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Earning That 1000 Yard Stare
Posted on Wednesday, December 10 2008 @ 18:18:27 Eastern

Has it come this far, world? Have our lives devolved so greatly from our legacy of expansion and progress that it's come to this? Are there really so many hours in the day that actual experience isn't good enough anymore? A handful of clever game developers sure seem to think so.

In my day, there were kids who played RPGs, kids who played shooters and kids who played both; being one, I can say they were never as good as the specialists. Shooters had a language of movement and accuracy, which was eventually altered to fit on consoles. RPGs were complex crucibles that might only carry over a table of elements from their preceding games.

Not being one of those specialists, it wasn't hard to see that the wants and needs of the greatly involved were being catered to the most. Things have a funny way of changing, though, and that's just what they did.

Call of Duty 4 brought leveling and RPG elements introduced in more niche FPS titles to the mainstream. Grinding, an ancient art once reserved for RPGs of all flavors, had found a new home in the land of shooters. Now, progress can be measured by the type of gun you tote, special perk you utilize, or the little piece of scribblediguk next to your name. Experience isn't everything, though, and that is one of the major conceits made by Call of Duty 4. Even a fresh "character" with few guns and fewer perks has a fighting chance if they're familiar with the game's language of movement.

That conceit almost looks beautiful now, though. People used to actually complain that guns needed to be unlocked in Call of Duty 4. Obviously, those people weren't playing Medal of Honor: Airborne, Fallout 3, Mass Effect, Hellgate: London or even Tabula Rasa. After experiencing those games, the stark truth that experience now only applies to each individual title would be tattooed on their minds.

Think you have a steady hand and a dead eye? Wrong. Your character is wet behind the ears and weak in the wrists. Though you may speak the shooter's native tongue, it wants you to learn the local dialect. The only school teaching the lingo is a school of hard knocks; a school where you will definitely suck despite your best effort until, after enough bullets are fired and enough enemies are killed, the Principal arbitrarily pulls the cotton balls out of your mouth and lets you speak clearly.

You may be no better at aiming, moving and reacting now than you were ten hours ago at the start of this game, but your character is. All the dice rolls in the world couldn't falter his aim, now! If only they'd taught marksmanship a little more stringently at the space/normal/apocalypse marine academy. Mmm... Selective realism.

They wouldn't want to do that, though. After all, we're talking about the past ten hours of this game! Can you imagine what it would have been like if your character knew how to aim properly? Five hours!

While its arguable that the personal level of interaction and precise method of control are what give shooters their appeal, the world in which you move and enemies you face add just as much to the illusion. False reality is already a tricky thing to manufacture, but it gets a good deal easier if a layer of false progress is thrown on top. If you aren't crippled by ineptitude, you might miss all the beautiful scenery, sound design and other artistic elements that are not the end of the game. Developers don't spend millions on that stuff so you can breeze through it without a second thought. What, should they have spent that money making enemies legitimately more difficult or environments that actually take consideration to traverse? Try putting a screen shot of that on a magazine cover.

As long as level design, AI programming and "replay value" are still difficult to implement in video games, developers will continue to bloviate, and only after you've listened to their gibberish for a while will you get the full story.
Comments
  • Rinnon
    Rinnon

    Joined: Nov 2005
    Posted: Dec 18th, 2008 at 3:12 pm
    To be sure, you're not incorrect in your appraisal of games like Fallout 3, Mass Effect et al. However, although I agree that if these were shooters that were made to have RPG elements, it could certainly be considered a fault, every game listed above was in fact an RPG that was imbued with FPS aspects (COD4 being the exception). If we consider Mass Effect a shooter, I would say it falls flat for exactly the reasons outlined above. Who wants to have their in game Avatar miss a shot that they know they could have hit? But these are not shooters by design, they are RPGs that have strayed from the tried and true click and wait for the dice roll to tell you if you hit, to a stituation where the Dice rolls are mostly hidden behind what feels to the player, like real action. If you are looking for a shooter, perhaps you need to look elseware. ^^
  • tom-
    tom-

    Joined: Nov 2005
    Posted: Dec 19th, 2008 at 4:02 pm
    If it looks like a duck and sounds like a duck, it's really three midgets in a duck suit rolling dice to decide when to quack. My point was that a game like CoD4 exemplifies the strengths of the First Person Shooter genre while recent RPGs like Mass Effect and Fallout 3 just use First/Third Person shooting as window dressing to appeal to a broader audience, despite the mixed messages that decision ends up sending. Thanks for reading, though.
  • clockworks
    clockworks

    Joined: Aug 2008
    Posted: Dec 21st, 2008 at 9:05 pm
    I'm not so crazy about the un-locking weapons system. COD4-5 just ruin the on-line experience for me. In CoD3 I could choose a class ( like the medic ) and there would be no worries about my gun if I used it accordingly (shotgun = close range), I could run aroun revieving downed teammates. Now it seems like POS vs. BFG or some over-powered weapon. Also that I have to un-lock is higher-quality guns means I have to play alot. I don't want to play 50 matchs, I want my ****ing guns now. If I wanted a ****ing game where I have to grind, I'd play WoW, not a FPS. It's okay in some cases, but say the hell out of my on-line gaming.

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