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Dumbed down gameplay is not the way to play
Posted on Saturday, May 31 2008 @ 18:34:06 Eastern

I can't help but notice how much...easier games are becoming.  Yes, I may be slow to the realization, but nevertheless, our favorite games of today seem to be more watered down than melted ice in a glass of milk. Of course games should never be so hard to the point where it's all trial and error, but if the game doesn't push us to use our brains, then it feels like we're are just on a slow trolley watching the scenery go by. While many games are becoming easier as I said, it seems like Nintendo is really pushing that envelope with their "games for everyone" slogan. They want to make their games appeal more to the casual/non gaming crowd while at the same time make those same games appeal to the core crowd with the use of the famous brands like Mario and Zelda. Nintendo needs to realize that you can't have it both ways.


There's two types of watered down gameplay I noticed, one for single player and one for multiplayer. In the single player games, it's becoming harder and harder to actually lose due to enemies being weaker than a wild dog and puzzles so easy to solve that even your father could figure it out. Twilight Princess is one example of this. Enemies merely cause 1/4 to 1/2 hearts worth of damage, which I like to call "scratch damage." You know, damage that is so damn tiny that you wonder why the foe is even bothering to attack your maxed out buffed character. Even Zelda's bosses are laughabily weak, doing at least one whole heart damage at best. Combine this with very easy to find healing items and you're in for a game where the words Game Over might as well never have existed.


Metroid Prime 3 falls under the dumbed down gameplay as well. No, the action itself is still pretty fluid and requires more skill, but the fact that you are told where to go and what to do every step of the way makes me feel like I am being treated like I'm a kid with brain damage and the game thinks I'm simply not capable of carrying out the tasks without assistance. I know I have to assemble a god damn bomb and I know where the 3 parts are, so I don't need constant reminding on where those parts are.


Smash Bros. Brawl is another victim and this is for the multiplayer aspect. First, the tripping. Who knows what the hell went on in the programmers' heads when they thought of this, but having characters randomly trip is not a good thing for a competetive match. Fine, it may be OK for a friendly match with a party, but not giving players the ability to switch this feature on or off is a major NO-NO! Next, the items. Yes, I know most "No items, Final Destination only" type of players don't play with the items, but for those that do, there are a few items that are simply not worth it due to chance. The thunderbolt and stopwatch are capable of hindering other players, but there is a good chance those items will actually backfire. I was used to having item containers explode on me and I would actually use that against other players, but I shouldn't have to worry about my own item usage backfiring.


Lastly, Mario Kart Wii. Yes, I know the game is all about items and whatever, but the problem here is Nintendo decided to go and make it where sucky players have a chance of beating a skilled player, much more than the last Mario Kart game. And by sucky, I don't mean people who just happen to be in the back of the pack, but more for people who are always in the back. With the thunder cloud being a more hurtful item than helpful, POW blocks shaking loose your items, and more Spiny Shells than you can shake a Koopa at, the game seems to love punshing the skilled in favor for the weak. Combine this with cheating AI, and you're bound to spew out every curse word you can think of.



Of course these games I listed are still damn fun, but the change in the game mechaincs to favor the non fans is hurting the people who play regularly. Nintendo has to wake up and realize that if you're going to make a game that appeals to the casual and a game that appeals to the general gamer, you can't combine the two and expect great results. Don't sacrifice one fanbase to appeal another.
Comments
  • Hawk_one
    Hawk_one

    Joined: Sep 2006
    Posted: Jun 3rd, 2008 at 5:52 am
    Metroid Prime 3 may have been more linear, but certainly never felt dumbed down, and the boss fights were big, hard, tough, and required constant attention at all times. Twilight Princess was a bit easy, at least as a human, but that is where f.ex. that bloody 50-level cavern comes in, where you can't get a single healing item all way down. Interestingly enough, that game is at its hardest earlier on during the first couple of time during the wolf stages, since wolf takes double damage. Trust me when I say that casual gamers see the "Game Over" screen quite a lot during those times.
  • Hawk_one
    Hawk_one

    Joined: Sep 2006
    Posted: Jun 3rd, 2008 at 5:54 am
    And of course, you first talk about Mario, but neglect to mention that Mario Galaxy has plenty of challenges that are -tough-. Luigi's Coin challenge in the Toy Galaxy (especially as Luigi)? The entire first level of the lava stage with only one health point? Sure, most of the game's not half that hard, but the 120 stars is a perfect example of Nintendo pandering to both groups: The casual gamer can beat it by choosing the 60 easiest stars, while the hardcore gamer needs to go through with them all if he wants to complete it.
  • Lateralus
    Lateralus

    Joined: Nov 2005
    Posted: Jun 3rd, 2008 at 6:26 am
    EXCELLENT! Same thoughts run in my mind. I was playing some half-life 2 there, and I don't like the way it's so easy. You're Gordon Freeman, the resistance champion of humanity, and you can annihilate the entire Combine force by lobbing barrels with a gravity gun Not saying it sucks, but dammit, I thought taking down an army would be slightly more difficult than that. (Oh yeah prepare for some Nintendtards Fan-boy rebuttals.)
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Jun 3rd, 2008 at 6:51 am
    I didn't mention Mario Galaxy because it does have a balance of difficulty for everyone.
  • petrucci
    petrucci

    Joined: Aug 2006
    Posted: Jun 3rd, 2008 at 10:55 am
    My thoughts exactly. This is something we see in RTS games these days and it has pretty much killed the genre. It's come to the point where the UI basically does everything for you, seriously. Who wants to sit back and watch a game play itself? >
  • Sodbuster
    Sodbuster

    Joined: Jan 2006
    Posted: Jun 3rd, 2008 at 5:19 pm
    The whole time I read this I kept thinking "Thank God for the modding communities." I love BF2, Medieval 2, Warcraft 3, and find that no matter what new games I get, I always go back to those three because of the mods. BF2 has Project Reality, Med. 2 has Stainless Steel with its amazing AI enhancements (I finally get my ass handed to me on occasion by the AI on the very hard difficulty, imagine that: it's actually very hard!), and the WC3 modders crank out new and interesting custom games all the time, some of which are very challenging.
  • spanky1113
    spanky1113

    Joined: Mar 2008
    Posted: Jun 3rd, 2008 at 10:39 pm
    I agree with the tripping on Brawl.that confuses me. When you said you were going to talk about multiplayer, I thought you were going to mention something about MMORPG's. I've been on FFXI for about 2 1/2 years, and at every turn, it's more and more difficult (which makes it more and more rewarding). Now I know fanboyish behavior comes into play here, but it just doesn't seem like the big time hitter WoW is nearly as hard. First of all, when you die in FFXI, you lose your hard earned experience points which you can only get back by more hard work. In WoW, you lose dexterity on your armor, which you can just buy back. That doesn't seem like a good enough punishment for just carelessly tossing your character into certain doom.
  • Yoshi
    Yoshi

    Joined: Nov 2005
    Posted: Jun 4th, 2008 at 8:32 am
    You're probably right, all of you, but there's a proof-remedy for all this: Just play good games instead of bad ones. Watch out for GR reviews (most of them warn the player if a game is too friggin' easy), you know, be human - Choose. If a game is too easy, switch games. Easy as 1 2 3. Play Silent Hill, ffs. :) Hard on the hands and the mind.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Jun 4th, 2008 at 9:25 am
    Yoshi, the problem is even games that are pretty good for this current generation like the games I listed still have watered down gameplay. Yeah you can play harder older games if you have access to them. Many others do not have access or the means of getting said harder games of the past.

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