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Pirates!
Posted on Wednesday, May 7 2008 @ 17:57:13 Eastern

As consoles pump out higher fidelity graphics and offer cohesive online communities, plenty of folks see it as a funeral precession for PC gaming. Regardless of the vast opportunities and advantages found in PC gaming, the shortcomings are wont to weigh on the minds of gamers from every corner.

Is the mouse and keyboard control setup really advantageous enough to snuff the likes of Halo and over rule the success of ports like COD4? Is player regulated online play enough to match the structure and comparable simplicity of Xbox Live? Will piracy bleed what creative blood is left in PC gaming out?

You may already be thinking it, but those are some pretty weak arguments. PC gamers are PC gamers for those reasons, not despite them. But that leaves one of those issues to cast a shadow over the rest: piracy. Recently, the Cavat Yerli of CryTek (the makers of Crysis) has been pointing his fingers wildly at internet pirates for what he feels is the lack of success of Crysis. Despite the game selling over a million copies world wide, many publications have seen fit to lend credence to Yerli's call to arms against pirates. Though his claims regarding the popularity of Crysis on torrent sites across the internet may hold some water, is it enough to explain his game drowning?

While I may not be an expert, I've always thought a million copies was something to be applauded in game sales. For a game that cost as much as Crysis to produce, that may not be as true as folks like me think. I see this as a self fulfilling prophecy, though. The biggest PC games of all time have been The Sims and World of Warcraft. Neither of those games require high end PCs to run by any modern measure. Crysis requires a pretty nice PC, maybe even a bit nicer than mine, to even run decently. I've heard numerous rebuttals of, "Well, if you turn the settings down to Medium, practically anyone can run it and its still incredibly beautiful!" This isn't entirely false. The game is quite beautiful on Medium, that is, for the first 10 feet in front of you. After that, geography and geometry will deform, change shape and pop in to view at will. This doesn't make the game playable, but it stomps all over its major selling point: the looks.

Cubans who try to sail to the free shores of America in a '55 Chevy pickup will face a lot of problems. This is to be expected, though. It's not like Chevy was trying to rival Carnival Cruises when they designed the truck. Likewise, putting all of your eggs in one beautiful diamond encrusted platinum basket, then throwing it off a cliff at a time when folks are busy digging through other baskets and the only folks ready and willing to catch your basket are the ones who were going to steal it anyway is probably a foolish idea.

Just because some PCs can render stunning graphics and a company can spend millions creating those graphics doesn't mean consumers want to, or even can, experience them. There are countless ways to competently and effectively combat piracy. There are also plenty of paths that don't even consider piracy an issue, as they can lead to profit despite it.

Find an audience, then make a game for them. Don't assume that your idea's shortcomings should be blamed on the audience. After all, the ones that aren't stealing from you are paying your bills.
Comments
  • dylan122
    dylan122

    Joined: May 2008
    Posted: May 10th, 2008 at 3:37 am
    Well said, only a stupid businessman fuels millions of dollars into a product for such a small customer base
  • Sodbuster
    Sodbuster

    Joined: Jan 2006
    Posted: May 10th, 2008 at 1:54 pm
    I think part of the reason that people feel PC gaming is dying is that it's been around long enough to create hundreds of great games. So the shiny new 360's and PS3's come out and they have a few great games, maybe 10 total, so those games make huge sales and get tons of attention, simply because they're all they have. PC's on the other hand have games that are still being played online 10-15 years after they came out. UO, Everquest, Diablo 2, Warcraft 3, all still have big fan bases. So when a new PC game like Crysis comes out, people have to look at it and think "Well I already have 3 FPS games that I still like and play often, why should I buy another one?" PC gaming isn't dying, it's just the games have to be truly excellent to pull us away from all the other truly excellent games we bought years and years ago.
  • Hoomfie
    Hoomfie

    Joined: Jan 2008
    Posted: May 10th, 2008 at 4:31 pm
    I'm not sure I fully follow your eggs-in-basket analogy. Are you saying that CryTek put so much money on Crysis selling well, when consumers were already occupied with other games - but the people who could actually run Crysis were likely to be pirates anyway?
  • druglord
    druglord

    Joined: Mar 2006
    Posted: May 10th, 2008 at 8:11 pm
    Someone's mind is in the right place. Now a-days, it usually up someone's or their's a$$. Props.
  • mooseodeath
    mooseodeath

    Joined: Jul 2006
    Posted: May 10th, 2008 at 10:21 pm
    piracy is a big issue, and so is hardware requirements on games. however you are wrong that crytek made the wrong move on the hardware requirements. when you build a game you start knowing the thing wont ship for another 2 years at the least . how powerful do YOU think a videocard will be in 2 years? what do YOU think will be the average performance of video cards in 2 years time. it's a waste of time asking nvidia and ATi where there pc cards will be in 1 years time.
  • mooseodeath
    mooseodeath

    Joined: Jul 2006
    Posted: May 10th, 2008 at 10:24 pm
    because they'll spin you some grade A+ BS so you'll focus on their cards, crytek got it mostly right in this regard an 8800 can run crysis very well and this was the top end card when crysis launched. now the 8800 is fairly cheap so it's not a bad idea to pick one up if you haven't.
  • Nitewolf
    Nitewolf

    Joined: Dec 2007
    Posted: May 11th, 2008 at 12:31 pm
    sorry but i fail to see where piracy is less extensive with consoles. apart from ps3 all consoles are at least as frequent on torrent-sites as pc-games. so i really don't see why it should kill pc-games but nothing else. besides the pc was declared dead for games so many times before, i believe it once i see it. and about the crysis-whining, it's the usual "boohoo we didnt sell as much as we wanted and of course it's because of the evil software-pirates since we never do anything wrong".
  • tom-
    tom-

    Joined: Nov 2005
    Posted: May 12th, 2008 at 1:28 pm
    Spot on, Hoomfie. Mooseodeath, my point wasn't that the hardware to run Crysis wasn't and isn't available, but that a general audience probably wouldn't run out and upgrade their PC for at least $300 to experience some new untested entity, especially when games like BioShock, Halo 3 and Call of Duty 4 were around to compete.

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