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So much more than war...
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Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

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Nope, Definitely Needs More Human
Posted on Monday, August 18 2008 @ 19:39:45 Eastern

As the Internet bides its time, waiting for foolish folks with fame to inspect the glowing dangling bobble tethered just in front of its gaping maw, Dennis Dyack's magnum opus hits the shelves with an unwavering will to rewrite the way we think.

Did it happen yet?

****. Looks like that didn't quite pan out like Dyack and I thought. In fact, Too Human, Dyack's cyber-Norse action RPG, is receiving more feigned praise than the winner of NBC's The Biggest Loser. Running the gammut of scores from "D to "C+," Too Human is proving that anyone can do nothing well.

Jokes aside, I'm going to take this opportunity to get nice and smug. Mmmmmm. You like that, Earth? You diggn' that shallow herky jerk nonsense Silicon Knights wants you to believe is melee combat? See how sweet it is when everyone uses mildly distinguishable combat styles and surpluses of "epic" loot are threatening the landfill space used by so many copies of ET? I told you so. I wasn't alone, though. Dyack's defensiveness and reptition of circular logic bullshit like "play it yourself before judging it," should've raised red flags for most people. Sure, Dennis. Can I pay you $60 to find out if getting kicked in the nuts still hurts, too?

That's about it. Back to World of Warcraft.
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