Ting. Hum, I just got a craving for calamari.

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