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Soft Boiled Hardcore
Posted on Saturday, January 5 2008 @ 23:08:36 Eastern

Outside of the adult film industry, the term "hardcore" needs to be dropped. All this talk of "hardcore" games versus "casual" games and "non-games" just serves to inflate the egos of attention starved *******s and feed the veracious marketing machines.

Some games may take more dedication and skill from the get-go, but just about any game, any activity, can take endless hours and provide an opportunity for complete mastery. While you may have to sink two hours in to The Legend of Zelda: Twilight Princess to get past the starter dungeon, I could easily spend an equal, if not greater, amount of time learning the intricacies of catching a ball on a string in a cup.

Is a cup and ball game more "hardcore" than Zelda? No, by most accounts it probably isn't. However, this just goes to illustrate how meaningless and idiotic a buzz word "hardcore" is.

Ridiculousness set aside, anyone who feels better after patting themselves on the back for solving a "hardcore" needs to have some serious knowledge dropped on them. After a week of revisiting classic NES, SNES and Genesis titles, I can report that, comparatively, modern "hardcore" games are rivaled by Nerf sports equipment in hardness.

While today's games have all kinds of conveniences like tutorials, instant saves, save points and difficulty settings, there was a time when brats younger than you were solving games infinitely harder than anything you'll find on a modern console.

For perspective, I'll compare my recent experiences with a difficult modern game and an incredibly famous classic game. The modern game in question will be Ninja Gaiden (Black or Sigma. Played 'em both and either will work for this comparison) and the classic title Super Mario Brothers. Ninja Gaiden is a brutal modern action game. It is quite possibly the most involved, difficult and competent action game to be released in the last decade. That said, it still has handy save points, a varied combo system allowing flexible combat, an easy beginning tutorial stage and enemies that often drop health regenerating orbs. Super Mario Bros. is far more simplistic, but also more difficult. You'll reach checkpoints here and there in SMB, but aside from the odd invincibility star, you have one shot to screw up before dying. That only applies to enemy related deaths, too. Screw up your aim or timing on a jump and you'll be falling straight to your death. There are no health bars. There are no gamesaves. There's no tutorial giving helpful pointers about how to kill enemies most efficiently.

That's just one game, too. Not only is it a single sampling of "hardcore" of yore, but it's the game that made home console gaming big worldwide post-80s-gaming-crash.

These days, even "hardcore" gamers can't stomach a challenge comparable to those of their predecessors. Frustration doesn't sell to a mass market anymore, just like typewriters don't get shelf space at Circuit City. Don't be surprised when hard things get easier, because it's bound to happen. Until then, only feel free to consider yourself "hardcore" when you're swapping bodily fluids with someone else for the camera.
Comments
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Jan 23rd, 2008 at 9:53 pm
    Pretty much agreed. People are using hardcore and casual terms to provoke flames mostly and others use the terms purely out of fear that their beloved hobby of video games is going too mainstream.
  • Squiggy
    Squiggy

    Joined: Nov 2005
    Posted: Jan 23rd, 2008 at 11:16 pm
    I find myself agreeing wholeheartedly. Halo can be considered difficult, but only by today's standards. Sure, there are the Skulls that can make it harder, but those are optional. Games from the so-called "Golden Age" of gaming were tough, and they forced it on you. If there are any games that deserve to be considered 'hardcore' for their balls-of-steel difficulty unforgiving game design, it would be those older games.
  • xxlordskullxx
    xxlordskullxx

    Joined: Nov 2007
    Posted: Jan 24th, 2008 at 11:32 am
    just recently i have been able to get a hold of the old batman game for NES. you know...where he's purple and you can wall jump. i do't know if it's just me or what, but the difficulty in that game from the get go is quite high. after many failed attempts at the first level i realized you cant go rushing through old games like this. after a few tries iv'e made to level 2...and am now stuck again. these games are relentless, but back then, that was the appeal sometimes.
  • Completely_Lost
    Completely_Lost

    Joined: Mar 2007
    Posted: Jan 24th, 2008 at 1:20 pm
    So true, so true. As the video game generations progress most things will be dumbed down to accommodate for everyone, like that kid you know how is borderline mentally retarded but could whoop anyones ass in Halo. Why? Cause Halo is exceptionally easy, basic point and click FPS with very little problems solving. Now take the same kid and watch him play the first Doom, he will probably do it, but because he is so attuned to not having to find anything such as keys and all the weapons it would take him several hours longer to beat Doom than to beat Halo.

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