More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Kirby and the Rainbow Curse Preview
Abandoning paint for clay, Nintendo gets crafty with Kirby once more.
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

Hohokum
Release date: 08/12/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES We Absolutely Should Be Upset With Club Nintendo's Latest Elite Rewards
Surveys out the wazoo and I get a code for Dr. Luigi?

Gaming For Good: Charity for the Win
Playing video games for charity is becoming easier everyday. Livestream, join a fundraising guild, or game at your own pace. There are many different ways gamers can contribute to numerous charitable causes.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

MEMBER BLOG

tom- tom-'s Blog
PROFILE
Average Blog Rating:
[ Back to All Posts ]
Pirates!
Posted on Wednesday, May 7 2008 @ 17:57:13 Eastern

As consoles pump out higher fidelity graphics and offer cohesive online communities, plenty of folks see it as a funeral precession for PC gaming. Regardless of the vast opportunities and advantages found in PC gaming, the shortcomings are wont to weigh on the minds of gamers from every corner.

Is the mouse and keyboard control setup really advantageous enough to snuff the likes of Halo and over rule the success of ports like COD4? Is player regulated online play enough to match the structure and comparable simplicity of Xbox Live? Will piracy bleed what creative blood is left in PC gaming out?

You may already be thinking it, but those are some pretty weak arguments. PC gamers are PC gamers for those reasons, not despite them. But that leaves one of those issues to cast a shadow over the rest: piracy. Recently, the Cavat Yerli of CryTek (the makers of Crysis) has been pointing his fingers wildly at internet pirates for what he feels is the lack of success of Crysis. Despite the game selling over a million copies world wide, many publications have seen fit to lend credence to Yerli's call to arms against pirates. Though his claims regarding the popularity of Crysis on torrent sites across the internet may hold some water, is it enough to explain his game drowning?

While I may not be an expert, I've always thought a million copies was something to be applauded in game sales. For a game that cost as much as Crysis to produce, that may not be as true as folks like me think. I see this as a self fulfilling prophecy, though. The biggest PC games of all time have been The Sims and World of Warcraft. Neither of those games require high end PCs to run by any modern measure. Crysis requires a pretty nice PC, maybe even a bit nicer than mine, to even run decently. I've heard numerous rebuttals of, "Well, if you turn the settings down to Medium, practically anyone can run it and its still incredibly beautiful!" This isn't entirely false. The game is quite beautiful on Medium, that is, for the first 10 feet in front of you. After that, geography and geometry will deform, change shape and pop in to view at will. This doesn't make the game playable, but it stomps all over its major selling point: the looks.

Cubans who try to sail to the free shores of America in a '55 Chevy pickup will face a lot of problems. This is to be expected, though. It's not like Chevy was trying to rival Carnival Cruises when they designed the truck. Likewise, putting all of your eggs in one beautiful diamond encrusted platinum basket, then throwing it off a cliff at a time when folks are busy digging through other baskets and the only folks ready and willing to catch your basket are the ones who were going to steal it anyway is probably a foolish idea.

Just because some PCs can render stunning graphics and a company can spend millions creating those graphics doesn't mean consumers want to, or even can, experience them. There are countless ways to competently and effectively combat piracy. There are also plenty of paths that don't even consider piracy an issue, as they can lead to profit despite it.

Find an audience, then make a game for them. Don't assume that your idea's shortcomings should be blamed on the audience. After all, the ones that aren't stealing from you are paying your bills.
comments powered by Disqus

 
More On GameRevolution